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Use new LINQ Order() methods (#3851)

This commit is contained in:
Berkan Diler 2022-11-16 19:17:03 +01:00 committed by GitHub
parent f1d1670b0b
commit b96794e72b
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2 changed files with 3 additions and 3 deletions

View file

@ -525,7 +525,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static void DeclareInputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs) private static void DeclareInputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
{ {
foreach (int attr in attrs.OrderBy(x => x)) foreach (int attr in attrs.Order())
{ {
DeclareInputAttributePerPatch(context, attr); DeclareInputAttributePerPatch(context, attr);
} }
@ -658,7 +658,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs) private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
{ {
foreach (int attr in attrs.OrderBy(x => x)) foreach (int attr in attrs.Order())
{ {
DeclareOutputAttributePerPatch(context, attr); DeclareOutputAttributePerPatch(context, attr);
} }

View file

@ -207,7 +207,7 @@ namespace Ryujinx.Graphics.Shader.Translation
if (context.Config.NextUsedInputAttributesPerPatch != null) if (context.Config.NextUsedInputAttributesPerPatch != null)
{ {
foreach (int vecIndex in context.Config.NextUsedInputAttributesPerPatch.OrderBy(x => x)) foreach (int vecIndex in context.Config.NextUsedInputAttributesPerPatch.Order())
{ {
InitializeOutput(context, AttributeConsts.UserAttributePerPatchBase + vecIndex * 16, perPatch: true); InitializeOutput(context, AttributeConsts.UserAttributePerPatchBase + vecIndex * 16, perPatch: true);
} }