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Remove shader dependency on SPV_KHR_shader_ballot and SPV_KHR_subgroup_vote extensions (#3943)

* Remove shader dependency on SPV_KHR_shader_ballot and SPV_KHR_subgroup_vote extensions

* Shader cache version bump
This commit is contained in:
gdkchan 2022-11-30 18:24:15 -03:00 committed by GitHub
parent 8750b90a7f
commit 4905101df1
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4 changed files with 14 additions and 15 deletions

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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2; private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 3897; private const uint CodeGenVersion = 3943;
private const string SharedTocFileName = "shared.toc"; private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data"; private const string SharedDataFileName = "shared.data";

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@ -234,7 +234,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var source = operation.GetSource(0); var source = operation.GetSource(0);
var uvec4Type = context.TypeVector(context.TypeU32(), 4); var uvec4Type = context.TypeVector(context.TypeU32(), 4);
var execution = context.Constant(context.TypeU32(), 3); // Subgroup var execution = context.Constant(context.TypeU32(), Scope.Subgroup);
var maskVector = context.GroupNonUniformBallot(uvec4Type, execution, context.Get(AggregateType.Bool, source)); var maskVector = context.GroupNonUniformBallot(uvec4Type, execution, context.Get(AggregateType.Bool, source));
var mask = context.CompositeExtract(context.TypeU32(), maskVector, (SpvLiteralInteger)0); var mask = context.CompositeExtract(context.TypeU32(), maskVector, (SpvLiteralInteger)0);
@ -1233,7 +1233,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var maxThreadId = context.BitwiseOr(context.TypeU32(), minThreadId, clampNotSegMask); var maxThreadId = context.BitwiseOr(context.TypeU32(), minThreadId, clampNotSegMask);
var srcThreadId = context.BitwiseOr(context.TypeU32(), indexNotSegMask, minThreadId); var srcThreadId = context.BitwiseOr(context.TypeU32(), indexNotSegMask, minThreadId);
var valid = context.ULessThanEqual(context.TypeBool(), srcThreadId, maxThreadId); var valid = context.ULessThanEqual(context.TypeBool(), srcThreadId, maxThreadId);
var value = context.SubgroupReadInvocationKHR(context.TypeFP32(), x, srcThreadId); var value = context.GroupNonUniformShuffle(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), x, srcThreadId);
var result = context.Select(context.TypeFP32(), valid, value, x); var result = context.Select(context.TypeFP32(), valid, value, x);
var validLocal = (AstOperand)operation.GetSource(3); var validLocal = (AstOperand)operation.GetSource(3);
@ -1263,7 +1263,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var maxThreadId = context.BitwiseOr(context.TypeU32(), minThreadId, clampNotSegMask); var maxThreadId = context.BitwiseOr(context.TypeU32(), minThreadId, clampNotSegMask);
var srcThreadId = context.IAdd(context.TypeU32(), threadId, index); var srcThreadId = context.IAdd(context.TypeU32(), threadId, index);
var valid = context.ULessThanEqual(context.TypeBool(), srcThreadId, maxThreadId); var valid = context.ULessThanEqual(context.TypeBool(), srcThreadId, maxThreadId);
var value = context.SubgroupReadInvocationKHR(context.TypeFP32(), x, srcThreadId); var value = context.GroupNonUniformShuffle(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), x, srcThreadId);
var result = context.Select(context.TypeFP32(), valid, value, x); var result = context.Select(context.TypeFP32(), valid, value, x);
var validLocal = (AstOperand)operation.GetSource(3); var validLocal = (AstOperand)operation.GetSource(3);
@ -1289,7 +1289,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var minThreadId = context.BitwiseAnd(context.TypeU32(), threadId, segMask); var minThreadId = context.BitwiseAnd(context.TypeU32(), threadId, segMask);
var srcThreadId = context.ISub(context.TypeU32(), threadId, index); var srcThreadId = context.ISub(context.TypeU32(), threadId, index);
var valid = context.SGreaterThanEqual(context.TypeBool(), srcThreadId, minThreadId); var valid = context.SGreaterThanEqual(context.TypeBool(), srcThreadId, minThreadId);
var value = context.SubgroupReadInvocationKHR(context.TypeFP32(), x, srcThreadId); var value = context.GroupNonUniformShuffle(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), x, srcThreadId);
var result = context.Select(context.TypeFP32(), valid, value, x); var result = context.Select(context.TypeFP32(), valid, value, x);
var validLocal = (AstOperand)operation.GetSource(3); var validLocal = (AstOperand)operation.GetSource(3);
@ -1319,7 +1319,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var maxThreadId = context.BitwiseOr(context.TypeU32(), minThreadId, clampNotSegMask); var maxThreadId = context.BitwiseOr(context.TypeU32(), minThreadId, clampNotSegMask);
var srcThreadId = context.BitwiseXor(context.TypeU32(), threadId, index); var srcThreadId = context.BitwiseXor(context.TypeU32(), threadId, index);
var valid = context.ULessThanEqual(context.TypeBool(), srcThreadId, maxThreadId); var valid = context.ULessThanEqual(context.TypeBool(), srcThreadId, maxThreadId);
var value = context.SubgroupReadInvocationKHR(context.TypeFP32(), x, srcThreadId); var value = context.GroupNonUniformShuffle(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), x, srcThreadId);
var result = context.Select(context.TypeFP32(), valid, value, x); var result = context.Select(context.TypeFP32(), valid, value, x);
var validLocal = (AstOperand)operation.GetSource(3); var validLocal = (AstOperand)operation.GetSource(3);
@ -1861,19 +1861,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static OperationResult GenerateVoteAll(CodeGenContext context, AstOperation operation) private static OperationResult GenerateVoteAll(CodeGenContext context, AstOperation operation)
{ {
var result = context.SubgroupAllKHR(context.TypeBool(), context.Get(AggregateType.Bool, operation.GetSource(0))); var execution = context.Constant(context.TypeU32(), Scope.Subgroup);
var result = context.GroupNonUniformAll(context.TypeBool(), execution, context.Get(AggregateType.Bool, operation.GetSource(0)));
return new OperationResult(AggregateType.Bool, result); return new OperationResult(AggregateType.Bool, result);
} }
private static OperationResult GenerateVoteAllEqual(CodeGenContext context, AstOperation operation) private static OperationResult GenerateVoteAllEqual(CodeGenContext context, AstOperation operation)
{ {
var result = context.SubgroupAllEqualKHR(context.TypeBool(), context.Get(AggregateType.Bool, operation.GetSource(0))); var execution = context.Constant(context.TypeU32(), Scope.Subgroup);
var result = context.GroupNonUniformAllEqual(context.TypeBool(), execution, context.Get(AggregateType.Bool, operation.GetSource(0)));
return new OperationResult(AggregateType.Bool, result); return new OperationResult(AggregateType.Bool, result);
} }
private static OperationResult GenerateVoteAny(CodeGenContext context, AstOperation operation) private static OperationResult GenerateVoteAny(CodeGenContext context, AstOperation operation)
{ {
var result = context.SubgroupAnyKHR(context.TypeBool(), context.Get(AggregateType.Bool, operation.GetSource(0))); var execution = context.Constant(context.TypeU32(), Scope.Subgroup);
var result = context.GroupNonUniformAny(context.TypeBool(), execution, context.Get(AggregateType.Bool, operation.GetSource(0)));
return new OperationResult(AggregateType.Bool, result); return new OperationResult(AggregateType.Bool, result);
} }

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@ -50,12 +50,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
CodeGenContext context = new CodeGenContext(info, config, instPool, integerPool); CodeGenContext context = new CodeGenContext(info, config, instPool, integerPool);
context.AddCapability(Capability.GroupNonUniformBallot); context.AddCapability(Capability.GroupNonUniformBallot);
context.AddCapability(Capability.GroupNonUniformShuffle);
context.AddCapability(Capability.GroupNonUniformVote);
context.AddCapability(Capability.ImageBuffer); context.AddCapability(Capability.ImageBuffer);
context.AddCapability(Capability.ImageGatherExtended); context.AddCapability(Capability.ImageGatherExtended);
context.AddCapability(Capability.ImageQuery); context.AddCapability(Capability.ImageQuery);
context.AddCapability(Capability.SampledBuffer); context.AddCapability(Capability.SampledBuffer);
context.AddCapability(Capability.SubgroupBallotKHR);
context.AddCapability(Capability.SubgroupVoteKHR);
if (config.TransformFeedbackEnabled && config.LastInVertexPipeline) if (config.TransformFeedbackEnabled && config.LastInVertexPipeline)
{ {
@ -94,9 +94,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
context.AddCapability(Capability.DrawParameters); context.AddCapability(Capability.DrawParameters);
} }
context.AddExtension("SPV_KHR_shader_ballot");
context.AddExtension("SPV_KHR_subgroup_vote");
Declarations.DeclareAll(context, info); Declarations.DeclareAll(context, info);
if ((info.HelperFunctionsMask & NeedsInvocationIdMask) != 0) if ((info.HelperFunctionsMask & NeedsInvocationIdMask) != 0)

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@ -37,7 +37,6 @@ namespace Ryujinx.Graphics.Vulkan
public static string[] RequiredExtensions { get; } = new string[] public static string[] RequiredExtensions { get; } = new string[]
{ {
KhrSwapchain.ExtensionName, KhrSwapchain.ExtensionName,
"VK_EXT_shader_subgroup_vote",
ExtTransformFeedback.ExtensionName ExtTransformFeedback.ExtensionName
}; };