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Fix non-independent blend state not being updated (#2303)

* Fix non-independent blend state not being updated

* Actually, this is not needed
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gdkchan 2021-05-21 20:08:00 -03:00 committed by GitHub
parent 26e5b5acff
commit f0add129e2
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@ -78,6 +78,7 @@ namespace Ryujinx.Graphics.Gpu.State
new TableItem(MethodOffset.RtColorMask, typeof(RtColorMask), Constants.TotalRenderTargets),
new TableItem(MethodOffset.VertexBufferState, typeof(VertexBufferState), Constants.TotalVertexBuffers),
new TableItem(MethodOffset.BlendConstant, typeof(ColorF), 1),
new TableItem(MethodOffset.BlendStateCommon, typeof(BlendStateCommon), 1),
new TableItem(MethodOffset.BlendState, typeof(BlendState), Constants.TotalRenderTargets),
new TableItem(MethodOffset.VertexBufferEndAddress, typeof(GpuVa), Constants.TotalVertexBuffers),
new TableItem(MethodOffset.ShaderState, typeof(ShaderState), Constants.ShaderStages + 1),