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Prefer texture over textureSize for sampler type (#3132)
* Prefer texture over textureSize for sampler type * Shader cache version bump
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2 changed files with 2 additions and 2 deletions
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@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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/// </summary>
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private const ulong ShaderCodeGenVersion = 3063;
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private const ulong ShaderCodeGenVersion = 3132;
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// Progress reporting helpers
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// Progress reporting helpers
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private volatile int _shaderCount;
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private volatile int _shaderCount;
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@ -369,7 +369,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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inst &= Instruction.Mask;
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inst &= Instruction.Mask;
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bool isImage = inst == Instruction.ImageLoad || inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
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bool isImage = inst == Instruction.ImageLoad || inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
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bool isWrite = inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
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bool isWrite = inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
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bool accurateType = inst != Instruction.Lod;
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bool accurateType = inst != Instruction.Lod && inst != Instruction.TextureSize;
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bool coherent = flags.HasFlag(TextureFlags.Coherent);
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bool coherent = flags.HasFlag(TextureFlags.Coherent);
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if (isImage)
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if (isImage)
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