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SPIR-V: Fix unscaling helper not being able to find Array textures (#3863)

The type in the `texOp` in the textureSize instruction doesn't have the exact type on SPIR-V (for example, it is missing the Array flag). This PR gives it the proper type before giving it to the unscaling helper.

This fixes the ground textures being broken on Pokemon Scarlet/Violet when scaling. It wasn't finding the texture, so the descriptor index it provided was -1...
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riperiperi 2022-11-18 02:37:37 +00:00 committed by GitHub
parent 33a4d7d1ba
commit 7c53b69c30
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 7 additions and 2 deletions

View file

@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2; private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 3848; private const uint CodeGenVersion = 3863;
private const string SharedTocFileName = "shared.toc"; private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data"; private const string SharedDataFileName = "shared.data";

View file

@ -1829,7 +1829,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (texOp.Index < 2 || (type & SamplerType.Mask) == SamplerType.Texture3D) if (texOp.Index < 2 || (type & SamplerType.Mask) == SamplerType.Texture3D)
{ {
result = ScalingHelpers.ApplyUnscaling(context, texOp, result, isBindless, isIndexed); result = ScalingHelpers.ApplyUnscaling(context, texOp.WithType(type), result, isBindless, isIndexed);
} }
return new OperationResult(AggregateType.S32, result); return new OperationResult(AggregateType.S32, result);

View file

@ -27,5 +27,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
CbufSlot = cbufSlot; CbufSlot = cbufSlot;
Handle = handle; Handle = handle;
} }
public AstTextureOperation WithType(SamplerType type)
{
return new AstTextureOperation(Inst, type, Format, Flags, CbufSlot, Handle, Index);
}
} }
} }