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Add support for inline software keyboard (#1868)

* Add background mode configuration to SoftwareKeyboardApplet

* Add placeholder text generator for Software Keyboard in background mode

* Add stub for GetIndirectLayerImageMap

* Fix default state of DecidedCancel response

* Add GUI text input to Software Keyboard in background mode

* Fix graphical glitch when Inline Software Keyboard appears

* Improve readability of InlineResponses class

* Improve code styling and fix compiler warnings

* Replace ServiceDisplay log class by ServiceVi

* Replace static readonly by const

* Add proper finalization to the keyboard applet in inline mode

* Rename constants to start with uppercase

* Fix inline keyboard not working with some games

* Improve code readability

* Fix code styling
This commit is contained in:
Caian Benedicto 2021-01-11 15:27:55 -03:00 committed by GitHub
parent b81f19613f
commit e57b140429
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10 changed files with 770 additions and 41 deletions

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@ -0,0 +1,18 @@
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// Possible requests to the keyboard when running in inline mode.
/// </summary>
enum InlineKeyboardRequest : uint
{
Unknown0 = 0x0,
Finalize = 0x4,
SetUserWordInfo = 0x6,
SetCustomizeDic = 0x7,
Calc = 0xA,
SetCustomizedDictionaries = 0xB,
UnsetCustomizedDictionaries = 0xC,
UseChangedStringV2 = 0xD,
UseMovedCursorV2 = 0xE
}
}

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@ -0,0 +1,26 @@
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// Possible responses from the keyboard when running in inline mode.
/// </summary>
enum InlineKeyboardResponse : uint
{
FinishedInitialize = 0x0,
Default = 0x1,
ChangedString = 0x2,
MovedCursor = 0x3,
MovedTab = 0x4,
DecidedEnter = 0x5,
DecidedCancel = 0x6,
ChangedStringUtf8 = 0x7,
MovedCursorUtf8 = 0x8,
DecidedEnterUtf8 = 0x9,
UnsetCustomizeDic = 0xA,
ReleasedUserWordInfo = 0xB,
UnsetCustomizedDictionaries = 0xC,
ChangedStringV2 = 0xD,
MovedCursorV2 = 0xE,
ChangedStringUtf8V2 = 0xF,
MovedCursorUtf8V2 = 0x10
}
}

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@ -0,0 +1,14 @@
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// Possible states for the keyboard when running in inline mode.
/// </summary>
enum InlineKeyboardState : uint
{
Uninitialized = 0x0,
Initializing = 0x1,
Ready = 0x2,
DataAvailable = 0x3,
Completed = 0x4
}
}

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@ -0,0 +1,295 @@
using System.IO;
using System.Text;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
internal class InlineResponses
{
private const uint MaxStrLenUTF8 = 0x7D4;
private const uint MaxStrLenUTF16 = 0x3EC;
private static void BeginResponse(InlineKeyboardState state, InlineKeyboardResponse resCode, BinaryWriter writer)
{
writer.Write((uint)state);
writer.Write((uint)resCode);
}
private static uint WriteString(string text, BinaryWriter writer, uint maxSize, Encoding encoding)
{
// Ensure the text fits in the buffer, but do not straight cut the bytes because
// this may corrupt the encoding. Search for a cut in the source string that fits.
byte[] bytes = null;
for (int maxStr = text.Length; maxStr >= 0; maxStr--)
{
// This loop will probably will run only once.
bytes = encoding.GetBytes(text.Substring(0, maxStr));
if (bytes.Length <= maxSize)
{
break;
}
}
writer.Write(bytes);
writer.Seek((int)maxSize - bytes.Length, SeekOrigin.Current);
writer.Write((uint)text.Length); // String size
return (uint)text.Length; // Return the cursor position at the end of the text
}
private static void WriteStringWithCursor(string text, BinaryWriter writer, uint maxSize, Encoding encoding)
{
uint cursor = WriteString(text, writer, maxSize, encoding);
writer.Write(cursor); // Cursor position
}
public static byte[] FinishedInitialize()
{
uint resSize = 2 * sizeof(uint) + 0x1;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
BeginResponse(InlineKeyboardState.Ready, InlineKeyboardResponse.FinishedInitialize, writer);
writer.Write((byte)1); // Data (ignored by the program)
return stream.ToArray();
}
}
public static byte[] Default()
{
uint resSize = 2 * sizeof(uint);
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.Default, writer);
return stream.ToArray();
}
}
public static byte[] ChangedString(string text)
{
uint resSize = 4 * sizeof(uint) + MaxStrLenUTF16;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.ChangedString, writer);
WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
writer.Write((int)0); // ?
writer.Write((int)0); // ?
return stream.ToArray();
}
}
public static byte[] MovedCursor(string text)
{
uint resSize = 4 * sizeof(uint) + MaxStrLenUTF16;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.MovedCursor, writer);
WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
return stream.ToArray();
}
}
public static byte[] MovedTab(string text)
{
// Should be the same as MovedCursor.
uint resSize = 4 * sizeof(uint) + MaxStrLenUTF16;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.MovedTab, writer);
WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
return stream.ToArray();
}
}
public static byte[] DecidedEnter(string text)
{
uint resSize = 3 * sizeof(uint) + MaxStrLenUTF16;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
BeginResponse(InlineKeyboardState.Completed, InlineKeyboardResponse.DecidedEnter, writer);
WriteString(text, writer, MaxStrLenUTF16, Encoding.Unicode);
return stream.ToArray();
}
}
public static byte[] DecidedCancel()
{
uint resSize = 2 * sizeof(uint);
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
BeginResponse(InlineKeyboardState.Completed, InlineKeyboardResponse.DecidedCancel, writer);
return stream.ToArray();
}
}
public static byte[] ChangedStringUtf8(string text)
{
uint resSize = 6 * sizeof(uint) + MaxStrLenUTF8;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.ChangedStringUtf8, writer);
WriteStringWithCursor(text, writer, MaxStrLenUTF8, Encoding.UTF8);
writer.Write((int)0); // ?
writer.Write((int)0); // ?
return stream.ToArray();
}
}
public static byte[] MovedCursorUtf8(string text)
{
uint resSize = 4 * sizeof(uint) + MaxStrLenUTF8;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.MovedCursorUtf8, writer);
WriteStringWithCursor(text, writer, MaxStrLenUTF8, Encoding.UTF8);
return stream.ToArray();
}
}
public static byte[] DecidedEnterUtf8(string text)
{
uint resSize = 3 * sizeof(uint) + MaxStrLenUTF8;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
BeginResponse(InlineKeyboardState.Completed, InlineKeyboardResponse.DecidedEnterUtf8, writer);
WriteString(text, writer, MaxStrLenUTF8, Encoding.UTF8);
return stream.ToArray();
}
}
public static byte[] UnsetCustomizeDic()
{
uint resSize = 2 * sizeof(uint);
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.UnsetCustomizeDic, writer);
return stream.ToArray();
}
}
public static byte[] ReleasedUserWordInfo()
{
uint resSize = 2 * sizeof(uint);
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.ReleasedUserWordInfo, writer);
return stream.ToArray();
}
}
public static byte[] UnsetCustomizedDictionaries()
{
uint resSize = 2 * sizeof(uint);
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
BeginResponse(InlineKeyboardState.Initializing, InlineKeyboardResponse.UnsetCustomizedDictionaries, writer);
return stream.ToArray();
}
}
public static byte[] ChangedStringV2(string text)
{
uint resSize = 6 * sizeof(uint) + MaxStrLenUTF16 + 0x1;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.ChangedStringV2, writer);
WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
writer.Write((int)0); // ?
writer.Write((int)0); // ?
writer.Write((byte)0); // Flag == 0
return stream.ToArray();
}
}
public static byte[] MovedCursorV2(string text)
{
uint resSize = 4 * sizeof(uint) + MaxStrLenUTF16 + 0x1;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.MovedCursorV2, writer);
WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
writer.Write((byte)0); // Flag == 0
return stream.ToArray();
}
}
public static byte[] ChangedStringUtf8V2(string text)
{
uint resSize = 6 * sizeof(uint) + MaxStrLenUTF8 + 0x1;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.ChangedStringUtf8V2, writer);
WriteStringWithCursor(text, writer, MaxStrLenUTF8, Encoding.UTF8);
writer.Write((int)0); // ?
writer.Write((int)0); // ?
writer.Write((byte)0); // Flag == 0
return stream.ToArray();
}
}
public static byte[] MovedCursorUtf8V2(string text)
{
uint resSize = 4 * sizeof(uint) + MaxStrLenUTF8 + 0x1;
using (MemoryStream stream = new MemoryStream(new byte[resSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
BeginResponse(InlineKeyboardState.DataAvailable, InlineKeyboardResponse.MovedCursorUtf8V2, writer);
WriteStringWithCursor(text, writer, MaxStrLenUTF8, Encoding.UTF8);
writer.Write((byte)0); // Flag == 0
return stream.ToArray();
}
}
}
}

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@ -0,0 +1,61 @@
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
struct SoftwareKeyboardAppear
{
private const int OkTextLength = 8;
// Some games send a Calc without intention of showing the keyboard, a
// common trend observed is that this field will be != 0 in such cases.
public uint ShouldBeHidden;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = OkTextLength + 1)]
public string OkText;
/// <summary>
/// The character displayed in the left button of the numeric keyboard.
/// This is ignored when Mode is not set to NumbersOnly.
/// </summary>
public char LeftOptionalSymbolKey;
/// <summary>
/// The character displayed in the right button of the numeric keyboard.
/// This is ignored when Mode is not set to NumbersOnly.
/// </summary>
public char RightOptionalSymbolKey;
/// <summary>
/// When set, predictive typing is enabled making use of the system dictionary,
/// and any custom user dictionary.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool PredictionEnabled;
public byte Empty;
/// <summary>
/// Specifies prohibited characters that cannot be input into the text entry area.
/// </summary>
public InvalidCharFlags InvalidCharFlag;
public int Padding1;
public int Padding2;
public byte EnableReturnButton;
public byte Padding3;
public byte Padding4;
public byte Padding5;
public uint CalcArgFlags;
public uint Padding6;
public uint Padding7;
public uint Padding8;
public uint Padding9;
public uint Padding10;
public uint Padding11;
}
}

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@ -5,6 +5,8 @@ using System;
using System.IO; using System.IO;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Text; using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.HLE.HOS.Applets namespace Ryujinx.HLE.HOS.Applets
{ {
@ -19,10 +21,19 @@ namespace Ryujinx.HLE.HOS.Applets
private SoftwareKeyboardState _state = SoftwareKeyboardState.Uninitialized; private SoftwareKeyboardState _state = SoftwareKeyboardState.Uninitialized;
private bool _isBackground = false;
private AppletSession _normalSession; private AppletSession _normalSession;
private AppletSession _interactiveSession; private AppletSession _interactiveSession;
private SoftwareKeyboardConfig _keyboardConfig; // Configuration for foreground mode
private SoftwareKeyboardConfig _keyboardFgConfig;
private SoftwareKeyboardCalc _keyboardCalc;
private SoftwareKeyboardDictSet _keyboardDict;
// Configuration for background mode
private SoftwareKeyboardInitialize _keyboardBgInitialize;
private byte[] _transferMemory; private byte[] _transferMemory;
private string _textValue = null; private string _textValue = null;
@ -47,30 +58,46 @@ namespace Ryujinx.HLE.HOS.Applets
var launchParams = _normalSession.Pop(); var launchParams = _normalSession.Pop();
var keyboardConfig = _normalSession.Pop(); var keyboardConfig = _normalSession.Pop();
if (keyboardConfig.Length < Marshal.SizeOf<SoftwareKeyboardConfig>()) // TODO: A better way would be handling the background creation properly
// in LibraryAppleCreator / Acessor instead of guessing by size.
if (keyboardConfig.Length == Marshal.SizeOf<SoftwareKeyboardInitialize>())
{ {
Logger.Error?.Print(LogClass.ServiceAm, $"SoftwareKeyboardConfig size mismatch. Expected {Marshal.SizeOf<SoftwareKeyboardConfig>():x}. Got {keyboardConfig.Length:x}"); _isBackground = true;
_keyboardBgInitialize = ReadStruct<SoftwareKeyboardInitialize>(keyboardConfig);
_state = SoftwareKeyboardState.Uninitialized;
return ResultCode.Success;
} }
else else
{ {
_keyboardConfig = ReadStruct<SoftwareKeyboardConfig>(keyboardConfig); _isBackground = false;
if (keyboardConfig.Length < Marshal.SizeOf<SoftwareKeyboardConfig>())
{
Logger.Error?.Print(LogClass.ServiceAm, $"SoftwareKeyboardConfig size mismatch. Expected {Marshal.SizeOf<SoftwareKeyboardConfig>():x}. Got {keyboardConfig.Length:x}");
}
else
{
_keyboardFgConfig = ReadStruct<SoftwareKeyboardConfig>(keyboardConfig);
}
if (!_normalSession.TryPop(out _transferMemory))
{
Logger.Error?.Print(LogClass.ServiceAm, "SwKbd Transfer Memory is null");
}
if (_keyboardFgConfig.UseUtf8)
{
_encoding = Encoding.UTF8;
}
_state = SoftwareKeyboardState.Ready;
ExecuteForegroundKeyboard();
return ResultCode.Success;
} }
if (!_normalSession.TryPop(out _transferMemory))
{
Logger.Error?.Print(LogClass.ServiceAm, "SwKbd Transfer Memory is null");
}
if (_keyboardConfig.UseUtf8)
{
_encoding = Encoding.UTF8;
}
_state = SoftwareKeyboardState.Ready;
Execute();
return ResultCode.Success;
} }
public ResultCode GetResult() public ResultCode GetResult()
@ -78,39 +105,39 @@ namespace Ryujinx.HLE.HOS.Applets
return ResultCode.Success; return ResultCode.Success;
} }
private void Execute() private void ExecuteForegroundKeyboard()
{ {
string initialText = null; string initialText = null;
// Initial Text is always encoded as a UTF-16 string in the work buffer (passed as transfer memory) // Initial Text is always encoded as a UTF-16 string in the work buffer (passed as transfer memory)
// InitialStringOffset points to the memory offset and InitialStringLength is the number of UTF-16 characters // InitialStringOffset points to the memory offset and InitialStringLength is the number of UTF-16 characters
if (_transferMemory != null && _keyboardConfig.InitialStringLength > 0) if (_transferMemory != null && _keyboardFgConfig.InitialStringLength > 0)
{ {
initialText = Encoding.Unicode.GetString(_transferMemory, _keyboardConfig.InitialStringOffset, 2 * _keyboardConfig.InitialStringLength); initialText = Encoding.Unicode.GetString(_transferMemory, _keyboardFgConfig.InitialStringOffset, 2 * _keyboardFgConfig.InitialStringLength);
} }
// If the max string length is 0, we set it to a large default // If the max string length is 0, we set it to a large default
// length. // length.
if (_keyboardConfig.StringLengthMax == 0) if (_keyboardFgConfig.StringLengthMax == 0)
{ {
_keyboardConfig.StringLengthMax = 100; _keyboardFgConfig.StringLengthMax = 100;
} }
var args = new SoftwareKeyboardUiArgs var args = new SoftwareKeyboardUiArgs
{ {
HeaderText = _keyboardConfig.HeaderText, HeaderText = _keyboardFgConfig.HeaderText,
SubtitleText = _keyboardConfig.SubtitleText, SubtitleText = _keyboardFgConfig.SubtitleText,
GuideText = _keyboardConfig.GuideText, GuideText = _keyboardFgConfig.GuideText,
SubmitText = (!string.IsNullOrWhiteSpace(_keyboardConfig.SubmitText) ? _keyboardConfig.SubmitText : "OK"), SubmitText = (!string.IsNullOrWhiteSpace(_keyboardFgConfig.SubmitText) ? _keyboardFgConfig.SubmitText : "OK"),
StringLengthMin = _keyboardConfig.StringLengthMin, StringLengthMin = _keyboardFgConfig.StringLengthMin,
StringLengthMax = _keyboardConfig.StringLengthMax, StringLengthMax = _keyboardFgConfig.StringLengthMax,
InitialText = initialText InitialText = initialText
}; };
// Call the configured GUI handler to get user's input // Call the configured GUI handler to get user's input
if (_device.UiHandler == null) if (_device.UiHandler == null)
{ {
Logger.Warning?.Print(LogClass.Application, $"GUI Handler is not set. Falling back to default"); Logger.Warning?.Print(LogClass.Application, "GUI Handler is not set. Falling back to default");
_okPressed = true; _okPressed = true;
} }
else else
@ -122,22 +149,22 @@ namespace Ryujinx.HLE.HOS.Applets
// If the game requests a string with a minimum length less // If the game requests a string with a minimum length less
// than our default text, repeat our default text until we meet // than our default text, repeat our default text until we meet
// the minimum length requirement. // the minimum length requirement.
// This should always be done before the text truncation step. // This should always be done before the text truncation step.
while (_textValue.Length < _keyboardConfig.StringLengthMin) while (_textValue.Length < _keyboardFgConfig.StringLengthMin)
{ {
_textValue = String.Join(" ", _textValue, _textValue); _textValue = String.Join(" ", _textValue, _textValue);
} }
// If our default text is longer than the allowed length, // If our default text is longer than the allowed length,
// we truncate it. // we truncate it.
if (_textValue.Length > _keyboardConfig.StringLengthMax) if (_textValue.Length > _keyboardFgConfig.StringLengthMax)
{ {
_textValue = _textValue.Substring(0, (int)_keyboardConfig.StringLengthMax); _textValue = _textValue.Substring(0, (int)_keyboardFgConfig.StringLengthMax);
} }
// Does the application want to validate the text itself? // Does the application want to validate the text itself?
if (_keyboardConfig.CheckText) if (_keyboardFgConfig.CheckText)
{ {
// The application needs to validate the response, so we // The application needs to validate the response, so we
// submit it to the interactive output buffer, and poll it // submit it to the interactive output buffer, and poll it
@ -151,7 +178,7 @@ namespace Ryujinx.HLE.HOS.Applets
{ {
// If the application doesn't need to validate the response, // If the application doesn't need to validate the response,
// we push the data to the non-interactive output buffer // we push the data to the non-interactive output buffer
// and poll it for completion. // and poll it for completion.
_state = SoftwareKeyboardState.Complete; _state = SoftwareKeyboardState.Complete;
_normalSession.Push(BuildResponse(_textValue, false)); _normalSession.Push(BuildResponse(_textValue, false));
@ -162,16 +189,28 @@ namespace Ryujinx.HLE.HOS.Applets
private void OnInteractiveData(object sender, EventArgs e) private void OnInteractiveData(object sender, EventArgs e)
{ {
// Obtain the validation status response, // Obtain the validation status response.
var data = _interactiveSession.Pop(); var data = _interactiveSession.Pop();
if (_isBackground)
{
OnBackgroundInteractiveData(data);
}
else
{
OnForegroundInteractiveData(data);
}
}
private void OnForegroundInteractiveData(byte[] data)
{
if (_state == SoftwareKeyboardState.ValidationPending) if (_state == SoftwareKeyboardState.ValidationPending)
{ {
// TODO(jduncantor): // TODO(jduncantor):
// If application rejects our "attempt", submit another attempt, // If application rejects our "attempt", submit another attempt,
// and put the applet back in PendingValidation state. // and put the applet back in PendingValidation state.
// For now we assume success, so we push the final result // For now we assume success, so we push the final result
// to the standard output buffer and carry on our merry way. // to the standard output buffer and carry on our merry way.
_normalSession.Push(BuildResponse(_textValue, false)); _normalSession.Push(BuildResponse(_textValue, false));
@ -194,6 +233,151 @@ namespace Ryujinx.HLE.HOS.Applets
} }
} }
private void OnBackgroundInteractiveData(byte[] data)
{
// WARNING: Only invoke applet state changes after an explicit finalization
// request from the game, this is because the inline keyboard is expected to
// keep running in the background sending data by itself.
using (MemoryStream stream = new MemoryStream(data))
using (BinaryReader reader = new BinaryReader(stream))
{
var request = (InlineKeyboardRequest)reader.ReadUInt32();
long remaining;
// Always show the keyboard if the state is 'Ready'.
bool showKeyboard = _state == SoftwareKeyboardState.Ready;
switch (request)
{
case InlineKeyboardRequest.Unknown0: // Unknown request sent by some games after calc
_interactiveSession.Push(InlineResponses.Default());
break;
case InlineKeyboardRequest.UseChangedStringV2:
// Not used because we only send the entire string after confirmation.
_interactiveSession.Push(InlineResponses.Default());
break;
case InlineKeyboardRequest.UseMovedCursorV2:
// Not used because we only send the entire string after confirmation.
_interactiveSession.Push(InlineResponses.Default());
break;
case InlineKeyboardRequest.SetCustomizeDic:
remaining = stream.Length - stream.Position;
if (remaining != Marshal.SizeOf<SoftwareKeyboardDictSet>())
{
Logger.Error?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard DictSet of {remaining} bytes!");
}
else
{
var keyboardDictData = reader.ReadBytes((int)remaining);
_keyboardDict = ReadStruct<SoftwareKeyboardDictSet>(keyboardDictData);
}
_interactiveSession.Push(InlineResponses.Default());
break;
case InlineKeyboardRequest.Calc:
// Put the keyboard in a Ready state, this will force showing
_state = SoftwareKeyboardState.Ready;
remaining = stream.Length - stream.Position;
if (remaining != Marshal.SizeOf<SoftwareKeyboardCalc>())
{
Logger.Error?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard Calc of {remaining} bytes!");
}
else
{
var keyboardCalcData = reader.ReadBytes((int)remaining);
_keyboardCalc = ReadStruct<SoftwareKeyboardCalc>(keyboardCalcData);
if (_keyboardCalc.Utf8Mode == 0x1)
{
_encoding = Encoding.UTF8;
}
// Force showing the keyboard regardless of the state, an unwanted
// input dialog may show, but it is better than a soft lock.
if (_keyboardCalc.Appear.ShouldBeHidden == 0)
{
showKeyboard = true;
}
}
// Send an initialization finished signal.
_interactiveSession.Push(InlineResponses.FinishedInitialize());
// Start a task with the GUI handler to get user's input.
new Task(() =>
{
bool submit = true;
string inputText = (!string.IsNullOrWhiteSpace(_keyboardCalc.InputText) ? _keyboardCalc.InputText : DefaultText);
// Call the configured GUI handler to get user's input.
if (!showKeyboard)
{
// Submit the default text to avoid soft locking if the keyboard was ignored by
// accident. It's better to change the name than being locked out of the game.
submit = true;
inputText = DefaultText;
Logger.Debug?.Print(LogClass.Application, "Received a dummy Calc, keyboard will not be shown");
}
else if (_device.UiHandler == null)
{
Logger.Warning?.Print(LogClass.Application, "GUI Handler is not set. Falling back to default");
}
else
{
var args = new SoftwareKeyboardUiArgs
{
HeaderText = "", // The inline keyboard lacks these texts
SubtitleText = "",
GuideText = "",
SubmitText = (!string.IsNullOrWhiteSpace(_keyboardCalc.Appear.OkText) ? _keyboardCalc.Appear.OkText : "OK"),
StringLengthMin = 0,
StringLengthMax = 100,
InitialText = inputText
};
submit = _device.UiHandler.DisplayInputDialog(args, out inputText);
}
if (submit)
{
Logger.Debug?.Print(LogClass.ServiceAm, "Sending keyboard OK...");
if (_encoding == Encoding.UTF8)
{
_interactiveSession.Push(InlineResponses.DecidedEnterUtf8(inputText));
}
else
{
_interactiveSession.Push(InlineResponses.DecidedEnter(inputText));
}
}
else
{
Logger.Debug?.Print(LogClass.ServiceAm, "Sending keyboard Cancel...");
_interactiveSession.Push(InlineResponses.DecidedCancel());
}
// TODO: Why is this necessary? Does the software expect a constant stream of responses?
Thread.Sleep(500);
Logger.Debug?.Print(LogClass.ServiceAm, "Resetting state of the keyboard...");
_interactiveSession.Push(InlineResponses.Default());
}).Start();
break;
case InlineKeyboardRequest.Finalize:
// The game wants to close the keyboard applet and will wait for a state change.
_state = SoftwareKeyboardState.Uninitialized;
AppletStateChanged?.Invoke(this, null);
break;
default:
// We shouldn't be able to get here through standard swkbd execution.
Logger.Error?.Print(LogClass.ServiceAm, $"Invalid Software Keyboard request {request} during state {_state}!");
_interactiveSession.Push(InlineResponses.Default());
break;
}
}
}
private byte[] BuildResponse(string text, bool interactive) private byte[] BuildResponse(string text, bool interactive)
{ {
int bufferSize = interactive ? InteractiveBufferSize : StandardBufferSize; int bufferSize = interactive ? InteractiveBufferSize : StandardBufferSize;
@ -227,7 +411,7 @@ namespace Ryujinx.HLE.HOS.Applets
GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned); GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned);
try try
{ {
return Marshal.PtrToStructure<T>(handle.AddrOfPinnedObject()); return Marshal.PtrToStructure<T>(handle.AddrOfPinnedObject());
} }
finally finally

View file

@ -0,0 +1,84 @@
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// A structure that defines the configuration options of the software keyboard.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack=1, CharSet = CharSet.Unicode)]
struct SoftwareKeyboardCalc
{
private const int InputTextLength = 505;
public uint Unknown;
public ushort Size;
public byte Unknown1;
public byte Unknown2;
public ulong Flags;
public SoftwareKeyboardInitialize Initialize;
public float Volume;
public int CursorPos;
public SoftwareKeyboardAppear Appear;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = InputTextLength + 1)]
public string InputText;
public byte Utf8Mode;
public byte Unknown3;
[MarshalAs(UnmanagedType.I1)]
public bool BackspaceEnabled;
public short Unknown4;
public byte Unknown5;
[MarshalAs(UnmanagedType.I1)]
public byte KeytopAsFloating;
[MarshalAs(UnmanagedType.I1)]
public byte FooterScalable;
[MarshalAs(UnmanagedType.I1)]
public byte AlphaEnabledInInputMode;
[MarshalAs(UnmanagedType.I1)]
public byte InputModeFadeType;
[MarshalAs(UnmanagedType.I1)]
public byte TouchDisabled;
[MarshalAs(UnmanagedType.I1)]
public byte HardwareKeyboardDisabled;
public uint Unknown6;
public uint Unknown7;
public float KeytopScale0;
public float KeytopScale1;
public float KeytopTranslate0;
public float KeytopTranslate1;
public float KeytopBgAlpha;
public float FooterBgAlpha;
public float BalloonScale;
public float Unknown8;
public uint Unknown9;
public uint Unknown10;
public uint Unknown11;
public byte SeGroup;
public byte TriggerFlag;
public byte Trigger;
public byte Padding;
}
}

View file

@ -0,0 +1,11 @@
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
[StructLayout(LayoutKind.Sequential, Pack = 4)]
struct SoftwareKeyboardDictSet
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 28)]
public uint[] Entries;
}
}

View file

@ -0,0 +1,17 @@
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// A structure that indicates the initialization the inline software keyboard.
/// </summary>
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
struct SoftwareKeyboardInitialize
{
public uint Unknown;
public byte LibMode;
public byte FivePlus;
public byte Padding1;
public byte Padding2;
}
}

View file

@ -1,4 +1,5 @@
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Cpu; using Ryujinx.Cpu;
using Ryujinx.HLE.HOS.Ipc; using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Common; using Ryujinx.HLE.HOS.Kernel.Common;
@ -238,6 +239,24 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
return null; return null;
} }
[Command(2450)]
// GetIndirectLayerImageMap(s64 width, s64 height, u64 handle, nn::applet::AppletResourceUserId, pid) -> (s64, s64, buffer<bytes, 0x46>)
public ResultCode GetIndirectLayerImageMap(ServiceCtx context)
{
// The size of the layer buffer should be an aligned multiple of width * height
// because it was created using GetIndirectLayerImageRequiredMemoryInfo as a guide.
long layerBuffPosition = context.Request.ReceiveBuff[0].Position;
long layerBuffSize = context.Request.ReceiveBuff[0].Size;
// Fill the layer with zeros.
context.Memory.Fill((ulong)layerBuffPosition, (ulong)layerBuffSize, 0x00);
Logger.Stub?.PrintStub(LogClass.ServiceVi);
return ResultCode.Success;
}
[Command(2460)] [Command(2460)]
// GetIndirectLayerImageRequiredMemoryInfo(u64 width, u64 height) -> (u64 size, u64 alignment) // GetIndirectLayerImageRequiredMemoryInfo(u64 width, u64 height) -> (u64 size, u64 alignment)
public ResultCode GetIndirectLayerImageRequiredMemoryInfo(ServiceCtx context) public ResultCode GetIndirectLayerImageRequiredMemoryInfo(ServiceCtx context)