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Fix GetDesiredLanguage (#1275)
* Fix GetDesiredLanguage * Correct tzcnt slip-up * Address gdkchan's comments
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3 changed files with 37 additions and 3 deletions
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@ -12,7 +12,9 @@ using Ryujinx.HLE.HOS.Kernel.Memory;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services.Am.AppletAE.Storage;
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using Ryujinx.HLE.HOS.Services.Am.AppletAE.Storage;
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using Ryujinx.HLE.HOS.Services.Sdb.Pdm.QueryService;
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using Ryujinx.HLE.HOS.Services.Sdb.Pdm.QueryService;
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using Ryujinx.HLE.HOS.SystemState;
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using System;
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using System;
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using System.Numerics;
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using static LibHac.Fs.ApplicationSaveDataManagement;
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using static LibHac.Fs.ApplicationSaveDataManagement;
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using AccountUid = Ryujinx.HLE.HOS.Services.Account.Acc.UserId;
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using AccountUid = Ryujinx.HLE.HOS.Services.Account.Acc.UserId;
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@ -79,7 +81,36 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
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// GetDesiredLanguage() -> nn::settings::LanguageCode
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// GetDesiredLanguage() -> nn::settings::LanguageCode
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public ResultCode GetDesiredLanguage(ServiceCtx context)
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public ResultCode GetDesiredLanguage(ServiceCtx context)
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{
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{
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context.ResponseData.Write(context.Device.System.State.DesiredLanguageCode);
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// This seems to be calling ns:am GetApplicationDesiredLanguage followed by ConvertApplicationLanguageToLanguageCode
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// Calls are from a IReadOnlyApplicationControlDataInterface object
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// ConvertApplicationLanguageToLanguageCode compares language code strings and returns the index
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// TODO: When above calls are implemented, switch to using ns:am
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long desiredLanguageCode = context.Device.System.State.DesiredLanguageCode;
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int supportedLanguages = (int)context.Device.Application.ControlData.Value.SupportedLanguages;
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int firstSupported = BitOperations.TrailingZeroCount(supportedLanguages);
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if (firstSupported > (int)SystemState.TitleLanguage.Chinese)
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{
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Logger.PrintWarning(LogClass.ServiceAm, "Application has zero supported languages");
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context.ResponseData.Write(desiredLanguageCode);
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return ResultCode.Success;
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}
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// If desired language is not supported by application, use first supported language from TitleLanguage.
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// TODO: In the future, a GUI could enable user-specified search priority
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if (((1 << (int)context.Device.System.State.DesiredTitleLanguage) & supportedLanguages) == 0)
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{
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SystemLanguage newLanguage = Enum.Parse<SystemLanguage>(Enum.GetName(typeof(SystemState.TitleLanguage), firstSupported));
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desiredLanguageCode = SystemStateMgr.GetLanguageCode((int)newLanguage);
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Logger.PrintInfo(LogClass.ServiceAm, $"Application doesn't support configured language. Using {newLanguage}");
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}
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context.ResponseData.Write(desiredLanguageCode);
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return ResultCode.Success;
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return ResultCode.Success;
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}
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}
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@ -37,6 +37,8 @@ namespace Ryujinx.HLE.HOS.SystemState
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internal long DesiredKeyboardLayout { get; private set; }
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internal long DesiredKeyboardLayout { get; private set; }
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internal SystemLanguage DesiredSystemLanguage { get; private set; }
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internal long DesiredLanguageCode { get; private set; }
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internal long DesiredLanguageCode { get; private set; }
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internal uint DesiredRegionCode { get; private set; }
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internal uint DesiredRegionCode { get; private set; }
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@ -68,7 +70,8 @@ namespace Ryujinx.HLE.HOS.SystemState
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public void SetLanguage(SystemLanguage language)
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public void SetLanguage(SystemLanguage language)
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{
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{
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DesiredLanguageCode = GetLanguageCode((int)language);
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DesiredSystemLanguage = language;
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DesiredLanguageCode = GetLanguageCode((int)DesiredSystemLanguage);
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switch (language)
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switch (language)
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{
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{
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