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Implement MSR instruction for A32 (#2585)
* Implement MSR instruction Fix #1342. Now Pocket Rumble is playable. * Address gdkchan's comments * Address gdkchan's comments * Address gdkchan's comment
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29
ARMeilleure/Decoders/OpCode32MsrReg.cs
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29
ARMeilleure/Decoders/OpCode32MsrReg.cs
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using ARMeilleure.State;
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namespace ARMeilleure.Decoders
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{
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class OpCode32MsrReg : OpCode32
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{
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public bool R { get; }
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public int Mask { get; }
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public int Rd { get; }
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public bool Banked { get; }
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public int Rn { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32MsrReg(inst, address, opCode);
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public OpCode32MsrReg(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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R = ((opCode >> 22) & 1) != 0;
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Mask = (opCode >> 16) & 0xf;
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Rd = (opCode >> 12) & 0xf;
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Banked = ((opCode >> 9) & 1) != 0;
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Rn = (opCode >> 0) & 0xf;
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if (Rn == RegisterAlias.Aarch32Pc || Mask == 0)
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{
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Instruction = InstDescriptor.Undefined;
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}
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}
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}
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}
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@ -702,6 +702,7 @@ namespace ARMeilleure.Decoders
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SetA32("<<<<00110100xxxxxxxxxxxxxxxxxxxx", InstName.Movt, InstEmit32.Movt, OpCode32AluImm16.Create);
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SetA32("<<<<1110xxx1xxxxxxxx111xxxx1xxxx", InstName.Mrc, InstEmit32.Mrc, OpCode32System.Create);
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SetA32("<<<<11000101xxxxxxxx111xxxxxxxxx", InstName.Mrrc, InstEmit32.Mrrc, OpCode32System.Create);
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SetA32("<<<<00010x10xxxx111100000000xxxx", InstName.Msr, InstEmit32.Msr, OpCode32MsrReg.Create);
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SetA32("<<<<0000000xxxxx0000xxxx1001xxxx", InstName.Mul, InstEmit32.Mul, OpCode32AluMla.Create);
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SetA32("<<<<0011111x0000xxxxxxxxxxxxxxxx", InstName.Mvn, InstEmit32.Mvn, OpCode32AluImm.Create);
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SetA32("<<<<0001111x0000xxxxxxxxxxx0xxxx", InstName.Mvn, InstEmit32.Mvn, OpCode32AluRsImm.Create);
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@ -169,6 +169,45 @@ namespace ARMeilleure.Instructions
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SetIntA32(context, op.CRn, context.ConvertI64ToI32(context.ShiftRightUI(result, Const(32))));
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}
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public static void Msr(ArmEmitterContext context)
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{
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OpCode32MsrReg op = (OpCode32MsrReg)context.CurrOp;
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if (op.R)
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{
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throw new NotImplementedException("SPSR");
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}
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else
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{
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if ((op.Mask & 8) != 0)
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{
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Operand value = GetIntA32(context, op.Rn);
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EmitSetNzcv(context, value);
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Operand q = context.ShiftRightUI(value, Const((int)PState.QFlag));
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q = context.BitwiseAnd(q, Const(1));
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SetFlag(context, PState.QFlag, q);
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}
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if ((op.Mask & 4) != 0)
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{
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throw new NotImplementedException("APSR_g");
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}
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if ((op.Mask & 2) != 0)
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{
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throw new NotImplementedException("CPSR_x");
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}
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if ((op.Mask & 1) != 0)
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{
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throw new NotImplementedException("CPSR_c");
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}
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}
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}
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public static void Nop(ArmEmitterContext context) { }
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public static void Vmrs(ArmEmitterContext context)
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