mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
GPU resource disposal
This commit is contained in:
parent
f7bcc884e4
commit
59fdaa744b
20 changed files with 195 additions and 46 deletions
|
@ -1,8 +1,9 @@
|
|||
using Ryujinx.Graphics.Shader;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public interface IRenderer
|
||||
public interface IRenderer : IDisposable
|
||||
{
|
||||
IPipeline Pipeline { get; }
|
||||
|
||||
|
|
|
@ -28,7 +28,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
// Note: A size of 0 is also invalid, the size must be at least 1.
|
||||
int sharedMemorySize = Math.Clamp(dispatchParams.SharedMemorySize & 0xffff, 1, _context.Capabilities.MaximumComputeSharedMemorySize);
|
||||
|
||||
ComputeShader cs = _shaderCache.GetComputeShader(
|
||||
ComputeShader cs = ShaderCache.GetComputeShader(
|
||||
shaderGpuVa,
|
||||
sharedMemorySize,
|
||||
dispatchParams.UnpackBlockSizeX(),
|
||||
|
|
|
@ -18,11 +18,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
partial class Methods
|
||||
{
|
||||
private readonly GpuContext _context;
|
||||
|
||||
private readonly ShaderCache _shaderCache;
|
||||
|
||||
private readonly ShaderProgramInfo[] _currentProgramInfo;
|
||||
|
||||
/// <summary>
|
||||
/// In-memory shader cache.
|
||||
/// </summary>
|
||||
public ShaderCache ShaderCache { get; }
|
||||
|
||||
/// <summary>
|
||||
/// GPU buffer manager.
|
||||
/// </summary>
|
||||
|
@ -44,7 +46,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
{
|
||||
_context = context;
|
||||
|
||||
_shaderCache = new ShaderCache(_context);
|
||||
ShaderCache = new ShaderCache(_context);
|
||||
|
||||
_currentProgramInfo = new ShaderProgramInfo[Constants.TotalShaderStages];
|
||||
|
||||
|
@ -757,13 +759,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
addressesArray[index] = baseAddress + shader.Offset;
|
||||
}
|
||||
|
||||
GraphicsShader gs = _shaderCache.GetGraphicsShader(state, addresses);
|
||||
GraphicsShader gs = ShaderCache.GetGraphicsShader(state, addresses);
|
||||
|
||||
_vsUsesInstanceId = gs.Shader[0].Program.Info.UsesInstanceId;
|
||||
_vsUsesInstanceId = gs.Shaders[0].Program.Info.UsesInstanceId;
|
||||
|
||||
for (int stage = 0; stage < Constants.TotalShaderStages; stage++)
|
||||
{
|
||||
ShaderProgramInfo info = gs.Shader[stage].Program?.Info;
|
||||
ShaderProgramInfo info = gs.Shaders[stage].Program?.Info;
|
||||
|
||||
_currentProgramInfo[stage] = info;
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Gpu
|
|||
/// <summary>
|
||||
/// GPU emulation context.
|
||||
/// </summary>
|
||||
public class GpuContext
|
||||
public sealed class GpuContext : IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// Host renderer.
|
||||
|
@ -104,5 +104,18 @@ namespace Ryujinx.Graphics.Gpu
|
|||
{
|
||||
PhysicalMemory = new PhysicalMemory(cpuMemory);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disposes all GPU resources currently cached.
|
||||
/// It's an error to push any GPU commands after disposal.
|
||||
/// Additionally, the GPU commands FIFO must be empty for disposal,
|
||||
/// and processing of all commands must have finished.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
Methods.ShaderCache.Dispose();
|
||||
Methods.BufferManager.Dispose();
|
||||
Methods.TextureManager.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <summary>
|
||||
/// Represents a cached GPU texture.
|
||||
/// </summary>
|
||||
class Texture : IRange<Texture>
|
||||
class Texture : IRange<Texture>, IDisposable
|
||||
{
|
||||
private GpuContext _context;
|
||||
|
||||
|
@ -1011,5 +1011,13 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
_arrayViewTexture?.Dispose();
|
||||
_arrayViewTexture = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs texture disposal, deleting the texture.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
DisposeTextures();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <summary>
|
||||
/// Texture manager.
|
||||
/// </summary>
|
||||
class TextureManager
|
||||
class TextureManager : IDisposable
|
||||
{
|
||||
private const int OverlapsBufferInitialCapacity = 10;
|
||||
private const int OverlapsBufferMaxCapacity = 10000;
|
||||
|
@ -761,5 +761,17 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
_textures.Remove(texture);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disposes all textures in the cache.
|
||||
/// It's an error to use the texture manager after disposal.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
foreach (Texture texture in _textures)
|
||||
{
|
||||
texture.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -683,5 +683,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
buffer.SynchronizeMemory(address, size);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disposes all buffers in the cache.
|
||||
/// It's an error to use the buffer manager after disposal.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
foreach (Buffer buffer in _buffers)
|
||||
{
|
||||
buffer.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
@ -7,11 +8,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// List of GPU resources with data on guest memory.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of the GPU resource</typeparam>
|
||||
class RangeList<T> where T : IRange<T>
|
||||
class RangeList<T> : IEnumerable<T> where T : IRange<T>
|
||||
{
|
||||
private const int ArrayGrowthSize = 32;
|
||||
|
||||
private List<T> _items;
|
||||
private readonly List<T> _items;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new GPU resources list.
|
||||
|
@ -320,5 +321,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
return ~left;
|
||||
}
|
||||
|
||||
public IEnumerator<T> GetEnumerator()
|
||||
{
|
||||
return _items.GetEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return _items.GetEnumerator();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -21,6 +21,9 @@ namespace Ryujinx.Graphics.Gpu
|
|||
/// </summary>
|
||||
private struct CachedMacro
|
||||
{
|
||||
/// <summary>
|
||||
/// Word offset of the code on the code memory.
|
||||
/// </summary>
|
||||
public int Position { get; }
|
||||
|
||||
private bool _executionPending;
|
||||
|
|
|
@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <summary>
|
||||
/// Host shader object.
|
||||
/// </summary>
|
||||
public IShader Shader { get; set; }
|
||||
public IShader HostShader { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Maxwell binary shader code.
|
||||
|
|
|
@ -15,14 +15,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <summary>
|
||||
/// Compiled shader for each shader stage.
|
||||
/// </summary>
|
||||
public CachedShader[] Shader { get; }
|
||||
public CachedShader[] Shaders { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of cached graphics shader.
|
||||
/// </summary>
|
||||
public GraphicsShader()
|
||||
{
|
||||
Shader = new CachedShader[5];
|
||||
Shaders = new CachedShader[5];
|
||||
}
|
||||
}
|
||||
}
|
|
@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <summary>
|
||||
/// Memory cache of shader code.
|
||||
/// </summary>
|
||||
class ShaderCache
|
||||
class ShaderCache : IDisposable
|
||||
{
|
||||
private const int MaxProgramSize = 0x100000;
|
||||
|
||||
|
@ -117,25 +117,25 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
|
||||
if (addresses.VertexA != 0)
|
||||
{
|
||||
gpShaders.Shader[0] = TranslateGraphicsShader(state, ShaderStage.Vertex, addresses.Vertex, addresses.VertexA);
|
||||
gpShaders.Shaders[0] = TranslateGraphicsShader(state, ShaderStage.Vertex, addresses.Vertex, addresses.VertexA);
|
||||
}
|
||||
else
|
||||
{
|
||||
gpShaders.Shader[0] = TranslateGraphicsShader(state, ShaderStage.Vertex, addresses.Vertex);
|
||||
gpShaders.Shaders[0] = TranslateGraphicsShader(state, ShaderStage.Vertex, addresses.Vertex);
|
||||
}
|
||||
|
||||
gpShaders.Shader[1] = TranslateGraphicsShader(state, ShaderStage.TessellationControl, addresses.TessControl);
|
||||
gpShaders.Shader[2] = TranslateGraphicsShader(state, ShaderStage.TessellationEvaluation, addresses.TessEvaluation);
|
||||
gpShaders.Shader[3] = TranslateGraphicsShader(state, ShaderStage.Geometry, addresses.Geometry);
|
||||
gpShaders.Shader[4] = TranslateGraphicsShader(state, ShaderStage.Fragment, addresses.Fragment);
|
||||
gpShaders.Shaders[1] = TranslateGraphicsShader(state, ShaderStage.TessellationControl, addresses.TessControl);
|
||||
gpShaders.Shaders[2] = TranslateGraphicsShader(state, ShaderStage.TessellationEvaluation, addresses.TessEvaluation);
|
||||
gpShaders.Shaders[3] = TranslateGraphicsShader(state, ShaderStage.Geometry, addresses.Geometry);
|
||||
gpShaders.Shaders[4] = TranslateGraphicsShader(state, ShaderStage.Fragment, addresses.Fragment);
|
||||
|
||||
BackpropQualifiers(gpShaders);
|
||||
|
||||
List<IShader> hostShaders = new List<IShader>();
|
||||
|
||||
for (int stage = 0; stage < gpShaders.Shader.Length; stage++)
|
||||
for (int stage = 0; stage < gpShaders.Shaders.Length; stage++)
|
||||
{
|
||||
ShaderProgram program = gpShaders.Shader[stage].Program;
|
||||
ShaderProgram program = gpShaders.Shaders[stage].Program;
|
||||
|
||||
if (program == null)
|
||||
{
|
||||
|
@ -144,7 +144,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
|
||||
IShader hostShader = _context.Renderer.CompileShader(program);
|
||||
|
||||
gpShaders.Shader[stage].Shader = hostShader;
|
||||
gpShaders.Shaders[stage].HostShader = hostShader;
|
||||
|
||||
hostShaders.Add(hostShader);
|
||||
}
|
||||
|
@ -182,9 +182,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <returns>True if the code is different, false otherwise</returns>
|
||||
private bool IsShaderDifferent(GraphicsShader gpShaders, ShaderAddresses addresses)
|
||||
{
|
||||
for (int stage = 0; stage < gpShaders.Shader.Length; stage++)
|
||||
for (int stage = 0; stage < gpShaders.Shaders.Length; stage++)
|
||||
{
|
||||
CachedShader shader = gpShaders.Shader[stage];
|
||||
CachedShader shader = gpShaders.Shaders[stage];
|
||||
|
||||
if (shader.Code == null)
|
||||
{
|
||||
|
@ -370,13 +370,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <param name="program">Graphics shader cached code</param>
|
||||
private void BackpropQualifiers(GraphicsShader program)
|
||||
{
|
||||
ShaderProgram fragmentShader = program.Shader[4].Program;
|
||||
ShaderProgram fragmentShader = program.Shaders[4].Program;
|
||||
|
||||
bool isFirst = true;
|
||||
|
||||
for (int stage = 3; stage >= 0; stage--)
|
||||
{
|
||||
if (program.Shader[stage].Program == null)
|
||||
if (program.Shaders[stage].Program == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -389,11 +389,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
|
||||
if (isFirst && iq != string.Empty)
|
||||
{
|
||||
program.Shader[stage].Program.Replace($"{DefineNames.OutQualifierPrefixName}{attr}", iq);
|
||||
program.Shaders[stage].Program.Replace($"{DefineNames.OutQualifierPrefixName}{attr}", iq);
|
||||
}
|
||||
else
|
||||
{
|
||||
program.Shader[stage].Program.Replace($"{DefineNames.OutQualifierPrefixName}{attr} ", string.Empty);
|
||||
program.Shaders[stage].Program.Replace($"{DefineNames.OutQualifierPrefixName}{attr} ", string.Empty);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -497,5 +497,34 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disposes the shader cache, deleting all the cached shaders.
|
||||
/// It's an error to use the shader cache after disposal.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
foreach (List<ComputeShader> list in _cpPrograms.Values)
|
||||
{
|
||||
foreach (ComputeShader shader in list)
|
||||
{
|
||||
shader.HostProgram.Dispose();
|
||||
shader.Shader.HostShader.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
foreach (List<GraphicsShader> list in _gpPrograms.Values)
|
||||
{
|
||||
foreach (GraphicsShader shader in list)
|
||||
{
|
||||
shader.HostProgram.Dispose();
|
||||
|
||||
foreach (CachedShader cachedShader in shader.Shaders)
|
||||
{
|
||||
cachedShader.HostShader?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -6,7 +6,7 @@ using System;
|
|||
|
||||
namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
class Pipeline : IPipeline
|
||||
class Pipeline : IPipeline, IDisposable
|
||||
{
|
||||
private Program _program;
|
||||
|
||||
|
@ -863,5 +863,11 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
(_componentMasks[index] & 8u) != 0);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_framebuffer?.Dispose();
|
||||
_vertexArray?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -66,6 +66,13 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
GL.LinkProgram(Handle);
|
||||
|
||||
for (int index = 0; index < shaders.Length; index++)
|
||||
{
|
||||
int shaderHandle = ((Shader)shaders[index]).Handle;
|
||||
|
||||
GL.DetachShader(Handle, shaderHandle);
|
||||
}
|
||||
|
||||
CheckProgramLink();
|
||||
|
||||
Bind();
|
||||
|
|
|
@ -4,9 +4,11 @@ using Ryujinx.Graphics.Shader;
|
|||
|
||||
namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
public class Renderer : IRenderer
|
||||
public sealed class Renderer : IRenderer
|
||||
{
|
||||
public IPipeline Pipeline { get; }
|
||||
private Pipeline _pipeline;
|
||||
|
||||
public IPipeline Pipeline => _pipeline;
|
||||
|
||||
private readonly Counters _counters;
|
||||
|
||||
|
@ -18,7 +20,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
public Renderer()
|
||||
{
|
||||
Pipeline = new Pipeline();
|
||||
_pipeline = new Pipeline();
|
||||
|
||||
_counters = new Counters();
|
||||
|
||||
|
@ -81,5 +83,12 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
{
|
||||
_counters.ResetCounter(type);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
TextureCopy.Dispose();
|
||||
_pipeline.Dispose();
|
||||
_window.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
using Ryujinx.Graphics.GAL;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
class TextureCopy
|
||||
class TextureCopy : IDisposable
|
||||
{
|
||||
private int _srcFramebuffer;
|
||||
private int _dstFramebuffer;
|
||||
|
@ -53,11 +54,6 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
GL.Enable(EnableCap.FramebufferSrgb);
|
||||
}
|
||||
|
||||
private static void Detach(FramebufferTarget target, Format format)
|
||||
{
|
||||
Attach(target, format, 0);
|
||||
}
|
||||
|
||||
private static void Attach(FramebufferTarget target, Format format, int handle)
|
||||
{
|
||||
if (format == Format.D24UnormS8Uint || format == Format.D32FloatS8Uint)
|
||||
|
@ -124,5 +120,22 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
return _dstFramebuffer;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_srcFramebuffer != 0)
|
||||
{
|
||||
GL.DeleteFramebuffer(_srcFramebuffer);
|
||||
|
||||
_srcFramebuffer = 0;
|
||||
}
|
||||
|
||||
if (_dstFramebuffer != 0)
|
||||
{
|
||||
GL.DeleteFramebuffer(_dstFramebuffer);
|
||||
|
||||
_dstFramebuffer = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
{
|
||||
class VertexArray : IDisposable
|
||||
{
|
||||
public int Handle { get; }
|
||||
public int Handle { get; private set; }
|
||||
|
||||
private bool _needsAttribsUpdate;
|
||||
|
||||
|
@ -128,7 +128,12 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
public void Dispose()
|
||||
{
|
||||
GL.DeleteVertexArray(Handle);
|
||||
if (Handle != 0)
|
||||
{
|
||||
GL.DeleteVertexArray(Handle);
|
||||
|
||||
Handle = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@ using System;
|
|||
|
||||
namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
class Window : IWindow
|
||||
class Window : IWindow, IDisposable
|
||||
{
|
||||
private const int NativeWidth = 1280;
|
||||
private const int NativeHeight = 720;
|
||||
|
@ -118,5 +118,15 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
return handle;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_copyFramebufferHandle != 0)
|
||||
{
|
||||
GL.DeleteFramebuffer(_copyFramebufferHandle);
|
||||
|
||||
_copyFramebufferHandle = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -134,6 +134,11 @@ namespace Ryujinx.HLE
|
|||
Memory.Dispose();
|
||||
}
|
||||
|
||||
public void DisposeGpu()
|
||||
{
|
||||
Gpu.Dispose();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
|
|
|
@ -106,6 +106,9 @@ namespace Ryujinx.Ui
|
|||
ticks = Math.Min(ticks - ticksPerFrame, ticksPerFrame);
|
||||
}
|
||||
}
|
||||
|
||||
_device.DisposeGpu();
|
||||
_renderer.Dispose();
|
||||
}
|
||||
|
||||
public void MainLoop()
|
||||
|
|
Loading…
Reference in a new issue