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Fix direct keyboard not working when using a Controller. (#6716)
* Fix direct keyboard not working when connected with a controller - Pass KeyboardDriver to NpadController.GetHLEKeyboardInput(). - Always fetch all keyboards if Direct Keyboard is turned on. - Remove unnecessary return null. * Get Keyboard Inputs outside of the controller loop. - Moved GetHLEKeyboardInput outside of the controller loop. - Made GetHLEKeyboardInput public static from public * Removed extra newline * Update src/Ryujinx.Input/HLE/NpadManager.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update src/Ryujinx.Input/HLE/NpadController.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
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2 changed files with 27 additions and 30 deletions
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@ -487,10 +487,10 @@ namespace Ryujinx.Input.HLE
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return value;
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}
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public KeyboardInput? GetHLEKeyboardInput()
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{
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if (_gamepad is IKeyboard keyboard)
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public static KeyboardInput GetHLEKeyboardInput(IGamepadDriver KeyboardDriver)
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{
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var keyboard = KeyboardDriver.GetGamepad("0") as IKeyboard;
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KeyboardStateSnapshot keyboardState = keyboard.GetKeyboardStateSnapshot();
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KeyboardInput hidKeyboard = new()
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@ -514,12 +514,9 @@ namespace Ryujinx.Input.HLE
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}
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return hidKeyboard;
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}
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return null;
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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@ -231,11 +231,6 @@ namespace Ryujinx.Input.HLE
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var altMotionState = isJoyconPair ? controller.GetHLEMotionState(true) : default;
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motionState = (controller.GetHLEMotionState(), altMotionState);
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if (_enableKeyboard)
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{
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hleKeyboardInput = controller.GetHLEKeyboardInput();
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}
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}
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else
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{
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@ -257,6 +252,11 @@ namespace Ryujinx.Input.HLE
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}
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}
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if (!_blockInputUpdates && _enableKeyboard)
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{
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hleKeyboardInput = NpadController.GetHLEKeyboardInput(_keyboardDriver);
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}
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_device.Hid.Npads.Update(hleInputStates);
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_device.Hid.Npads.UpdateSixAxis(hleMotionStates);
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