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End render target lifetime on syncpoint increment (#6687)
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2 changed files with 9 additions and 0 deletions
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@ -157,6 +157,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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}
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else if (operation == SyncpointbOperation.Incr)
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{
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// "Unbind" render targets since a syncpoint increment might indicate future CPU access for the textures.
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_parent.TextureManager.RefreshModifiedTextures();
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_context.CreateHostSyncIfNeeded(HostSyncFlags.StrictSyncpoint);
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_context.Synchronization.IncrementSyncpoint(syncpointId);
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}
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@ -4,6 +4,7 @@ using Ryujinx.Graphics.Gpu.Engine.Dma;
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using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
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using Ryujinx.Graphics.Gpu.Engine.Threed;
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using Ryujinx.Graphics.Gpu.Engine.Twod;
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using Ryujinx.Graphics.Gpu.Image;
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using Ryujinx.Graphics.Gpu.Memory;
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using System;
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using System.Runtime.CompilerServices;
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@ -28,6 +29,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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/// </summary>
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public MemoryManager MemoryManager => _channel.MemoryManager;
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/// <summary>
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/// Channel texture manager.
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/// </summary>
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public TextureManager TextureManager => _channel.TextureManager;
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/// <summary>
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/// 3D Engine.
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/// </summary>
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