mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
Add RGBA16 Unorm (#513)
This commit is contained in:
parent
76e2d48eee
commit
e7fe7d7247
2 changed files with 2 additions and 0 deletions
|
@ -136,6 +136,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||||
case GalImageFormat.RGBA16 | GalImageFormat.Float: return (PixelInternalFormat.Rgba16f, PixelFormat.Rgba, PixelType.HalfFloat);
|
case GalImageFormat.RGBA16 | GalImageFormat.Float: return (PixelInternalFormat.Rgba16f, PixelFormat.Rgba, PixelType.HalfFloat);
|
||||||
case GalImageFormat.RGBA16 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba16i, PixelFormat.RgbaInteger, PixelType.Short);
|
case GalImageFormat.RGBA16 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba16i, PixelFormat.RgbaInteger, PixelType.Short);
|
||||||
case GalImageFormat.RGBA16 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba16ui, PixelFormat.RgbaInteger, PixelType.UnsignedShort);
|
case GalImageFormat.RGBA16 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba16ui, PixelFormat.RgbaInteger, PixelType.UnsignedShort);
|
||||||
|
case GalImageFormat.RGBA16 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba16, PixelFormat.Rgba, PixelType.UnsignedShort);
|
||||||
case GalImageFormat.RG32 | GalImageFormat.Float: return (PixelInternalFormat.Rg32f, PixelFormat.Rg, PixelType.Float);
|
case GalImageFormat.RG32 | GalImageFormat.Float: return (PixelInternalFormat.Rg32f, PixelFormat.Rg, PixelType.Float);
|
||||||
case GalImageFormat.RG32 | GalImageFormat.Sint: return (PixelInternalFormat.Rg32i, PixelFormat.RgInteger, PixelType.Int);
|
case GalImageFormat.RG32 | GalImageFormat.Sint: return (PixelInternalFormat.Rg32i, PixelFormat.RgInteger, PixelType.Int);
|
||||||
case GalImageFormat.RG32 | GalImageFormat.Uint: return (PixelInternalFormat.Rg32ui, PixelFormat.RgInteger, PixelType.UnsignedInt);
|
case GalImageFormat.RG32 | GalImageFormat.Uint: return (PixelInternalFormat.Rg32ui, PixelFormat.RgInteger, PixelType.UnsignedInt);
|
||||||
|
|
|
@ -176,6 +176,7 @@ namespace Ryujinx.Graphics.Texture
|
||||||
case GalSurfaceFormat.RGBA32Float: return GalImageFormat.RGBA32 | Float;
|
case GalSurfaceFormat.RGBA32Float: return GalImageFormat.RGBA32 | Float;
|
||||||
case GalSurfaceFormat.RGBA32Uint: return GalImageFormat.RGBA32 | Uint;
|
case GalSurfaceFormat.RGBA32Uint: return GalImageFormat.RGBA32 | Uint;
|
||||||
case GalSurfaceFormat.RGBA16Float: return GalImageFormat.RGBA16 | Float;
|
case GalSurfaceFormat.RGBA16Float: return GalImageFormat.RGBA16 | Float;
|
||||||
|
case GalSurfaceFormat.RGBA16Unorm: return GalImageFormat.RGBA16 | Unorm;
|
||||||
case GalSurfaceFormat.RG32Float: return GalImageFormat.RG32 | Float;
|
case GalSurfaceFormat.RG32Float: return GalImageFormat.RG32 | Float;
|
||||||
case GalSurfaceFormat.RG32Sint: return GalImageFormat.RG32 | Sint;
|
case GalSurfaceFormat.RG32Sint: return GalImageFormat.RG32 | Sint;
|
||||||
case GalSurfaceFormat.RG32Uint: return GalImageFormat.RG32 | Uint;
|
case GalSurfaceFormat.RG32Uint: return GalImageFormat.RG32 | Uint;
|
||||||
|
|
Loading…
Reference in a new issue