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nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (#1197)

* nvservice: add a lock to NvHostEvent

* Disable surface flinger release fence and readd infinite timeout

* FenceAction: Add a timeout of 1 seconds as this shouldn't wait forever anyuway

* surfaceflinger: remove leftovers from the release fence

* Don't allow infinite timeout on syncpoint while printing all timeout for better debugging
This commit is contained in:
Thog 2020-05-02 22:47:06 +02:00 committed by GitHub
parent 0a3b75ae2b
commit 764891e670
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
4 changed files with 237 additions and 211 deletions

View file

@ -112,14 +112,10 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
throw new ArgumentOutOfRangeException(nameof(id));
}
bool warnAboutTimeout = false;
// TODO: Remove this when GPU channel scheduling will be implemented.
if (timeout == Timeout.InfiniteTimeSpan)
{
timeout = TimeSpan.FromSeconds(1);
warnAboutTimeout = true;
}
using (ManualResetEvent waitEvent = new ManualResetEvent(false))
@ -134,11 +130,8 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
bool signaled = waitEvent.WaitOne(timeout);
if (!signaled && info != null)
{
if (warnAboutTimeout)
{
Logger.PrintError(LogClass.Gpu, $"Wait on syncpoint {id} for threshold {threshold} took more than {timeout.TotalMilliseconds}ms, resuming execution...");
}
_syncpoints[id].UnregisterCallback(info);
}

View file

@ -94,6 +94,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
}
private KEvent QueryEvent(uint eventId)
{
lock (_events)
{
uint eventSlot;
uint syncpointId;
@ -116,6 +118,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
return _events[eventSlot].Event;
}
}
public override NvInternalResult QueryEvent(out int eventHandle, uint eventId)
{
@ -225,6 +228,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
}
private NvInternalResult EventRegister(ref uint userEventId)
{
lock (_events)
{
NvInternalResult result = EventUnregister(ref userEventId);
@ -236,7 +241,11 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
return result;
}
}
private NvInternalResult EventUnregister(ref uint userEventId)
{
lock (_events)
{
if (userEventId >= EventsCount)
{
@ -262,8 +271,11 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
return NvInternalResult.Busy;
}
}
private NvInternalResult EventKill(ref ulong eventMask)
{
lock (_events)
{
NvInternalResult result = NvInternalResult.Success;
@ -282,6 +294,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
return result;
}
}
private NvInternalResult EventSignal(ref uint userEventId)
{
@ -292,6 +305,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
return NvInternalResult.InvalidInput;
}
lock (_events)
{
NvHostEvent hostEvent = _events[eventId];
if (hostEvent == null)
@ -299,6 +314,9 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
return NvInternalResult.InvalidInput;
}
lock (hostEvent.Lock)
{
NvHostEventState oldState = hostEvent.State;
if (oldState == NvHostEventState.Waiting)
@ -314,6 +332,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
return NvInternalResult.Success;
}
}
}
private NvInternalResult SyncptReadMinOrMax(ref NvFence arguments, bool max)
{
@ -379,6 +399,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
uint eventIndex;
lock (_events)
{
if (isWaitEventAsyncCmd)
{
eventIndex = value;
@ -392,13 +414,16 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
}
else
{
hostEvent = GetFreeEvent(fence.Id, out eventIndex);
hostEvent = GetFreeEventLocked(fence.Id, out eventIndex);
}
if (hostEvent != null &&
(hostEvent.State == NvHostEventState.Available ||
if (hostEvent != null)
{
lock (hostEvent.Lock)
{
if (hostEvent.State == NvHostEventState.Available ||
hostEvent.State == NvHostEventState.Signaled ||
hostEvent.State == NvHostEventState.Cancelled))
hostEvent.State == NvHostEventState.Cancelled)
{
bool timedOut = hostEvent.Wait(_device.Gpu, fence);
@ -435,11 +460,20 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
result = NvInternalResult.InvalidInput;
}
}
}
else
{
Logger.PrintError(LogClass.ServiceNv, $"Invalid Event at index {eventIndex} (isWaitEventAsyncCmd: {isWaitEventAsyncCmd}, isWaitEventCmd: {isWaitEventCmd})");
result = NvInternalResult.InvalidInput;
}
}
return result;
}
public NvHostEvent GetFreeEvent(uint id, out uint eventIndex)
private NvHostEvent GetFreeEventLocked(uint id, out uint eventIndex)
{
eventIndex = EventsCount;
@ -490,12 +524,16 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
{
Logger.PrintWarning(LogClass.ServiceNv, "Closing channel");
lock (_events)
{
// If the device file need to be closed, cancel all user events and dispose events.
for (int i = 0; i < _events.Length; i++)
{
NvHostEvent evnt = _events[i];
if (evnt != null)
{
lock (evnt.Lock)
{
if (evnt.State == NvHostEventState.Waiting)
{
@ -526,4 +564,6 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
}
}
}
}
}
}

View file

@ -21,6 +21,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
private NvFence _previousFailingFence;
private uint _failingCount;
public object Lock = new object();
/// <summary>
/// Max failing count until waiting on CPU.
/// FIXME: This seems enough for most of the cases, reduce if needed.
@ -49,14 +51,9 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
_failingCount = 0;
}
public void Reset()
{
Fence.Id = 0;
Fence.Value = 0;
State = NvHostEventState.Available;
}
private void Signal()
{
lock (Lock)
{
NvHostEventState oldState = State;
@ -69,15 +66,21 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
State = NvHostEventState.Signaled;
}
}
private void GpuSignaled()
{
lock (Lock)
{
ResetFailingState();
Signal();
}
}
public void Cancel(GpuContext gpuContext)
{
lock (Lock)
{
if (_waiterInformation != null)
{
@ -99,8 +102,11 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
Event.WritableEvent.Clear();
}
}
public bool Wait(GpuContext gpuContext, NvFence fence)
{
lock (Lock)
{
Fence = fence;
State = NvHostEventState.Waiting;
@ -128,6 +134,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
return true;
}
}
}
public string DumpState(GpuContext gpuContext)
{

View file

@ -26,8 +26,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
private Stopwatch _chrono;
private AndroidFence _vblankFence;
private long _ticks;
private long _ticksPerFrame;
@ -49,7 +47,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
public Layer Layer;
public BufferItem Item;
public AndroidFence Fence;
}
public SurfaceFlinger(Switch device)
@ -69,13 +66,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
UpdateSwapInterval(1);
_vblankFence = AndroidFence.NoFence;
_vblankFence.AddFence(new NvFence
{
Id = NvHostSyncpt.VBlank0SyncpointId,
Value = 0
});
_composerThread.Start();
}
@ -222,8 +212,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
lock (Lock)
{
_vblankFence.NvFences[0].Increment(_device.Gpu);
// TODO: support multilayers (& multidisplay ?)
if (_layers.Count == 0)
{
@ -298,14 +286,10 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
flipX,
flipY);
// Enforce that dequeueBuffer wait for the next vblank
_vblankFence.NvFences[0].Value++;
TextureCallbackInformation textureCallbackInformation = new TextureCallbackInformation
{
Layer = layer,
Item = item,
Fence = _vblankFence
};
_device.Gpu.Window.EnqueueFrameThreadSafe(
@ -330,7 +314,9 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
private void ReleaseBuffer(TextureCallbackInformation information)
{
information.Layer.Consumer.ReleaseBuffer(information.Item, ref information.Fence);
AndroidFence fence = AndroidFence.NoFence;
information.Layer.Consumer.ReleaseBuffer(information.Item, ref fence);
}
private void AcquireBuffer(GpuContext ignored, object obj)