From 49edf14a3ea3139e3f5307007819b373425a3843 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Wed, 23 Jun 2021 18:04:59 -0300 Subject: [PATCH] Pass all inputs when geometry shader passthrough is enabled (#2362) * Pass all inputs when geometry shader passthrough is enabled * Shader cache version bump --- Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 2 +- .../CodeGen/Glsl/Declarations.cs | 75 ++++++++++++------- 2 files changed, 48 insertions(+), 29 deletions(-) diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index b080a8bb..a4408192 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// /// Version of the codegen (to be changed when codegen or guest format change). /// - private const ulong ShaderCodeGenVersion = 2367; + private const ulong ShaderCodeGenVersion = 2362; // Progress reporting helpers private volatile int _shaderCount; diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs index cb17f18d..2e993ef0 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs @@ -131,7 +131,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl context.AppendLine(); } - if (info.IAttributes.Count != 0) + if (info.IAttributes.Count != 0 || context.Config.GpPassthrough) { DeclareInputAttributes(context, info); @@ -371,45 +371,64 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info) { - string suffix = context.Config.Stage == ShaderStage.Geometry ? "[]" : string.Empty; - - foreach (int attr in info.IAttributes.OrderBy(x => x)) + if (context.Config.GpPassthrough) { - string iq = string.Empty; - - if (context.Config.Stage == ShaderStage.Fragment) + for (int attr = 0; attr < MaxAttributes; attr++) { - iq = context.Config.ImapTypes[attr].GetFirstUsedType() switch - { - PixelImap.Constant => "flat ", - PixelImap.ScreenLinear => "noperspective ", - _ => string.Empty - }; + DeclareInputAttribute(context, info, attr); } - string pass = context.Config.GpPassthrough ? "passthrough, " : string.Empty; - - string name = $"{DefaultNames.IAttributePrefix}{attr}"; - - if ((context.Config.Flags & TranslationFlags.Feedback) != 0) + foreach (int attr in info.IAttributes.OrderBy(x => x).Where(x => x >= MaxAttributes)) { - for (int c = 0; c < 4; c++) - { - char swzMask = "xyzw"[c]; - - context.AppendLine($"layout ({pass}location = {attr}, component = {c}) {iq}in float {name}_{swzMask}{suffix};"); - } + DeclareInputAttribute(context, info, attr); } - else + } + else + { + foreach (int attr in info.IAttributes.OrderBy(x => x)) { - context.AppendLine($"layout ({pass}location = {attr}) {iq}in vec4 {name}{suffix};"); + DeclareInputAttribute(context, info, attr); } } } + private static void DeclareInputAttribute(CodeGenContext context, StructuredProgramInfo info, int attr) + { + string suffix = context.Config.Stage == ShaderStage.Geometry ? "[]" : string.Empty; + string iq = string.Empty; + + if (context.Config.Stage == ShaderStage.Fragment) + { + iq = context.Config.ImapTypes[attr].GetFirstUsedType() switch + { + PixelImap.Constant => "flat ", + PixelImap.ScreenLinear => "noperspective ", + _ => string.Empty + }; + } + + string pass = context.Config.GpPassthrough && !info.OAttributes.Contains(attr) ? "passthrough, " : string.Empty; + + string name = $"{DefaultNames.IAttributePrefix}{attr}"; + + if ((context.Config.Flags & TranslationFlags.Feedback) != 0) + { + for (int c = 0; c < 4; c++) + { + char swzMask = "xyzw"[c]; + + context.AppendLine($"layout ({pass}location = {attr}, component = {c}) {iq}in float {name}_{swzMask}{suffix};"); + } + } + else + { + context.AppendLine($"layout ({pass}location = {attr}) {iq}in vec4 {name}{suffix};"); + } + } + private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info) { - if (context.Config.Stage == ShaderStage.Fragment) + if (context.Config.Stage == ShaderStage.Fragment || context.Config.GpPassthrough) { DeclareUsedOutputAttributes(context, info); } @@ -423,7 +442,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { foreach (int attr in info.OAttributes.OrderBy(x => x)) { - context.AppendLine($"layout (location = {attr}) out vec4 {DefaultNames.OAttributePrefix}{attr};"); + DeclareOutputAttribute(context, attr); } }