mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
Implement CSRNG (Cryptographically Secure Random Bytes) (#216)
* Implement CSRNG (Cryptographically Secure Random Bytes) * Compliant with review. * Dispose Rng
This commit is contained in:
parent
37bf02f057
commit
494f8f0248
2 changed files with 54 additions and 0 deletions
|
@ -18,6 +18,7 @@ using Ryujinx.HLE.OsHle.Services.Prepo;
|
|||
using Ryujinx.HLE.OsHle.Services.Set;
|
||||
using Ryujinx.HLE.OsHle.Services.Sfdnsres;
|
||||
using Ryujinx.HLE.OsHle.Services.Sm;
|
||||
using Ryujinx.HLE.OsHle.Services.Spl;
|
||||
using Ryujinx.HLE.OsHle.Services.Ssl;
|
||||
using Ryujinx.HLE.OsHle.Services.Vi;
|
||||
using System;
|
||||
|
@ -66,6 +67,9 @@ namespace Ryujinx.HLE.OsHle.Services
|
|||
case "caps:ss":
|
||||
return new IScreenshotService();
|
||||
|
||||
case "csrng":
|
||||
return new IRandomInterface();
|
||||
|
||||
case "friend:a":
|
||||
return new IServiceCreator();
|
||||
|
||||
|
|
50
Ryujinx.HLE/OsHle/Services/Spl/IRandomInterface.cs
Normal file
50
Ryujinx.HLE/OsHle/Services/Spl/IRandomInterface.cs
Normal file
|
@ -0,0 +1,50 @@
|
|||
using Ryujinx.HLE.OsHle.Ipc;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Security.Cryptography;
|
||||
|
||||
namespace Ryujinx.HLE.OsHle.Services.Spl
|
||||
{
|
||||
class IRandomInterface : IpcService, IDisposable
|
||||
{
|
||||
private Dictionary<int, ServiceProcessRequest> m_Commands;
|
||||
|
||||
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
|
||||
|
||||
private RNGCryptoServiceProvider Rng;
|
||||
|
||||
public IRandomInterface()
|
||||
{
|
||||
m_Commands = new Dictionary<int, ServiceProcessRequest>()
|
||||
{
|
||||
{ 0, GetRandomBytes }
|
||||
};
|
||||
|
||||
Rng = new RNGCryptoServiceProvider();
|
||||
}
|
||||
|
||||
public long GetRandomBytes(ServiceCtx Context)
|
||||
{
|
||||
byte[] RandomBytes = new byte[Context.Request.ReceiveBuff[0].Size];
|
||||
|
||||
Rng.GetBytes(RandomBytes);
|
||||
|
||||
Context.Memory.WriteBytes(Context.Request.ReceiveBuff[0].Position, RandomBytes);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool Disposing)
|
||||
{
|
||||
if (Disposing)
|
||||
{
|
||||
Rng.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue