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Toggle VSync Hotkey (#659)
* Added toggle vsync button and hotkeys section to config * Uses hasflag instead of bitwise comparison * fixed schema name Co-Authored-By: BaronKiko <BaronKiko@users.noreply.github.com>
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5 changed files with 66 additions and 6 deletions
10
Ryujinx.HLE/Input/HidHotkeyButtons.cs
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10
Ryujinx.HLE/Input/HidHotkeyButtons.cs
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@ -0,0 +1,10 @@
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using System;
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namespace Ryujinx.HLE.Input
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{
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[Flags]
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public enum HidHotkeyButtons
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{
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ToggleVSync = 1 << 0,
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}
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}
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@ -84,6 +84,10 @@
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"button_plus": "Plus",
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"button_plus": "Plus",
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"button_r": "U",
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"button_r": "U",
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"button_zr": "O"
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"button_zr": "O"
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},
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"hotkeys": {
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"toggle_vsync": "Tab"
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}
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}
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},
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},
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@ -22,6 +22,8 @@ namespace Ryujinx
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private IGalRenderer _renderer;
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private IGalRenderer _renderer;
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private HidHotkeyButtons _prevHotkeyButtons = 0;
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private KeyboardState? _keyboard = null;
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private KeyboardState? _keyboard = null;
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private MouseState? _mouse = null;
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private MouseState? _mouse = null;
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@ -128,6 +130,7 @@ namespace Ryujinx
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private new void UpdateFrame()
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private new void UpdateFrame()
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{
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{
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HidHotkeyButtons currentHotkeyButtons = 0;
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HidControllerButtons currentButton = 0;
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HidControllerButtons currentButton = 0;
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HidJoystickPosition leftJoystick;
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HidJoystickPosition leftJoystick;
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HidJoystickPosition rightJoystick;
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HidJoystickPosition rightJoystick;
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@ -142,10 +145,10 @@ namespace Ryujinx
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{
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{
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KeyboardState keyboard = _keyboard.Value;
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KeyboardState keyboard = _keyboard.Value;
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currentButton = Configuration.Instance.KeyboardControls.GetButtons(keyboard);
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currentHotkeyButtons = Configuration.Instance.KeyboardControls.GetHotkeyButtons(keyboard);
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currentButton = Configuration.Instance.KeyboardControls.GetButtons(keyboard);
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(leftJoystickDx, leftJoystickDy) = Configuration.Instance.KeyboardControls.GetLeftStick(keyboard);
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(leftJoystickDx, leftJoystickDy) = Configuration.Instance.KeyboardControls.GetLeftStick(keyboard);
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(rightJoystickDx, rightJoystickDy) = Configuration.Instance.KeyboardControls.GetRightStick(keyboard);
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(rightJoystickDx, rightJoystickDy) = Configuration.Instance.KeyboardControls.GetRightStick(keyboard);
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}
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}
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@ -238,6 +241,15 @@ namespace Ryujinx
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HidControllerBase controller = _device.Hid.PrimaryController;
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HidControllerBase controller = _device.Hid.PrimaryController;
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controller.SendInput(currentButton, leftJoystick, rightJoystick);
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controller.SendInput(currentButton, leftJoystick, rightJoystick);
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// Toggle vsync
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if (currentHotkeyButtons.HasFlag(HidHotkeyButtons.ToggleVSync) &&
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!_prevHotkeyButtons.HasFlag(HidHotkeyButtons.ToggleVSync))
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{
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_device.EnableDeviceVsync = !_device.EnableDeviceVsync;
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}
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_prevHotkeyButtons = currentHotkeyButtons;
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}
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}
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private new void RenderFrame()
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private new void RenderFrame()
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@ -35,6 +35,11 @@ namespace Ryujinx.UI.Input
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public Key ButtonZr;
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public Key ButtonZr;
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}
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}
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public struct KeyboardHotkeys
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{
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public Key ToggleVsync;
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}
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public class NpadKeyboard
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public class NpadKeyboard
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{
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{
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/// <summary>
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/// <summary>
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@ -47,6 +52,11 @@ namespace Ryujinx.UI.Input
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/// </summary>
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/// </summary>
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public NpadKeyboardRight RightJoycon { get; private set; }
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public NpadKeyboardRight RightJoycon { get; private set; }
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/// <summary>
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/// Hotkey Keyboard Bindings
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/// </summary>
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public KeyboardHotkeys Hotkeys { get; private set; }
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public HidControllerButtons GetButtons(KeyboardState keyboard)
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public HidControllerButtons GetButtons(KeyboardState keyboard)
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{
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{
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HidControllerButtons buttons = 0;
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HidControllerButtons buttons = 0;
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@ -97,5 +107,14 @@ namespace Ryujinx.UI.Input
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return (dx, dy);
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return (dx, dy);
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}
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}
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public HidHotkeyButtons GetHotkeyButtons(KeyboardState keyboard)
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{
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HidHotkeyButtons buttons = 0;
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if (keyboard[(Key)Hotkeys.ToggleVsync]) buttons |= HidHotkeyButtons.ToggleVSync;
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return buttons;
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}
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}
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}
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}
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}
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@ -636,9 +636,24 @@
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"default": "O"
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"default": "O"
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}
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}
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}
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}
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},
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"hotkeys": {
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"$id": "#/properties/keyboard_controls/properties/hotkeys",
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"type": "object",
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"title": "Hotkey Controls",
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"required": [
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"toggle_vsync"
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],
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"properties": {
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"toggle_vsync": {
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"$id": "#/properties/keyboard_controls/properties/hotkeys/properties/toggle_vsync",
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"$ref": "#/definitions/key",
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"title": "Toggle VSync",
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"default": "Tab"
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}
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}
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}
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}
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}
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},
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},
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"gamepad_controls": {
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"gamepad_controls": {
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"$id": "#/properties/gamepad_controls",
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"$id": "#/properties/gamepad_controls",
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"type": "object",
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"type": "object",
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}
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}
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}
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}
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}
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}
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}
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}
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