mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
audout: Fix a possible crash with SDL2 when the SDL2 audio backend is dummy (#4605)
This change makes audio device error not fatal. In case of error, the SDL2 audio backend will behave like the dummy backend.
This commit is contained in:
parent
b5032b3c91
commit
7ca779a26d
1 changed files with 17 additions and 10 deletions
|
@ -18,6 +18,7 @@ namespace Ryujinx.Audio.Backends.SDL2
|
|||
private ulong _playedSampleCount;
|
||||
private ManualResetEvent _updateRequiredEvent;
|
||||
private uint _outputStream;
|
||||
private bool _hasSetupError;
|
||||
private SDL_AudioCallback _callbackDelegate;
|
||||
private int _bytesPerFrame;
|
||||
private uint _sampleCount;
|
||||
|
@ -42,7 +43,7 @@ namespace Ryujinx.Audio.Backends.SDL2
|
|||
private void EnsureAudioStreamSetup(AudioBuffer buffer)
|
||||
{
|
||||
uint bufferSampleCount = (uint)GetSampleCount(buffer);
|
||||
bool needAudioSetup = _outputStream == 0 ||
|
||||
bool needAudioSetup = (_outputStream == 0 && !_hasSetupError) ||
|
||||
(bufferSampleCount >= Constants.TargetSampleCount && bufferSampleCount < _sampleCount);
|
||||
|
||||
if (needAudioSetup)
|
||||
|
@ -51,12 +52,9 @@ namespace Ryujinx.Audio.Backends.SDL2
|
|||
|
||||
uint newOutputStream = SDL2HardwareDeviceDriver.OpenStream(RequestedSampleFormat, RequestedSampleRate, RequestedChannelCount, _sampleCount, _callbackDelegate);
|
||||
|
||||
if (newOutputStream == 0)
|
||||
{
|
||||
// No stream in place, this is unexpected.
|
||||
throw new InvalidOperationException($"OpenStream failed with error: \"{SDL_GetError()}\"");
|
||||
}
|
||||
else
|
||||
_hasSetupError = newOutputStream == 0;
|
||||
|
||||
if (!_hasSetupError)
|
||||
{
|
||||
if (_outputStream != 0)
|
||||
{
|
||||
|
@ -151,11 +149,20 @@ namespace Ryujinx.Audio.Backends.SDL2
|
|||
{
|
||||
EnsureAudioStreamSetup(buffer);
|
||||
|
||||
SDL2AudioBuffer driverBuffer = new SDL2AudioBuffer(buffer.DataPointer, GetSampleCount(buffer));
|
||||
if (_outputStream != 0)
|
||||
{
|
||||
SDL2AudioBuffer driverBuffer = new SDL2AudioBuffer(buffer.DataPointer, GetSampleCount(buffer));
|
||||
|
||||
_ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
|
||||
_ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
|
||||
|
||||
_queuedBuffers.Enqueue(driverBuffer);
|
||||
_queuedBuffers.Enqueue(driverBuffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
Interlocked.Add(ref _playedSampleCount, GetSampleCount(buffer));
|
||||
|
||||
_updateRequiredEvent.Set();
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetVolume(float volume)
|
||||
|
|
Loading…
Reference in a new issue