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Fix instanced indexed inline draws (#3383)

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gdkchan 2022-06-05 21:24:28 -03:00 committed by GitHub
parent dd8f97ab9e
commit 46cc7b55f0
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@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
private bool _instancedDrawPending;
private bool _instancedIndexed;
private bool _instancedIndexedInline;
private int _instancedFirstIndex;
private int _instancedFirstVertex;
@ -135,6 +136,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_instancedDrawPending = true;
_instancedIndexed = _drawState.DrawIndexed;
_instancedIndexedInline = _drawState.IbStreamer.HasInlineIndexData;
_instancedFirstIndex = firstIndex;
_instancedFirstVertex = (int)_state.State.FirstVertex;
@ -451,7 +453,21 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
_instancedDrawPending = false;
if (_instancedIndexed)
if (_instancedIndexedInline)
{
int inlineIndexCount = _drawState.IbStreamer.GetAndResetInlineIndexCount();
BufferRange br = new BufferRange(_drawState.IbStreamer.GetInlineIndexBuffer(), 0, inlineIndexCount * 4);
_channel.BufferManager.SetIndexBuffer(br, IndexType.UInt);
_context.Renderer.Pipeline.DrawIndexed(
inlineIndexCount,
_instanceIndex + 1,
_instancedFirstIndex,
_instancedFirstVertex,
_instancedFirstInstance);
}
else if (_instancedIndexed)
{
_context.Renderer.Pipeline.DrawIndexed(
_instancedIndexCount,