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Perform Compressed<->Uncompressed copies using Pixel Buffer Objects (#1732)

* PBO single layer copy, part 1

Still needs ability to take and set width/height slices. (using pack paramaters)

* PBO Copies pt 2

* Some fixes and cleanup.

* Misc Cleanup

* Move handle into the TextureInfo interface.

This interface is shared between texture storages and views.

* Move unscaled copy to the TextureCopy class.

* Address feedback.
This commit is contained in:
riperiperi 2020-11-20 16:30:59 +00:00 committed by GitHub
parent 9852cb9c9e
commit cf7044e37b
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 432 additions and 105 deletions

View file

@ -0,0 +1,10 @@
using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.OpenGL.Image
{
interface ITextureInfo
{
int Handle { get; }
TextureCreateInfo Info { get; }
}
}

View file

@ -3,7 +3,7 @@ using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.OpenGL.Image namespace Ryujinx.Graphics.OpenGL.Image
{ {
class TextureBase class TextureBase : ITextureInfo
{ {
public int Handle { get; protected set; } public int Handle { get; protected set; }

View file

@ -1,5 +1,6 @@
using Ryujinx.Graphics.GAL;
using OpenTK.Graphics.OpenGL; using OpenTK.Graphics.OpenGL;
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using System; using System;
namespace Ryujinx.Graphics.OpenGL.Image namespace Ryujinx.Graphics.OpenGL.Image
@ -80,6 +81,116 @@ namespace Ryujinx.Graphics.OpenGL.Image
} }
} }
public void CopyUnscaled(
ITextureInfo src,
ITextureInfo dst,
int srcLayer,
int dstLayer,
int srcLevel,
int dstLevel)
{
TextureCreateInfo srcInfo = src.Info;
TextureCreateInfo dstInfo = dst.Info;
int srcHandle = src.Handle;
int dstHandle = dst.Handle;
int srcWidth = srcInfo.Width;
int srcHeight = srcInfo.Height;
int srcDepth = srcInfo.GetDepthOrLayers();
int srcLevels = srcInfo.Levels;
int dstWidth = dstInfo.Width;
int dstHeight = dstInfo.Height;
int dstDepth = dstInfo.GetDepthOrLayers();
int dstLevels = dstInfo.Levels;
srcWidth = Math.Max(1, srcWidth >> srcLevel);
srcHeight = Math.Max(1, srcHeight >> srcLevel);
dstWidth = Math.Max(1, dstWidth >> dstLevel);
dstHeight = Math.Max(1, dstHeight >> dstLevel);
if (dstInfo.Target == Target.Texture3D)
{
dstDepth = Math.Max(1, dstDepth >> dstLevel);
}
int blockWidth = 1;
int blockHeight = 1;
bool sizeInBlocks = false;
// When copying from a compressed to a non-compressed format,
// the non-compressed texture will have the size of the texture
// in blocks (not in texels), so we must adjust that size to
// match the size in texels of the compressed texture.
if (!srcInfo.IsCompressed && dstInfo.IsCompressed)
{
srcWidth *= dstInfo.BlockWidth;
srcHeight *= dstInfo.BlockHeight;
blockWidth = dstInfo.BlockWidth;
blockHeight = dstInfo.BlockHeight;
sizeInBlocks = true;
}
else if (srcInfo.IsCompressed && !dstInfo.IsCompressed)
{
dstWidth *= srcInfo.BlockWidth;
dstHeight *= srcInfo.BlockHeight;
blockWidth = srcInfo.BlockWidth;
blockHeight = srcInfo.BlockHeight;
}
int width = Math.Min(srcWidth, dstWidth);
int height = Math.Min(srcHeight, dstHeight);
int depth = Math.Min(srcDepth, dstDepth);
int levels = Math.Min(srcLevels, dstLevels);
for (int level = 0; level < levels; level++)
{
// Stop copy if we are already out of the levels range.
if (level >= srcInfo.Levels || dstLevel + level >= dstInfo.Levels)
{
break;
}
if ((width % blockWidth != 0 || height % blockHeight != 0) && src is TextureView srcView && dst is TextureView dstView)
{
PboCopy(srcView, dstView, srcLayer, dstLayer, srcLevel + level, dstLevel + level, width, height);
}
else
{
int copyWidth = sizeInBlocks ? BitUtils.DivRoundUp(width, blockWidth) : width;
int copyHeight = sizeInBlocks ? BitUtils.DivRoundUp(height, blockHeight) : height;
GL.CopyImageSubData(
srcHandle,
srcInfo.Target.ConvertToImageTarget(),
srcLevel + level,
0,
0,
srcLayer,
dstHandle,
dstInfo.Target.ConvertToImageTarget(),
dstLevel + level,
0,
0,
dstLayer,
copyWidth,
copyHeight,
depth);
}
width = Math.Max(1, width >> 1);
height = Math.Max(1, height >> 1);
if (srcInfo.Target == Target.Texture3D)
{
depth = Math.Max(1, depth >> 1);
}
}
}
private static void Attach(FramebufferTarget target, Format format, int handle) private static void Attach(FramebufferTarget target, Format format, int handle)
{ {
if (format == Format.D24UnormS8Uint || format == Format.D32FloatS8Uint) if (format == Format.D24UnormS8Uint || format == Format.D32FloatS8Uint)
@ -147,6 +258,88 @@ namespace Ryujinx.Graphics.OpenGL.Image
return to; return to;
} }
private TextureView PboCopy(TextureView from, TextureView to, int srcLayer, int dstLayer, int srcLevel, int dstLevel, int width, int height)
{
int dstWidth = width;
int dstHeight = height;
// The size of the source texture.
int unpackWidth = from.Width;
int unpackHeight = from.Height;
if (from.Info.IsCompressed != to.Info.IsCompressed)
{
if (from.Info.IsCompressed)
{
// Dest size is in pixels, but should be in blocks
dstWidth = BitUtils.DivRoundUp(width, from.Info.BlockWidth);
dstHeight = BitUtils.DivRoundUp(height, from.Info.BlockHeight);
// When copying from a compressed texture, the source size must be taken in blocks for unpacking to the uncompressed block texture.
unpackWidth = BitUtils.DivRoundUp(from.Info.Width, from.Info.BlockWidth);
unpackHeight = BitUtils.DivRoundUp(from.Info.Height, from.Info.BlockHeight);
}
else
{
// When copying to a compressed texture, the source size must be scaled by the block width for unpacking on the compressed target.
unpackWidth = from.Info.Width * to.Info.BlockWidth;
unpackHeight = from.Info.Height * to.Info.BlockHeight;
}
}
EnsurePbo(from);
GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPboHandle);
// The source texture is written out in full, then the destination is taken as a slice from the data using unpack params.
// The offset points to the base at which the requested layer is at.
int offset = from.WriteToPbo2D(0, srcLayer, srcLevel);
// If the destination size is not an exact match for the source unpack parameters, we need to set them to slice the data correctly.
bool slice = (unpackWidth != dstWidth || unpackHeight != dstHeight);
if (slice)
{
// Set unpack parameters to take a slice of width/height:
GL.PixelStore(PixelStoreParameter.UnpackRowLength, unpackWidth);
GL.PixelStore(PixelStoreParameter.UnpackImageHeight, unpackHeight);
if (to.Info.IsCompressed)
{
GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockWidth, to.Info.BlockWidth);
GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockHeight, to.Info.BlockHeight);
GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockDepth, 1);
GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockSize, to.Info.BytesPerPixel);
}
}
GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, _copyPboHandle);
to.ReadFromPbo2D(offset, dstLayer, dstLevel, dstWidth, dstHeight);
if (slice)
{
// Reset unpack parameters
GL.PixelStore(PixelStoreParameter.UnpackRowLength, 0);
GL.PixelStore(PixelStoreParameter.UnpackImageHeight, 0);
if (to.Info.IsCompressed)
{
GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockWidth, 0);
GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockHeight, 0);
GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockDepth, 0);
GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockSize, 0);
}
}
GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
return to;
}
private void EnsurePbo(TextureView view) private void EnsurePbo(TextureView view)
{ {
int requiredSize = 0; int requiredSize = 0;

View file

@ -1,93 +0,0 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using System;
namespace Ryujinx.Graphics.OpenGL.Image
{
static class TextureCopyUnscaled
{
public static void Copy(
TextureCreateInfo srcInfo,
TextureCreateInfo dstInfo,
int srcHandle,
int dstHandle,
int srcLayer,
int dstLayer,
int srcLevel,
int dstLevel)
{
int srcWidth = srcInfo.Width;
int srcHeight = srcInfo.Height;
int srcDepth = srcInfo.GetDepthOrLayers();
int srcLevels = srcInfo.Levels;
int dstWidth = dstInfo.Width;
int dstHeight = dstInfo.Height;
int dstDepth = dstInfo.GetDepthOrLayers();
int dstLevels = dstInfo.Levels;
dstWidth = Math.Max(1, dstWidth >> dstLevel);
dstHeight = Math.Max(1, dstHeight >> dstLevel);
if (dstInfo.Target == Target.Texture3D)
{
dstDepth = Math.Max(1, dstDepth >> dstLevel);
}
// When copying from a compressed to a non-compressed format,
// the non-compressed texture will have the size of the texture
// in blocks (not in texels), so we must adjust that size to
// match the size in texels of the compressed texture.
if (!srcInfo.IsCompressed && dstInfo.IsCompressed)
{
dstWidth = BitUtils.DivRoundUp(dstWidth, dstInfo.BlockWidth);
dstHeight = BitUtils.DivRoundUp(dstHeight, dstInfo.BlockHeight);
}
else if (srcInfo.IsCompressed && !dstInfo.IsCompressed)
{
dstWidth *= srcInfo.BlockWidth;
dstHeight *= srcInfo.BlockHeight;
}
int width = Math.Min(srcWidth, dstWidth);
int height = Math.Min(srcHeight, dstHeight);
int depth = Math.Min(srcDepth, dstDepth);
int levels = Math.Min(srcLevels, dstLevels);
for (int level = 0; level < levels; level++)
{
// Stop copy if we are already out of the levels range.
if (level >= srcInfo.Levels || dstLevel + level >= dstInfo.Levels)
{
break;
}
GL.CopyImageSubData(
srcHandle,
srcInfo.Target.ConvertToImageTarget(),
srcLevel + level,
0,
0,
srcLayer,
dstHandle,
dstInfo.Target.ConvertToImageTarget(),
dstLevel + level,
0,
0,
dstLayer,
width,
height,
depth);
width = Math.Max(1, width >> 1);
height = Math.Max(1, height >> 1);
if (srcInfo.Target == Target.Texture3D)
{
depth = Math.Max(1, depth >> 1);
}
}
}
}
}

View file

@ -5,7 +5,7 @@ using System;
namespace Ryujinx.Graphics.OpenGL.Image namespace Ryujinx.Graphics.OpenGL.Image
{ {
class TextureStorage class TextureStorage : ITextureInfo
{ {
public int Handle { get; private set; } public int Handle { get; private set; }
public float ScaleFactor { get; private set; } public float ScaleFactor { get; private set; }

View file

@ -112,6 +112,14 @@ namespace Ryujinx.Graphics.OpenGL.Image
// so it doesn't work for all cases. // so it doesn't work for all cases.
TextureView emulatedView = (TextureView)_renderer.CreateTexture(info, ScaleFactor); TextureView emulatedView = (TextureView)_renderer.CreateTexture(info, ScaleFactor);
_renderer.TextureCopy.CopyUnscaled(
this,
emulatedView,
0,
firstLayer,
0,
firstLevel);
emulatedView._emulatedViewParent = this; emulatedView._emulatedViewParent = this;
emulatedView.FirstLayer = firstLayer; emulatedView.FirstLayer = firstLayer;
@ -134,7 +142,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
_incompatibleFormatView = (TextureView)_renderer.CreateTexture(Info, ScaleFactor); _incompatibleFormatView = (TextureView)_renderer.CreateTexture(Info, ScaleFactor);
} }
TextureCopyUnscaled.Copy(_parent.Info, _incompatibleFormatView.Info, _parent.Handle, _incompatibleFormatView.Handle, FirstLayer, 0, FirstLevel, 0); _renderer.TextureCopy.CopyUnscaled(_parent, _incompatibleFormatView, FirstLayer, 0, FirstLevel, 0);
return _incompatibleFormatView.Handle; return _incompatibleFormatView.Handle;
} }
@ -146,7 +154,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
{ {
if (_incompatibleFormatView != null) if (_incompatibleFormatView != null)
{ {
TextureCopyUnscaled.Copy(_incompatibleFormatView.Info, _parent.Info, _incompatibleFormatView.Handle, _parent.Handle, 0, FirstLayer, 0, FirstLevel); _renderer.TextureCopy.CopyUnscaled(_incompatibleFormatView, _parent, 0, FirstLayer, 0, FirstLevel);
} }
} }
@ -154,15 +162,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
{ {
TextureView destinationView = (TextureView)destination; TextureView destinationView = (TextureView)destination;
TextureCopyUnscaled.Copy(Info, destinationView.Info, Handle, destinationView.Handle, 0, firstLayer, 0, firstLevel); _renderer.TextureCopy.CopyUnscaled(this, destinationView, 0, firstLayer, 0, firstLevel);
if (destinationView._emulatedViewParent != null) if (destinationView._emulatedViewParent != null)
{ {
TextureCopyUnscaled.Copy( _renderer.TextureCopy.CopyUnscaled(
Info, this,
destinationView._emulatedViewParent.Info, destinationView._emulatedViewParent,
Handle,
destinationView._emulatedViewParent.Handle,
0, 0,
destinationView.FirstLayer, destinationView.FirstLayer,
0, 0,
@ -202,6 +208,50 @@ namespace Ryujinx.Graphics.OpenGL.Image
WriteTo(IntPtr.Zero + offset, forceBgra); WriteTo(IntPtr.Zero + offset, forceBgra);
} }
public int WriteToPbo2D(int offset, int layer, int level)
{
return WriteTo2D(IntPtr.Zero + offset, layer, level);
}
private int WriteTo2D(IntPtr data, int layer, int level)
{
TextureTarget target = Target.Convert();
Bind(target, 0);
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
PixelFormat pixelFormat = format.PixelFormat;
PixelType pixelType = format.PixelType;
if (target == TextureTarget.TextureCubeMap || target == TextureTarget.TextureCubeMapArray)
{
target = TextureTarget.TextureCubeMapPositiveX + (layer % 6);
}
int mipSize = Info.GetMipSize2D(level);
// The GL function returns all layers. Must return the offset of the layer we're interested in.
int resultOffset = target switch
{
TextureTarget.TextureCubeMapArray => (layer / 6) * mipSize,
TextureTarget.Texture1DArray => layer * mipSize,
TextureTarget.Texture2DArray => layer * mipSize,
_ => 0
};
if (format.IsCompressed)
{
GL.GetCompressedTexImage(target, level, data);
}
else
{
GL.GetTexImage(target, level, pixelFormat, pixelType, data);
}
return resultOffset;
}
private void WriteTo(IntPtr data, bool forceBgra = false) private void WriteTo(IntPtr data, bool forceBgra = false)
{ {
TextureTarget target = Target.Convert(); TextureTarget target = Target.Convert();
@ -263,6 +313,172 @@ namespace Ryujinx.Graphics.OpenGL.Image
ReadFrom(IntPtr.Zero + offset, size); ReadFrom(IntPtr.Zero + offset, size);
} }
public void ReadFromPbo2D(int offset, int layer, int level, int width, int height)
{
ReadFrom2D(IntPtr.Zero + offset, layer, level, width, height);
}
private void ReadFrom2D(IntPtr data, int layer, int level, int width, int height)
{
TextureTarget target = Target.Convert();
int mipSize = Info.GetMipSize2D(level);
Bind(target, 0);
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
switch (Target)
{
case Target.Texture1D:
if (format.IsCompressed)
{
GL.CompressedTexSubImage1D(
target,
level,
0,
width,
format.PixelFormat,
mipSize,
data);
}
else
{
GL.TexSubImage1D(
target,
level,
0,
width,
format.PixelFormat,
format.PixelType,
data);
}
break;
case Target.Texture1DArray:
if (format.IsCompressed)
{
GL.CompressedTexSubImage2D(
target,
level,
0,
layer,
width,
1,
format.PixelFormat,
mipSize,
data);
}
else
{
GL.TexSubImage2D(
target,
level,
0,
layer,
width,
1,
format.PixelFormat,
format.PixelType,
data);
}
break;
case Target.Texture2D:
if (format.IsCompressed)
{
GL.CompressedTexSubImage2D(
target,
level,
0,
0,
width,
height,
format.PixelFormat,
mipSize,
data);
}
else
{
GL.TexSubImage2D(
target,
level,
0,
0,
width,
height,
format.PixelFormat,
format.PixelType,
data);
}
break;
case Target.Texture2DArray:
case Target.Texture3D:
case Target.CubemapArray:
if (format.IsCompressed)
{
GL.CompressedTexSubImage3D(
target,
level,
0,
0,
layer,
width,
height,
1,
format.PixelFormat,
mipSize,
data);
}
else
{
GL.TexSubImage3D(
target,
level,
0,
0,
layer,
width,
height,
1,
format.PixelFormat,
format.PixelType,
data);
}
break;
case Target.Cubemap:
if (format.IsCompressed)
{
GL.CompressedTexSubImage2D(
TextureTarget.TextureCubeMapPositiveX + layer,
level,
0,
0,
width,
height,
format.PixelFormat,
mipSize,
data);
}
else
{
GL.TexSubImage2D(
TextureTarget.TextureCubeMapPositiveX + layer,
level,
0,
0,
width,
height,
format.PixelFormat,
format.PixelType,
data);
}
break;
}
}
private void ReadFrom(IntPtr data, int size) private void ReadFrom(IntPtr data, int size)
{ {
TextureTarget target = Target.Convert(); TextureTarget target = Target.Convert();

View file

@ -197,7 +197,8 @@ namespace Ryujinx.Graphics.Texture
alignment = GobStride / bytesPerPixel; alignment = GobStride / bytesPerPixel;
} }
(gobBlocksInY, gobBlocksInZ) = GetMipGobBlockSizes(height, depth, blockHeight, gobBlocksInY, gobBlocksInZ); // Height has already been divided by block height, so pass it as 1.
(gobBlocksInY, gobBlocksInZ) = GetMipGobBlockSizes(height, depth, 1, gobBlocksInY, gobBlocksInZ);
int blockOfGobsHeight = gobBlocksInY * GobHeight; int blockOfGobsHeight = gobBlocksInY * GobHeight;
int blockOfGobsDepth = gobBlocksInZ; int blockOfGobsDepth = gobBlocksInZ;