mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
Implement GPU primitive restart (#221)
This commit is contained in:
parent
dc04b5465f
commit
6479c3e484
4 changed files with 47 additions and 0 deletions
|
@ -36,6 +36,12 @@ namespace Ryujinx.Graphics.Gal
|
|||
|
||||
void SetClearStencil(int Stencil);
|
||||
|
||||
void EnablePrimitiveRestart();
|
||||
|
||||
void DisablePrimitiveRestart();
|
||||
|
||||
void SetPrimitiveRestartIndex(uint Index);
|
||||
|
||||
void CreateVbo(long Key, byte[] Buffer);
|
||||
|
||||
void CreateIbo(long Key, byte[] Buffer);
|
||||
|
|
|
@ -184,6 +184,21 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
GL.ClearStencil(Stencil);
|
||||
}
|
||||
|
||||
public void EnablePrimitiveRestart()
|
||||
{
|
||||
GL.Enable(EnableCap.PrimitiveRestart);
|
||||
}
|
||||
|
||||
public void DisablePrimitiveRestart()
|
||||
{
|
||||
GL.Disable(EnableCap.PrimitiveRestart);
|
||||
}
|
||||
|
||||
public void SetPrimitiveRestartIndex(uint Index)
|
||||
{
|
||||
GL.PrimitiveRestartIndex(Index);
|
||||
}
|
||||
|
||||
public void CreateVbo(long Key, byte[] Buffer)
|
||||
{
|
||||
int Handle = GL.GenBuffer();
|
||||
|
|
|
@ -85,6 +85,7 @@ namespace Ryujinx.HLE.Gpu.Engines
|
|||
SetDepth();
|
||||
SetStencil();
|
||||
SetAlphaBlending();
|
||||
SetPrimitiveRestart();
|
||||
|
||||
UploadTextures(Vmm, Keys);
|
||||
UploadUniforms(Vmm);
|
||||
|
@ -389,6 +390,29 @@ namespace Ryujinx.HLE.Gpu.Engines
|
|||
}
|
||||
}
|
||||
|
||||
private void SetPrimitiveRestart()
|
||||
{
|
||||
bool Enable = (ReadRegister(NvGpuEngine3dReg.PrimRestartEnable) & 1) != 0;
|
||||
|
||||
if (Enable)
|
||||
{
|
||||
Gpu.Renderer.Rasterizer.EnablePrimitiveRestart();
|
||||
}
|
||||
else
|
||||
{
|
||||
Gpu.Renderer.Rasterizer.DisablePrimitiveRestart();
|
||||
}
|
||||
|
||||
if (!Enable)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
uint Index = (uint)ReadRegister(NvGpuEngine3dReg.PrimRestartIndex);
|
||||
|
||||
Gpu.Renderer.Rasterizer.SetPrimitiveRestartIndex(Index);
|
||||
}
|
||||
|
||||
private void UploadTextures(NvGpuVmm Vmm, long[] Keys)
|
||||
{
|
||||
long BaseShPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.ShaderAddress);
|
||||
|
|
|
@ -50,6 +50,8 @@ namespace Ryujinx.HLE.Gpu.Engines
|
|||
StencilBackFuncFunc = 0x569,
|
||||
ShaderAddress = 0x582,
|
||||
VertexBeginGl = 0x586,
|
||||
PrimRestartEnable = 0x591,
|
||||
PrimRestartIndex = 0x592,
|
||||
IndexArrayAddress = 0x5f2,
|
||||
IndexArrayEndAddr = 0x5f4,
|
||||
IndexArrayFormat = 0x5f6,
|
||||
|
|
Loading…
Reference in a new issue