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Pin audio renderer update output buffers (#6633)
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@ -61,6 +61,9 @@ namespace Ryujinx.Horizon.Sdk.Audio.Detail
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[Buffer(HipcBufferFlags.Out | HipcBufferFlags.MapAlias)] Memory<byte> performanceOutput,
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[Buffer(HipcBufferFlags.Out | HipcBufferFlags.MapAlias)] Memory<byte> performanceOutput,
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[Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySequence<byte> input)
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[Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySequence<byte> input)
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{
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{
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using MemoryHandle outputHandle = output.Pin();
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using MemoryHandle performanceOutputHandle = performanceOutput.Pin();
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Result result = new Result((int)_renderSystem.Update(output, performanceOutput, input));
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Result result = new Result((int)_renderSystem.Update(output, performanceOutput, input));
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return result;
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return result;
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