From a40d8d4a174ae9ec7c2900b7064625a366ae14ad Mon Sep 17 00:00:00 2001 From: Ac_K Date: Wed, 25 Mar 2020 00:12:01 +0100 Subject: [PATCH] Fix gpu vendor name parsing (#1030) * Update GLRenderer.cs * print the vendor name fully --- Ryujinx/Ui/GLRenderer.cs | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/Ryujinx/Ui/GLRenderer.cs b/Ryujinx/Ui/GLRenderer.cs index 160608eb..fa41ca4c 100644 --- a/Ryujinx/Ui/GLRenderer.cs +++ b/Ryujinx/Ui/GLRenderer.cs @@ -335,17 +335,11 @@ namespace Ryujinx.Ui _device.Statistics.RecordSystemFrameTime(); - string gpuVendor = "Unknown"; - - if (_renderer.GpuVendor.ToLower().Contains("nvidia")) gpuVendor = "NVIDIA"; - if (_renderer.GpuVendor.ToLower().Contains("amd") || _renderer.GpuVendor.ToLower().Contains("ati")) gpuVendor = "AMD"; - if (_renderer.GpuVendor.ToLower().Contains("intel")) gpuVendor = "Intel"; - StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs( _device.EnableDeviceVsync, $"Host: {_device.Statistics.GetSystemFrameRate():00.00} FPS", $"Game: {_device.Statistics.GetGameFrameRate():00.00} FPS", - $"GPU: {gpuVendor}")); + $"GPU: {_renderer.GpuVendor}")); _device.System.SignalVsync();