From 65428f5842311e2cacb49d2b9e24a3b803fe1f82 Mon Sep 17 00:00:00 2001 From: gdk Date: Mon, 25 Nov 2019 15:49:48 -0300 Subject: [PATCH] Fix shader code comparison method --- Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index dd40bb72..a781de42 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -172,9 +172,9 @@ namespace Ryujinx.Graphics.Gpu.Shader private bool IsShaderDifferent(CachedShader shader, ulong gpuVa) { - for (int offset = 0; offset < shader.Code.Length; offset += 4) + for (int index = 0; index < shader.Code.Length; index++) { - if (_context.MemoryAccessor.ReadInt32(gpuVa + (ulong)offset) != shader.Code[offset / 4]) + if (_context.MemoryAccessor.ReadInt32(gpuVa + (ulong)index * 4) != shader.Code[index]) { return true; }