mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
Escape key now brings up a dialog to confirm you want to stop emulation (#1044)
* Add a dialog to make sure user wants to stop emulation when esc is pressed * Remove unneccesary space * Fix formatting * Remove unnessecary spaces * Fix formatting for member of GtkDialog
This commit is contained in:
parent
7ad8b3ef75
commit
5c1757f7c2
2 changed files with 37 additions and 1 deletions
|
@ -138,7 +138,10 @@ namespace Ryujinx.Ui
|
|||
{
|
||||
if (keyboard.IsKeyDown(OpenTK.Input.Key.Escape))
|
||||
{
|
||||
Exit();
|
||||
if (GtkDialog.CreateExitDialog())
|
||||
{
|
||||
Exit();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -5,6 +5,8 @@ namespace Ryujinx.Ui
|
|||
{
|
||||
internal class GtkDialog
|
||||
{
|
||||
internal static bool _isExitDialogOpen = false;
|
||||
|
||||
internal static void CreateDialog(string title, string text, string secondaryText)
|
||||
{
|
||||
MessageDialog errorDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Error, ButtonsType.Ok, null)
|
||||
|
@ -29,5 +31,36 @@ namespace Ryujinx.Ui
|
|||
{
|
||||
CreateDialog("Ryujinx - Error", "Ryujinx has encountered an error", errorMessage);
|
||||
}
|
||||
|
||||
internal static bool CreateExitDialog()
|
||||
{
|
||||
if (_isExitDialogOpen)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_isExitDialogOpen = true;
|
||||
|
||||
MessageDialog messageDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Question, ButtonsType.OkCancel, null)
|
||||
{
|
||||
Title = "Ryujinx - Exit",
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png"),
|
||||
Text = "Are you sure you want to stop emulation?",
|
||||
SecondaryText = "All unsaved data will be lost",
|
||||
WindowPosition = WindowPosition.Center
|
||||
};
|
||||
|
||||
messageDialog.SetSizeRequest(100, 20);
|
||||
ResponseType res = (ResponseType)messageDialog.Run();
|
||||
messageDialog.Dispose();
|
||||
_isExitDialogOpen = false;
|
||||
|
||||
if (res == ResponseType.Ok)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue