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Prefer texture over textureSize for sampler type (#3132)

* Prefer texture over textureSize for sampler type

* Shader cache version bump
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gdkchan 2022-02-17 22:44:46 -03:00 committed by GitHub
parent 98c838b24c
commit 72e543e946
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2 changed files with 2 additions and 2 deletions

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@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary> /// <summary>
/// Version of the codegen (to be changed when codegen or guest format change). /// Version of the codegen (to be changed when codegen or guest format change).
/// </summary> /// </summary>
private const ulong ShaderCodeGenVersion = 3063; private const ulong ShaderCodeGenVersion = 3132;
// Progress reporting helpers // Progress reporting helpers
private volatile int _shaderCount; private volatile int _shaderCount;

View file

@ -369,7 +369,7 @@ namespace Ryujinx.Graphics.Shader.Translation
inst &= Instruction.Mask; inst &= Instruction.Mask;
bool isImage = inst == Instruction.ImageLoad || inst == Instruction.ImageStore || inst == Instruction.ImageAtomic; bool isImage = inst == Instruction.ImageLoad || inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
bool isWrite = inst == Instruction.ImageStore || inst == Instruction.ImageAtomic; bool isWrite = inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
bool accurateType = inst != Instruction.Lod; bool accurateType = inst != Instruction.Lod && inst != Instruction.TextureSize;
bool coherent = flags.HasFlag(TextureFlags.Coherent); bool coherent = flags.HasFlag(TextureFlags.Coherent);
if (isImage) if (isImage)