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Headless: Add support for Scaling Filters, Anti-aliasing and Exclusive Fullscreen (#5412)
* Headless: Added support for fullscreen option * Headless: cleanup of fullscreen support * Headless: fullscreen support : implemented proposed changes * Headless: fullscreen support: cleanup * Headless: exclusive fullscreen support: wip * Headless: exclusive fullscreen support: add. windows scale interop * Headless: exclusive fullscreen support: cleanup * Headless: exclusive fullscreen support: cleanup * Headless: fullscreen support: fix for OpenGL scaling * Headless: fullscreen support: cleanup * Headless: fullscreen support: cleanup * Headless: fullscreen support: add. Vulkan fix * Headless: fullscreen support: add. macOS fullscreen fix * Headless: fullscreen support: cleanup * Headless: fullscreen support: cleanup * Headless: fullscreen support: cleanup * Headless: exclusive fullscreen support: add. display selection logic * Headless: exclusive fullscreen support: add. anti-aliasing + scaling-filter logic * Headless: exclusive fullscreen support: upd. options to be case-insensitive * Headless: exclusive fullscreen support: force default values for scaling + anti-aliasing options * Headless: upd. OpenGL --fullscreen window size logic * Headless: upd. fullscreen logic * Headless: cleanup * Headless: refac. DisplayId option naming * Headless: refac. scaling + anti-aliasing option handling * Headless: refac. namespace handling * Headless: upd. imports ordering * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> --------- Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
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5 changed files with 91 additions and 14 deletions
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@ -151,11 +151,15 @@ namespace Ryujinx.Headless.SDL2.OpenGL
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GL.Clear(ClearBufferMask.ColorBufferBit);
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SwapBuffers();
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if (IsFullscreen)
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if (IsExclusiveFullscreen)
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{
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Renderer?.Window.SetSize(ExclusiveFullscreenWidth, ExclusiveFullscreenHeight);
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MouseDriver.SetClientSize(ExclusiveFullscreenWidth, ExclusiveFullscreenHeight);
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}
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else if (IsFullscreen)
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{
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// NOTE: grabbing the main display's dimensions directly as OpenGL doesn't scale along like the VulkanWindow.
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// we might have to amend this if people run this on a non-primary display set to a different resolution.
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if (SDL_GetDisplayBounds(0, out SDL_Rect displayBounds) < 0)
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if (SDL_GetDisplayBounds(DisplayId, out SDL_Rect displayBounds) < 0)
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{
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Logger.Warning?.Print(LogClass.Application, $"Could not retrieve display bounds: {SDL_GetError()}");
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@ -14,9 +14,21 @@ namespace Ryujinx.Headless.SDL2
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[Option("profile", Required = false, HelpText = "Set the user profile to launch the game with.")]
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public string UserProfile { get; set; }
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[Option("fullscreen", Required = false, HelpText = "Launch the game in fullscreen mode.")]
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[Option("display-id", Required = false, Default = 0, HelpText = "Set the display to use - especially helpful for fullscreen mode. [0-n]")]
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public int DisplayId { get; set; }
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[Option("fullscreen", Required = false, Default = false, HelpText = "Launch the game in fullscreen mode.")]
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public bool IsFullscreen { get; set; }
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[Option("exclusive-fullscreen", Required = false, Default = false, HelpText = "Launch the game in exclusive fullscreen mode.")]
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public bool IsExclusiveFullscreen { get; set; }
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[Option("exclusive-fullscreen-width", Required = false, Default = 1920, HelpText = "Set horizontal resolution for exclusive fullscreen mode.")]
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public int ExclusiveFullscreenWidth { get; set; }
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[Option("exclusive-fullscreen-height", Required = false, Default = 1080, HelpText = "Set vertical resolution for exclusive fullscreen mode.")]
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public int ExclusiveFullscreenHeight { get; set; }
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// Input
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[Option("input-profile-1", Required = false, HelpText = "Set the input profile in use for Player 1.")]
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@ -196,6 +208,15 @@ namespace Ryujinx.Headless.SDL2
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[Option("preferred-gpu-vendor", Required = false, Default = "", HelpText = "When using the Vulkan backend, prefer using the GPU from the specified vendor.")]
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public string PreferredGPUVendor { get; set; }
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[Option("anti-aliasing", Required = false, Default = AntiAliasing.None, HelpText = "Set the type of anti aliasing being used. [None|Fxaa|SmaaLow|SmaaMedium|SmaaHigh|SmaaUltra]")]
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public AntiAliasing AntiAliasing { get; set; }
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[Option("scaling-filter", Required = false, Default = ScalingFilter.Bilinear, HelpText = "Set the scaling filter. [Bilinear|Nearest|Fsr]")]
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public ScalingFilter ScalingFilter { get; set; }
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[Option("scaling-filter-level", Required = false, Default = 0, HelpText = "Set the scaling filter intensity (currently only applies to FSR). [0-100]")]
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public int ScalingFilterLevel { get; set; }
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// Hacks
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[Option("expand-ram", Required = false, Default = false, HelpText = "Expands the RAM amount on the emulated system from 4GiB to 6GiB.")]
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@ -596,6 +596,13 @@ namespace Ryujinx.Headless.SDL2
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_window = window;
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_window.IsFullscreen = options.IsFullscreen;
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_window.DisplayId = options.DisplayId;
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_window.IsExclusiveFullscreen = options.IsExclusiveFullscreen;
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_window.ExclusiveFullscreenWidth = options.ExclusiveFullscreenWidth;
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_window.ExclusiveFullscreenHeight = options.ExclusiveFullscreenHeight;
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_window.AntiAliasing = options.AntiAliasing;
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_window.ScalingFilter = options.ScalingFilter;
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_window.ScalingFilterLevel = options.ScalingFilterLevel;
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_emulationContext = InitializeEmulationContext(window, renderer, options);
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@ -28,10 +28,18 @@ namespace Ryujinx.Headless.SDL2.Vulkan
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protected override void InitializeWindowRenderer() { }
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protected override void InitializeRenderer()
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{
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if (IsExclusiveFullscreen)
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{
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Renderer?.Window.SetSize(ExclusiveFullscreenWidth, ExclusiveFullscreenHeight);
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MouseDriver.SetClientSize(ExclusiveFullscreenWidth, ExclusiveFullscreenHeight);
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}
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else
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{
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Renderer?.Window.SetSize(DefaultWidth, DefaultHeight);
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MouseDriver.SetClientSize(DefaultWidth, DefaultHeight);
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}
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}
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private static void BasicInvoke(Action action)
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{
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@ -20,6 +20,8 @@ using System.IO;
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using System.Runtime.InteropServices;
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using System.Threading;
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using static SDL2.SDL;
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using AntiAliasing = Ryujinx.Common.Configuration.AntiAliasing;
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using ScalingFilter = Ryujinx.Common.Configuration.ScalingFilter;
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using Switch = Ryujinx.HLE.Switch;
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namespace Ryujinx.Headless.SDL2
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@ -28,8 +30,9 @@ namespace Ryujinx.Headless.SDL2
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{
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protected const int DefaultWidth = 1280;
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protected const int DefaultHeight = 720;
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private const SDL_WindowFlags DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI | SDL_WindowFlags.SDL_WINDOW_RESIZABLE | SDL_WindowFlags.SDL_WINDOW_INPUT_FOCUS | SDL_WindowFlags.SDL_WINDOW_SHOWN;
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private const int TargetFps = 60;
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private SDL_WindowFlags DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI | SDL_WindowFlags.SDL_WINDOW_RESIZABLE | SDL_WindowFlags.SDL_WINDOW_INPUT_FOCUS | SDL_WindowFlags.SDL_WINDOW_SHOWN;
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private SDL_WindowFlags FullscreenFlag = 0;
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private static readonly ConcurrentQueue<Action> _mainThreadActions = new();
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@ -54,7 +57,14 @@ namespace Ryujinx.Headless.SDL2
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public IHostUiTheme HostUiTheme { get; }
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public int Width { get; private set; }
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public int Height { get; private set; }
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public int DisplayId { get; set; }
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public bool IsFullscreen { get; set; }
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public bool IsExclusiveFullscreen { get; set; }
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public int ExclusiveFullscreenWidth { get; set; }
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public int ExclusiveFullscreenHeight { get; set; }
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public AntiAliasing AntiAliasing { get; set; }
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public ScalingFilter ScalingFilter { get; set; }
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public int ScalingFilterLevel { get; set; }
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protected SDL2MouseDriver MouseDriver;
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private readonly InputManager _inputManager;
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@ -158,9 +168,24 @@ namespace Ryujinx.Headless.SDL2
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string titleIdSection = string.IsNullOrWhiteSpace(activeProcess.ProgramIdText) ? string.Empty : $" ({activeProcess.ProgramIdText.ToUpper()})";
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string titleArchSection = activeProcess.Is64Bit ? " (64-bit)" : " (32-bit)";
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SDL_WindowFlags fullscreenFlag = IsFullscreen ? SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP : 0;
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Width = DefaultWidth;
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Height = DefaultHeight;
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WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, DefaultWidth, DefaultHeight, DefaultFlags | fullscreenFlag | GetWindowFlags());
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if (IsExclusiveFullscreen)
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{
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Width = ExclusiveFullscreenWidth;
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Height = ExclusiveFullscreenHeight;
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DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI;
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FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
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}
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else if (IsFullscreen)
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{
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DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI;
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FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
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}
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WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), Width, Height, DefaultFlags | FullscreenFlag | GetWindowFlags());
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if (WindowHandle == IntPtr.Zero)
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{
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@ -175,9 +200,6 @@ namespace Ryujinx.Headless.SDL2
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_windowId = SDL_GetWindowID(WindowHandle);
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SDL2Driver.Instance.RegisterWindow(_windowId, HandleWindowEvent);
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Width = DefaultWidth;
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Height = DefaultHeight;
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}
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private void HandleWindowEvent(SDL_Event evnt)
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@ -189,8 +211,8 @@ namespace Ryujinx.Headless.SDL2
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case SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED:
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// Unlike on Windows, this event fires on macOS when triggering fullscreen mode.
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// And promptly crashes the process because `Renderer?.window.SetSize` is undefined.
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// As we don't need this to fire in either case we can test for isFullscreen.
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if (!IsFullscreen)
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// As we don't need this to fire in either case we can test for fullscreen.
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if (!IsFullscreen && !IsExclusiveFullscreen)
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{
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Width = evnt.window.data1;
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Height = evnt.window.data2;
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@ -225,6 +247,17 @@ namespace Ryujinx.Headless.SDL2
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return Renderer.GetHardwareInfo().GpuVendor;
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}
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private void SetAntiAliasing()
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{
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Renderer?.Window.SetAntiAliasing((Graphics.GAL.AntiAliasing)AntiAliasing);
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}
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private void SetScalingFilter()
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{
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Renderer?.Window.SetScalingFilter((Graphics.GAL.ScalingFilter)ScalingFilter);
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Renderer?.Window.SetScalingFilterLevel(ScalingFilterLevel);
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}
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public void Render()
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{
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InitializeWindowRenderer();
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@ -233,6 +266,10 @@ namespace Ryujinx.Headless.SDL2
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InitializeRenderer();
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SetAntiAliasing();
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SetScalingFilter();
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_gpuVendorName = GetGpuVendorName();
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Device.Gpu.Renderer.RunLoop(() =>
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