From d8d5f2cbe703aa2ef2d1bb9211b3056da94b0168 Mon Sep 17 00:00:00 2001 From: Thomas Guillemard Date: Thu, 13 Jun 2019 22:46:15 +0200 Subject: [PATCH] fs: Fix ContentManager content paths on Unix systems (#699) * fs: Fix ContentManager content paths on Unix systems * revert the line removing change --- Ryujinx.HLE/FileSystem/Content/ContentManager.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/Ryujinx.HLE/FileSystem/Content/ContentManager.cs b/Ryujinx.HLE/FileSystem/Content/ContentManager.cs index 40109f1c..67c3f263 100644 --- a/Ryujinx.HLE/FileSystem/Content/ContentManager.cs +++ b/Ryujinx.HLE/FileSystem/Content/ContentManager.cs @@ -87,8 +87,7 @@ namespace Ryujinx.HLE.FileSystem.Content { Nca nca = new Nca(_device.System.KeySet, ncaFile.AsStorage()); - string switchPath = Path.Combine(contentPathString + ":", - ncaFile.Name.Replace(contentDirectory, string.Empty).TrimStart('\\')); + string switchPath = contentPathString + ":/" + ncaFile.Name.Replace(contentDirectory, string.Empty).TrimStart(Path.DirectorySeparatorChar); // Change path format to switch's switchPath = switchPath.Replace('\\', '/'); @@ -115,8 +114,7 @@ namespace Ryujinx.HLE.FileSystem.Content { Nca nca = new Nca(_device.System.KeySet, ncaFile.AsStorage()); - string switchPath = Path.Combine(contentPathString + ":", - filePath.Replace(contentDirectory, string.Empty).TrimStart('\\')); + string switchPath = contentPathString + ":/" + filePath.Replace(contentDirectory, string.Empty).TrimStart(Path.DirectorySeparatorChar); // Change path format to switch's switchPath = switchPath.Replace('\\', '/');