mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
Add "Create Shortcut" To app context menu (#4734)
* Added basic implementation for shortcut creation Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop. * Icons display properly in shortcut * code cleanup * Moved shortcut logic to specific file, added Ava UI for shortcuts * Added linux .desktop shortcut creation * fixes to .shortcut data * code issue fixes * Added basic implementation for shortcut creation Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop. * Icons display properly in shortcut * code cleanup * Moved shortcut logic to specific file, added Ava UI for shortcuts * Added linux .desktop shortcut creation * fixes to .shortcut data * code issue fixes * added back shortcut to new contextmenu file * Replaced COM reference with ComImport for shortcut functionality * remove specific platform values and regions * Move ShortcutHelper to Ryujinx.Ui.Common.Helpers * Adjust styling and structure * code feedback changes * Added MacOS support using .app folder * Added basic implementation for shortcut creation Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop. * Icons display properly in shortcut * code cleanup * Moved shortcut logic to specific file, added Ava UI for shortcuts * Added linux .desktop shortcut creation * fixes to .shortcut data * code issue fixes * Added basic implementation for shortcut creation Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop. * Icons display properly in shortcut * code cleanup * Moved shortcut logic to specific file, added Ava UI for shortcuts * Added linux .desktop shortcut creation * fixes to .shortcut data * code issue fixes * Replaced COM reference with ComImport for shortcut functionality * remove specific platform values and regions * Move ShortcutHelper to Ryujinx.Ui.Common.Helpers * Adjust styling and structure * code feedback changes * adjust tooltip message * added shortcut-template.desktop file * set shortcut icon location to .local/share/icons * Linux code feedback changes * change InteropServices to new securifybv.ShellLink Package * added ShellLink to readme, updated shortcut comment * Code feedback changes * Added MacOS Support (As per Jose Estrada's PR) * dotnet format * Small restructuring * Embed template files into Ryujinx.Ui.Common * Disable "CreateShortcut" option for flatpak builds --------- Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com> Co-authored-by: Jose Estrada <joseestradacobo@gmail.com>
This commit is contained in:
parent
b4bb22ba06
commit
a42f0bbb87
17 changed files with 316 additions and 17 deletions
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@ -35,6 +35,7 @@
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<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
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<PackageVersion Include="Ryujinx.GtkSharp" Version="3.24.24.59-ryujinx" />
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<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.28.1-build28" />
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<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
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<PackageVersion Include="shaderc.net" Version="0.1.0" />
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<PackageVersion Include="SharpZipLib" Version="1.4.2" />
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<PackageVersion Include="Silk.NET.Vulkan" Version="2.16.0" />
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@ -141,3 +141,4 @@ See [LICENSE.txt](LICENSE.txt) and [THIRDPARTY.md](distribution/legal/THIRDPARTY
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- [LibHac](https://github.com/Thealexbarney/LibHac) is used for our file-system.
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- [AmiiboAPI](https://www.amiiboapi.com) is used in our Amiibo emulation.
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- [ShellLink](https://github.com/securifybv/ShellLink) is used for Windows shortcut generation.
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@ -682,3 +682,32 @@
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END OF TERMS AND CONDITIONS
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```
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</details>
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# ShellLink (MIT)
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<details>
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<summary>See License</summary>
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```
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MIT License
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Copyright (c) 2017 Yorick Koster, Securify B.V.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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```
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</details>
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@ -3,8 +3,8 @@ Version=1.0
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Name=Ryujinx
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Type=Application
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Icon=Ryujinx
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Exec=env DOTNET_EnableAlternateStackCheck=1 Ryujinx %f
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Comment=A Nintendo Switch Emulator
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Exec=Ryujinx.sh %f
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Comment=Plays Nintendo Switch applications
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GenericName=Nintendo Switch Emulator
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Terminal=false
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Categories=Game;Emulator;
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13
distribution/linux/shortcut-template.desktop
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13
distribution/linux/shortcut-template.desktop
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@ -0,0 +1,13 @@
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[Desktop Entry]
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Version=1.0
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Name={0}
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Type=Application
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Icon={1}
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Exec={2} %f
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Comment=Nintendo Switch application
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GenericName=Nintendo Switch Emulator
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Terminal=false
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Categories=Game;Emulator;
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Keywords=Switch;Nintendo;Emulator;
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StartupWMClass=Ryujinx
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PrefersNonDefaultGPU=true
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35
distribution/macos/shortcut-template.plist
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35
distribution/macos/shortcut-template.plist
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@ -0,0 +1,35 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>{0}</string>
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<key>CFBundleGetInfoString</key>
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<string>{1}</string>
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<key>CFBundleIconFile</key>
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<string>{2}</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleVersion</key>
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<string>1.0</string>
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<key>NSHighResolutionCapable</key>
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<true/>
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<key>CSResourcesFileMapped</key>
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<true/>
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<key>NSHumanReadableCopyright</key>
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<string>Copyright © 2018 - 2023 Ryujinx Team and Contributors.</string>
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<key>LSApplicationCategoryType</key>
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<string>public.app-category.games</string>
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<key>LSMinimumSystemVersion</key>
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<string>11.0</string>
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<key>UIPrerenderedIcon</key>
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<true/>
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<key>LSEnvironment</key>
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<dict>
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<key>DOTNET_DefaultStackSize</key>
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<string>200000</string>
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</dict>
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</dict>
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</plist>
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@ -72,6 +72,8 @@
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"GameListContextMenuExtractDataRomFSToolTip": "Extract the RomFS section from Application's current config (including updates)",
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"GameListContextMenuExtractDataLogo": "Logo",
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"GameListContextMenuExtractDataLogoToolTip": "Extract the Logo section from Application's current config (including updates)",
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"GameListContextMenuCreateShortcut": "Create Application Shortcut",
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"GameListContextMenuCreateShortcutToolTip": "Create a Desktop Shortcut that launches the selected Application",
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"StatusBarGamesLoaded": "{0}/{1} Games Loaded",
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"StatusBarSystemVersion": "System Version: {0}",
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"LinuxVmMaxMapCountDialogTitle": "Low limit for memory mappings detected",
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@ -82,4 +82,9 @@
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Header="{locale:Locale GameListContextMenuExtractDataLogo}"
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ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataLogoToolTip}" />
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</MenuItem>
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<MenuItem
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Click="CreateApplicationShortcut_Click"
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Header="{locale:Locale GameListContextMenuCreateShortcut}"
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IsEnabled="{Binding CreateShortcutEnabled}"
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ToolTip.Tip="{locale:Locale GameListContextMenuCreateShortcutToolTip}" />
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</MenuFlyout>
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@ -337,6 +337,17 @@ namespace Ryujinx.Ava.UI.Controls
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}
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}
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public void CreateApplicationShortcut_Click(object sender, RoutedEventArgs args)
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{
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var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
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if (viewModel?.SelectedApplication != null)
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{
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ApplicationData selectedApplication = viewModel.SelectedApplication;
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ShortcutHelper.CreateAppShortcut(selectedApplication.Path, selectedApplication.TitleName, selectedApplication.TitleId, selectedApplication.Icon);
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}
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}
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public async void RunApplication_Click(object sender, RoutedEventArgs args)
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{
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var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
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@ -356,6 +356,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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public bool OpenBcatSaveDirectoryEnabled => !SelectedApplication.ControlHolder.ByteSpan.IsZeros() && SelectedApplication.ControlHolder.Value.BcatDeliveryCacheStorageSize > 0;
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public bool CreateShortcutEnabled => !ReleaseInformation.IsFlatHubBuild();
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public string LoadHeading
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{
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get => _loadHeading;
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@ -1488,7 +1490,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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Logger.RestartTime();
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SelectedIcon ??= ApplicationLibrary.GetApplicationIcon(path);
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SelectedIcon ??= ApplicationLibrary.GetApplicationIcon(path, ConfigurationState.Instance.System.Language);
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PrepareLoadScreen();
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@ -1696,7 +1698,6 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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}
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}
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#endregion
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}
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}
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@ -546,7 +546,7 @@ namespace Ryujinx.Ui.App.Common
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return appMetadata;
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}
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public byte[] GetApplicationIcon(string applicationPath)
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public byte[] GetApplicationIcon(string applicationPath, Language desiredTitleLanguage)
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{
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byte[] applicationIcon = null;
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@ -600,7 +600,7 @@ namespace Ryujinx.Ui.App.Common
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{
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using var icon = new UniqueRef<IFile>();
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controlFs.OpenFile(ref icon.Ref, $"/icon_{_desiredTitleLanguage}.dat".ToU8Span(), OpenMode.Read).ThrowIfFailure();
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controlFs.OpenFile(ref icon.Ref, $"/icon_{desiredTitleLanguage}.dat".ToU8Span(), OpenMode.Read).ThrowIfFailure();
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using MemoryStream stream = new();
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171
src/Ryujinx.Ui.Common/Helper/ShortcutHelper.cs
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171
src/Ryujinx.Ui.Common/Helper/ShortcutHelper.cs
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using ShellLink;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.PixelFormats;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Runtime.Versioning;
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using Image = System.Drawing.Image;
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namespace Ryujinx.Ui.Common.Helper
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{
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public static class ShortcutHelper
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{
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[SupportedOSPlatform("windows")]
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private static void CreateShortcutWindows(string applicationFilePath, byte[] iconData, string iconPath, string cleanedAppName, string desktopPath)
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{
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string basePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, AppDomain.CurrentDomain.FriendlyName + ".exe");
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iconPath += ".ico";
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MemoryStream iconDataStream = new(iconData);
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using Image image = Image.FromStream(iconDataStream);
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using Bitmap bitmap = new(128, 128);
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using System.Drawing.Graphics graphic = System.Drawing.Graphics.FromImage(bitmap);
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graphic.InterpolationMode = InterpolationMode.HighQualityBicubic;
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graphic.DrawImage(image, 0, 0, 128, 128);
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SaveBitmapAsIcon(bitmap, iconPath);
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var shortcut = Shortcut.CreateShortcut(basePath, GetArgsString(basePath, applicationFilePath), iconPath, 0);
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shortcut.StringData.NameString = cleanedAppName;
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shortcut.WriteToFile(Path.Combine(desktopPath, cleanedAppName + ".lnk"));
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}
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[SupportedOSPlatform("linux")]
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private static void CreateShortcutLinux(string applicationFilePath, byte[] iconData, string iconPath, string desktopPath, string cleanedAppName)
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{
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string basePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Ryujinx.sh");
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var desktopFile = EmbeddedResources.ReadAllText("Ryujinx.Ui.Common/shortcut-template.desktop");
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iconPath += ".png";
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var image = SixLabors.ImageSharp.Image.Load<Rgba32>(iconData);
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image.SaveAsPng(iconPath);
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using StreamWriter outputFile = new(Path.Combine(desktopPath, cleanedAppName + ".desktop"));
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outputFile.Write(desktopFile, cleanedAppName, iconPath, GetArgsString(basePath, applicationFilePath));
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}
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[SupportedOSPlatform("macos")]
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private static void CreateShortcutMacos(string appFilePath, byte[] iconData, string desktopPath, string cleanedAppName)
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{
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string basePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, AppDomain.CurrentDomain.FriendlyName);
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var plistFile = EmbeddedResources.ReadAllText("Ryujinx.Ui.Common/shortcut-template.plist");
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// Macos .App folder
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string contentFolderPath = Path.Combine(desktopPath, cleanedAppName + ".app", "Contents");
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string scriptFolderPath = Path.Combine(contentFolderPath, "MacOS");
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if (!Directory.Exists(scriptFolderPath))
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{
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Directory.CreateDirectory(scriptFolderPath);
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}
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// Runner script
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const string ScriptName = "runner.sh";
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string scriptPath = Path.Combine(scriptFolderPath, ScriptName);
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using StreamWriter scriptFile = new(scriptPath);
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scriptFile.WriteLine("#!/bin/sh");
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scriptFile.WriteLine(GetArgsString(basePath, appFilePath));
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// Set execute permission
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FileInfo fileInfo = new(scriptPath);
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fileInfo.UnixFileMode |= UnixFileMode.UserExecute;
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// img
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string resourceFolderPath = Path.Combine(contentFolderPath, "Resources");
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if (!Directory.Exists(resourceFolderPath))
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{
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Directory.CreateDirectory(resourceFolderPath);
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}
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const string IconName = "icon.png";
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var image = SixLabors.ImageSharp.Image.Load<Rgba32>(iconData);
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image.SaveAsPng(Path.Combine(resourceFolderPath, IconName));
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// plist file
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using StreamWriter outputFile = new(Path.Combine(contentFolderPath, "Info.plist"));
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outputFile.Write(plistFile, ScriptName, cleanedAppName, IconName);
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}
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public static void CreateAppShortcut(string applicationFilePath, string applicationName, string applicationId, byte[] iconData)
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{
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string desktopPath = Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory);
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string cleanedAppName = string.Join("_", applicationName.Split(Path.GetInvalidFileNameChars()));
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if (OperatingSystem.IsWindows())
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{
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string iconPath = Path.Combine(AppDataManager.BaseDirPath, "games", applicationId, "app");
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CreateShortcutWindows(applicationFilePath, iconData, iconPath, cleanedAppName, desktopPath);
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return;
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}
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if (OperatingSystem.IsLinux())
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{
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string iconPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".local", "share", "icons", "Ryujinx");
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Directory.CreateDirectory(iconPath);
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CreateShortcutLinux(applicationFilePath, iconData, Path.Combine(iconPath, applicationId), desktopPath, cleanedAppName);
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return;
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}
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if (OperatingSystem.IsMacOS())
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{
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CreateShortcutMacos(applicationFilePath, iconData, desktopPath, cleanedAppName);
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return;
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}
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throw new NotImplementedException("Shortcut support has not been implemented yet for this OS.");
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}
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private static string GetArgsString(string basePath, string appFilePath)
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{
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// args are first defined as a list, for easier adjustments in the future
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var argsList = new List<string>
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{
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basePath,
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};
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if (!string.IsNullOrEmpty(CommandLineState.BaseDirPathArg))
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{
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argsList.Add("--root-data-dir");
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argsList.Add($"\"{CommandLineState.BaseDirPathArg}\"");
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}
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argsList.Add($"\"{appFilePath}\"");
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return String.Join(" ", argsList);
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}
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/// <summary>
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/// Creates a Icon (.ico) file using the source bitmap image at the specified file path.
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/// </summary>
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/// <param name="source">The source bitmap image that will be saved as an .ico file</param>
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/// <param name="filePath">The location that the new .ico file will be saved too (Make sure to include '.ico' in the path).</param>
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[SupportedOSPlatform("windows")]
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private static void SaveBitmapAsIcon(Bitmap source, string filePath)
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{
|
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// Code Modified From https://stackoverflow.com/a/11448060/368354 by Benlitz
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byte[] header = { 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 32, 0, 0, 0, 0, 0, 22, 0, 0, 0 };
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using FileStream fs = new(filePath, FileMode.Create);
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fs.Write(header);
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// Writing actual data
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source.Save(fs, ImageFormat.Png);
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// Getting data length (file length minus header)
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long dataLength = fs.Length - header.Length;
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// Write it in the correct place
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fs.Seek(14, SeekOrigin.Begin);
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fs.WriteByte((byte)dataLength);
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fs.WriteByte((byte)(dataLength >> 8));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -45,8 +45,18 @@
|
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<EmbeddedResource Include="Resources\Logo_Twitter_Light.png" />
|
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</ItemGroup>
|
||||
|
||||
<ItemGroup Condition="'$(RuntimeIdentifier)' == 'linux-x64' OR '$(RuntimeIdentifier)' == ''">
|
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<EmbeddedResource Include="..\..\distribution\linux\shortcut-template.desktop" />
|
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</ItemGroup>
|
||||
|
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<ItemGroup Condition="'$(RuntimeIdentifier)' == 'osx-x64' OR '$(RuntimeIdentifier)' == 'osx-arm64' OR '$(RuntimeIdentifier)' == ''">
|
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<EmbeddedResource Include="..\..\distribution\macos\shortcut-template.plist" />
|
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</ItemGroup>
|
||||
|
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<ItemGroup>
|
||||
<PackageReference Include="DiscordRichPresence" />
|
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<PackageReference Include="securifybv.ShellLink" />
|
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<PackageReference Include="System.Drawing.Common" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
|
|
@ -23,6 +23,7 @@ namespace Ryujinx.Ui.Widgets
|
|||
private MenuItem _purgeShaderCacheMenuItem;
|
||||
private MenuItem _openPtcDirMenuItem;
|
||||
private MenuItem _openShaderCacheDirMenuItem;
|
||||
private MenuItem _createShortcutMenuItem;
|
||||
|
||||
private void InitializeComponent()
|
||||
{
|
||||
|
@ -187,6 +188,15 @@ namespace Ryujinx.Ui.Widgets
|
|||
};
|
||||
_openShaderCacheDirMenuItem.Activated += OpenShaderCacheDir_Clicked;
|
||||
|
||||
//
|
||||
// _createShortcutMenuItem
|
||||
//
|
||||
_createShortcutMenuItem = new MenuItem("Create Application Shortcut")
|
||||
{
|
||||
TooltipText = "Create a Desktop Shortcut that launches the selected Application."
|
||||
};
|
||||
_createShortcutMenuItem.Activated += CreateShortcut_Clicked;
|
||||
|
||||
ShowComponent();
|
||||
}
|
||||
|
||||
|
@ -213,6 +223,7 @@ namespace Ryujinx.Ui.Widgets
|
|||
Add(new SeparatorMenuItem());
|
||||
Add(_manageCacheMenuItem);
|
||||
Add(_extractMenuItem);
|
||||
Add(_createShortcutMenuItem);
|
||||
|
||||
ShowAll();
|
||||
}
|
||||
|
|
|
@ -10,6 +10,7 @@ using LibHac.Ns;
|
|||
using LibHac.Tools.Fs;
|
||||
using LibHac.Tools.FsSystem;
|
||||
using LibHac.Tools.FsSystem.NcaUtils;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
|
@ -77,6 +78,8 @@ namespace Ryujinx.Ui.Widgets
|
|||
_extractExeFsMenuItem.Sensitive = hasNca;
|
||||
_extractLogoMenuItem.Sensitive = hasNca;
|
||||
|
||||
_createShortcutMenuItem.Sensitive = !ReleaseInformation.IsFlatHubBuild();
|
||||
|
||||
PopupAtPointer(null);
|
||||
}
|
||||
|
||||
|
@ -629,5 +632,11 @@ namespace Ryujinx.Ui.Widgets
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateShortcut_Clicked(object sender, EventArgs args)
|
||||
{
|
||||
byte[] appIcon = new ApplicationLibrary(_virtualFileSystem).GetApplicationIcon(_titleFilePath, ConfigurationState.Instance.System.Language);
|
||||
ShortcutHelper.CreateAppShortcut(_titleFilePath, _titleName, _titleIdText, appIcon);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue