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Fix DMA copy fast path line size when xCount < stride (#2942)

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gdkchan 2021-12-26 13:05:26 -03:00 committed by GitHub
parent 7c7bf30ad3
commit a87f7f2029
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 4 additions and 1 deletions

View file

@ -222,6 +222,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
target.Info.Height, target.Info.Height,
1, 1,
1, 1,
xCount * srcBpp,
srcStride, srcStride,
target.Info.FormatInfo.BytesPerPixel, target.Info.FormatInfo.BytesPerPixel,
srcSpan); srcSpan);

View file

@ -760,6 +760,7 @@ namespace Ryujinx.Graphics.Gpu.Image
Info.FormatInfo.BlockWidth, Info.FormatInfo.BlockWidth,
Info.FormatInfo.BlockHeight, Info.FormatInfo.BlockHeight,
Info.Stride, Info.Stride,
Info.Stride,
Info.FormatInfo.BytesPerPixel, Info.FormatInfo.BytesPerPixel,
data); data);
} }

View file

@ -248,6 +248,7 @@ namespace Ryujinx.Graphics.Texture
int height, int height,
int blockWidth, int blockWidth,
int blockHeight, int blockHeight,
int lineSize,
int stride, int stride,
int bytesPerPixel, int bytesPerPixel,
ReadOnlySpan<byte> data) ReadOnlySpan<byte> data)
@ -256,7 +257,7 @@ namespace Ryujinx.Graphics.Texture
int h = BitUtils.DivRoundUp(height, blockHeight); int h = BitUtils.DivRoundUp(height, blockHeight);
int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment); int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
int lineSize = Math.Min(stride, outStride); lineSize = Math.Min(lineSize, outStride);
Span<byte> output = new byte[h * outStride]; Span<byte> output = new byte[h * outStride];