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Fix Cursor States On Windows (#6725)

* [Ava]: Fix Cursor States On Windows

It's been sometime since the last PR #5415 was made and last time i was waiting for Ava 11 to be merged before re-writing the code and along the way forgot about the PR.

Anyway this PR supersedes both #5288 and #5415, and fixes issue: #5136

* Now, the bounds for which the cursor should be detected in renderer should be accurate to any scaling / resolution, taking into account the status and the menu bar. ( This issue was partially resolved by #6450 )

* Reduced the number of times the cursor updates from per frame update to updating only when the cursor state needs to be changed.

* Fixed the issue wherein you weren't able to resize the window, because of the cursor passthrough which caused the cursor to reset from the reset icon or flicker.

* Fixed the issue caused by #6450 which caused the cursor to disappear over the submenus while cursor was set to always hide.

* Changed the cursor state to not disappear while the game is being loaded. ( Needs Feedback ).

* Removed an unused library import.

* PR feedback

* Fix excessive line breaks and whitespaces and other feedback
* Add a check before calculating cursor idle time, such that it calculates only while the cursor mode is OnIdle.

* PR Feedback

* Rework the cursor state check code block

Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>

* PR Feedback

* A simpler version of the previous implementation.

Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>

* PR Feedback

* PR Feedback

---------

Co-authored-by: gdkchan <5624669+gdkchan@users.noreply.github.com>
This commit is contained in:
Exhigh 2024-04-29 04:51:08 +05:30 committed by GitHub
parent 5976a5161b
commit 56c5dbe557
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GPG key ID: B5690EEEBB952194
6 changed files with 108 additions and 37 deletions

View file

@ -94,6 +94,17 @@ namespace Ryujinx.Ava
private long _lastCursorMoveTime;
private bool _isCursorInRenderer = true;
private bool _ignoreCursorState = false;
private enum CursorStates
{
CursorIsHidden,
CursorIsVisible,
ForceChangeCursor
};
private CursorStates _cursorState = !ConfigurationState.Instance.Hid.EnableMouse.Value ?
CursorStates.CursorIsVisible : CursorStates.CursorIsHidden;
private bool _isStopped;
private bool _isActive;
@ -201,23 +212,65 @@ namespace Ryujinx.Ava
private void TopLevel_PointerEnteredOrMoved(object sender, PointerEventArgs e)
{
if (!_viewModel.IsActive)
{
_isCursorInRenderer = false;
_ignoreCursorState = false;
return;
}
if (sender is MainWindow window)
{
if (ConfigurationState.Instance.HideCursor.Value == HideCursorMode.OnIdle)
{
_lastCursorMoveTime = Stopwatch.GetTimestamp();
}
var point = e.GetCurrentPoint(window).Position;
var bounds = RendererHost.EmbeddedWindow.Bounds;
var windowYOffset = bounds.Y + window.MenuBarHeight;
var windowYLimit = (int)window.Bounds.Height - window.StatusBarHeight - 1;
if (!_viewModel.ShowMenuAndStatusBar)
{
windowYOffset -= window.MenuBarHeight;
windowYLimit += window.StatusBarHeight + 1;
}
_isCursorInRenderer = point.X >= bounds.X &&
point.X <= bounds.Width + bounds.X &&
point.Y >= bounds.Y &&
point.Y <= bounds.Height + bounds.Y;
Math.Ceiling(point.X) <= (int)window.Bounds.Width &&
point.Y >= windowYOffset &&
point.Y <= windowYLimit &&
!_viewModel.IsSubMenuOpen;
_ignoreCursorState = false;
}
}
private void TopLevel_PointerExited(object sender, PointerEventArgs e)
{
_isCursorInRenderer = false;
if (sender is MainWindow window)
{
var point = e.GetCurrentPoint(window).Position;
var bounds = RendererHost.EmbeddedWindow.Bounds;
var windowYOffset = bounds.Y + window.MenuBarHeight;
var windowYLimit = (int)window.Bounds.Height - window.StatusBarHeight - 1;
if (!_viewModel.ShowMenuAndStatusBar)
{
windowYOffset -= window.MenuBarHeight;
windowYLimit += window.StatusBarHeight + 1;
}
_ignoreCursorState = (point.X == bounds.X ||
Math.Ceiling(point.X) == (int)window.Bounds.Width) &&
point.Y >= windowYOffset &&
point.Y <= windowYLimit;
}
_cursorState = CursorStates.ForceChangeCursor;
}
private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs<int> e)
@ -244,10 +297,15 @@ namespace Ryujinx.Ava
_viewModel.Cursor = Cursor.Default;
if (OperatingSystem.IsWindows())
{
if (_cursorState != CursorStates.CursorIsHidden && !_ignoreCursorState)
{
SetCursor(_defaultCursorWin);
}
}
});
_cursorState = CursorStates.CursorIsVisible;
}
private void HideCursor()
@ -261,6 +319,8 @@ namespace Ryujinx.Ava
SetCursor(_invisibleCursorWin);
}
});
_cursorState = CursorStates.CursorIsHidden;
}
private void SetRendererWindowSize(Size size)
@ -523,6 +583,8 @@ namespace Ryujinx.Ava
{
_lastCursorMoveTime = Stopwatch.GetTimestamp();
}
_cursorState = CursorStates.ForceChangeCursor;
}
public async Task<bool> LoadGuestApplication()
@ -1037,39 +1099,33 @@ namespace Ryujinx.Ava
if (_viewModel.IsActive)
{
if (_isCursorInRenderer)
bool isCursorVisible = true;
if (_isCursorInRenderer && !_viewModel.ShowLoadProgress)
{
if (ConfigurationState.Instance.Hid.EnableMouse)
if (ConfigurationState.Instance.Hid.EnableMouse.Value)
{
HideCursor();
isCursorVisible = ConfigurationState.Instance.HideCursor.Value == HideCursorMode.Never;
}
else
{
switch (ConfigurationState.Instance.HideCursor.Value)
isCursorVisible = ConfigurationState.Instance.HideCursor.Value == HideCursorMode.Never ||
(ConfigurationState.Instance.HideCursor.Value == HideCursorMode.OnIdle &&
Stopwatch.GetTimestamp() - _lastCursorMoveTime < CursorHideIdleTime * Stopwatch.Frequency);
}
}
if (_cursorState != (isCursorVisible ? CursorStates.CursorIsVisible : CursorStates.CursorIsHidden))
{
if (isCursorVisible)
{
case HideCursorMode.Never:
ShowCursor();
break;
case HideCursorMode.OnIdle:
if (Stopwatch.GetTimestamp() - _lastCursorMoveTime >= CursorHideIdleTime * Stopwatch.Frequency)
{
HideCursor();
}
else
{
ShowCursor();
}
break;
case HideCursorMode.Always:
HideCursor();
break;
}
}
}
else
{
ShowCursor();
}
Dispatcher.UIThread.Post(() =>
{
@ -1154,7 +1210,7 @@ namespace Ryujinx.Ava
// Touchscreen.
bool hasTouch = false;
if (_viewModel.IsActive && !ConfigurationState.Instance.Hid.EnableMouse)
if (_viewModel.IsActive && !ConfigurationState.Instance.Hid.EnableMouse.Value)
{
hasTouch = TouchScreenManager.Update(true, (_inputManager.MouseDriver as AvaloniaMouseDriver).IsButtonPressed(MouseButton.Button1), ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
}

View file

@ -111,8 +111,5 @@ namespace Ryujinx.Ava.UI.Helpers
[LibraryImport("user32.dll", SetLastError = true)]
public static partial IntPtr SetWindowLongPtrW(IntPtr hWnd, int nIndex, IntPtr value);
[LibraryImport("user32.dll", SetLastError = true)]
public static partial IntPtr SetWindowLongW(IntPtr hWnd, int nIndex, int value);
}
}

View file

@ -157,7 +157,7 @@ namespace Ryujinx.Ava.UI.Renderer
lpfnWndProc = Marshal.GetFunctionPointerForDelegate(_wndProcDelegate),
style = ClassStyles.CsOwndc,
lpszClassName = Marshal.StringToHGlobalUni(_className),
hCursor = CreateArrowCursor(),
hCursor = CreateArrowCursor()
};
RegisterClassEx(ref wndClassEx);

View file

@ -104,6 +104,7 @@ namespace Ryujinx.Ava.UI.ViewModels
private double _windowHeight;
private bool _isActive;
private bool _isSubMenuOpen;
public ApplicationData ListSelectedApplication;
public ApplicationData GridSelectedApplication;
@ -317,6 +318,17 @@ namespace Ryujinx.Ava.UI.ViewModels
}
}
public bool IsSubMenuOpen
{
get => _isSubMenuOpen;
set
{
_isSubMenuOpen = value;
OnPropertyChanged();
}
}
public bool ShowAll
{
get => _showAll;

View file

@ -1,4 +1,4 @@
<UserControl
<UserControl
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
@ -16,7 +16,8 @@
Name="Menu"
Height="35"
Margin="0"
HorizontalAlignment="Left">
HorizontalAlignment="Left"
IsOpen="{Binding IsSubMenuOpen, Mode=OneWayToSource}">
<Menu.ItemsPanel>
<ItemsPanelTemplate>
<DockPanel Margin="0" HorizontalAlignment="Stretch" />

View file

@ -56,6 +56,9 @@ namespace Ryujinx.Ava.UI.Windows
public static bool ShowKeyErrorOnLoad { get; set; }
public ApplicationLibrary ApplicationLibrary { get; set; }
public readonly double StatusBarHeight;
public readonly double MenuBarHeight;
public MainWindow()
{
ViewModel = new MainWindowViewModel();
@ -74,7 +77,9 @@ namespace Ryujinx.Ava.UI.Windows
ViewModel.Title = $"Ryujinx {Program.Version}";
// NOTE: Height of MenuBar and StatusBar is not usable here, since it would still be 0 at this point.
double barHeight = MenuBar.MinHeight + StatusBarView.StatusBar.MinHeight;
StatusBarHeight = StatusBarView.StatusBar.MinHeight;
MenuBarHeight = MenuBar.MinHeight;
double barHeight = MenuBarHeight + StatusBarHeight;
Height = ((Height - barHeight) / Program.WindowScaleFactor) + barHeight;
Width /= Program.WindowScaleFactor;