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Avalonia - Use loaded config when assigning controller input (#3447)

* Use loaded config when assigning controller input

* Fix crash when switch player in controller window
This commit is contained in:
Emmanuel Hansen 2022-07-08 18:28:45 +00:00 committed by GitHub
parent d86a116e1e
commit bccf5e8b5a
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@ -8,6 +8,7 @@ using Avalonia.Threading;
using Avalonia.VisualTree;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Controls;
using Ryujinx.Ava.Ui.Models;
using Ryujinx.Ava.Ui.ViewModels;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
@ -127,9 +128,7 @@ namespace Ryujinx.Ava.Ui.Windows
}
else if (device.Type == Models.DeviceType.Controller)
{
InputConfig config = ConfigurationState.Instance.Hid.InputConfig.Value.Find(inputConfig => inputConfig.Id == ViewModel.SelectedGamepad.Id);
assigner = new GamepadButtonAssigner(ViewModel.SelectedGamepad, (config as StandardControllerInputConfig).TriggerThreshold, forStick);
assigner = new GamepadButtonAssigner(ViewModel.SelectedGamepad, (ViewModel.Config as StandardControllerInputConfig).TriggerThreshold, forStick);
}
else
{
@ -184,8 +183,8 @@ namespace Ryujinx.Ava.Ui.Windows
if (e.AddedItems.Count > 0)
{
(PlayerIndex key, _) = (KeyValuePair<PlayerIndex, string>)e.AddedItems[0];
ViewModel.PlayerId = key;
var player = (PlayerModel)e.AddedItems[0];
ViewModel.PlayerId = player.Id;
}
}
}