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use compiled bidning for localizations (#5684)

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Emmanuel Hansen 2023-09-18 20:20:59 +00:00 committed by GitHub
parent 9f26fd3600
commit d6bc0de785
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@ -1,6 +1,7 @@
using Avalonia.Data; using Avalonia.Data.Core;
using Avalonia.Markup.Xaml; using Avalonia.Markup.Xaml;
using Avalonia.Markup.Xaml.MarkupExtensions; using Avalonia.Markup.Xaml.MarkupExtensions;
using Avalonia.Markup.Xaml.MarkupExtensions.CompiledBindings;
using System; using System;
namespace Ryujinx.Ava.Common.Locale namespace Ryujinx.Ava.Common.Locale
@ -18,11 +19,20 @@ namespace Ryujinx.Ava.Common.Locale
{ {
LocaleKeys keyToUse = Key; LocaleKeys keyToUse = Key;
ReflectionBindingExtension binding = new($"[{keyToUse}]") var builder = new CompiledBindingPathBuilder();
{
Mode = BindingMode.OneWay, builder.SetRawSource(LocaleManager.Instance)
Source = LocaleManager.Instance, .Property(new ClrPropertyInfo("Item",
}; obj => (LocaleManager.Instance[keyToUse]),
null,
typeof(string)), (weakRef, iPropInfo) =>
{
return PropertyInfoAccessorFactory.CreateInpcPropertyAccessor(weakRef, iPropInfo);
});
var path = builder.Build();
var binding = new CompiledBindingExtension(path);
return binding.ProvideValue(serviceProvider); return binding.ProvideValue(serviceProvider);
} }