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Implement textureQueryLevels (#1007)
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2 changed files with 9 additions and 3 deletions
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@ -15,11 +15,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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public static void Declare(CodeGenContext context, StructuredProgramInfo info)
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{
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context.AppendLine("#version 420 core");
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context.AppendLine("#version 430 core");
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context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
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context.AppendLine("#extension GL_ARB_shader_ballot : enable");
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context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
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context.AppendLine("#extension GL_ARB_shader_storage_buffer_object : enable");
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if (context.Config.Stage == ShaderStage.Compute)
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{
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@ -494,7 +494,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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string lodExpr = GetSoureExpr(context, lod, GetSrcVarType(operation.Inst, lodSrcIndex));
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return $"textureSize({samplerName}, {lodExpr}){GetMask(texOp.Index)}";
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if (texOp.Index == 3)
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{
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return $"textureQueryLevels({samplerName})";
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}
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else
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{
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return $"textureSize({samplerName}, {lodExpr}){GetMask(texOp.Index)}";
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}
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}
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private static string GetStorageBufferAccessor(string slotExpr, string offsetExpr, ShaderStage stage)
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