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Fix games freezing after initializing LDN 1021 times (#5787)

* Close handle for stateChangeEvent on Finalize

* Properly dispose NetworkClient before setting it to null
This commit is contained in:
TSRBerry 2023-10-09 15:47:47 +02:00 committed by GitHub
parent ac4f2c1e70
commit 4e2bb13080
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@ -29,6 +29,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
private const bool IsDevelopment = false;
private readonly KEvent _stateChangeEvent;
private int _stateChangeEventHandle;
private NetworkState _state;
private DisconnectReason _disconnectReason;
@ -277,12 +278,12 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
// AttachStateChangeEvent() -> handle<copy>
public ResultCode AttachStateChangeEvent(ServiceCtx context)
{
if (context.Process.HandleTable.GenerateHandle(_stateChangeEvent.ReadableEvent, out int stateChangeEventHandle) != Result.Success)
if (_stateChangeEventHandle == 0 && context.Process.HandleTable.GenerateHandle(_stateChangeEvent.ReadableEvent, out _stateChangeEventHandle) != Result.Success)
{
throw new InvalidOperationException("Out of handles!");
}
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(stateChangeEventHandle);
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(_stateChangeEventHandle);
// Returns ResultCode.InvalidArgument if handle is null, doesn't occur in our case since we already throw an Exception.
@ -964,6 +965,12 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
SetDisconnectReason(DisconnectReason.None);
}
if (_stateChangeEventHandle != 0)
{
context.Process.HandleTable.CloseHandle(_stateChangeEventHandle);
_stateChangeEventHandle = 0;
}
return resultCode;
}
@ -1021,7 +1028,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
SetState(NetworkState.None);
NetworkClient?.DisconnectAndStop();
NetworkClient?.Dispose();
NetworkClient = null;
return ResultCode.Success;
@ -1072,7 +1079,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
}
else
{
// NOTE: Service returns differents ResultCode here related to the nifm ResultCode.
// NOTE: Service returns different ResultCode here related to the nifm ResultCode.
resultCode = ResultCode.DeviceDisabled;
_nifmResultCode = resultCode;
}
@ -1083,15 +1090,14 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
}
public void Dispose()
{
if (NetworkClient != null)
{
_station?.Dispose();
_station = null;
_accessPoint?.Dispose();
_accessPoint = null;
NetworkClient.DisconnectAndStop();
}
NetworkClient?.Dispose();
NetworkClient = null;
}
}