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salieri: Fix missing guest GPU accessor missing on hashes (#1759)

This adds the guest GPU accessor to hashes computation.
As this change all the hashes from the cache, I added some migration
logic.

This is required for #1755.
This commit is contained in:
Mary 2020-12-01 22:48:31 +01:00 committed by GitHub
parent 5e6dc37aed
commit f6d88558b1
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 672 additions and 322 deletions

View file

@ -125,26 +125,26 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
/// Get the temp path to the cache data directory. /// Get the temp path to the cache data directory.
/// </summary> /// </summary>
/// <returns>The temp path to the cache data directory</returns> /// <returns>The temp path to the cache data directory</returns>
private string GetCacheTempDataPath() => Path.Combine(_cacheDirectory, "temp"); private string GetCacheTempDataPath() => CacheHelper.GetCacheTempDataPath(_cacheDirectory);
/// <summary> /// <summary>
/// The path to the cache archive file. /// The path to the cache archive file.
/// </summary> /// </summary>
/// <returns>The path to the cache archive file</returns> /// <returns>The path to the cache archive file</returns>
private string GetArchivePath() => Path.Combine(_cacheDirectory, "cache.zip"); private string GetArchivePath() => CacheHelper.GetArchivePath(_cacheDirectory);
/// <summary> /// <summary>
/// The path to the cache manifest file. /// The path to the cache manifest file.
/// </summary> /// </summary>
/// <returns>The path to the cache manifest file</returns> /// <returns>The path to the cache manifest file</returns>
private string GetManifestPath() => Path.Combine(_cacheDirectory, "cache.info"); private string GetManifestPath() => CacheHelper.GetManifestPath(_cacheDirectory);
/// <summary> /// <summary>
/// Create a new temp path to the given cached file via its hash. /// Create a new temp path to the given cached file via its hash.
/// </summary> /// </summary>
/// <param name="key">The hash of the cached data</param> /// <param name="key">The hash of the cached data</param>
/// <returns>New path to the given cached file</returns> /// <returns>New path to the given cached file</returns>
private string GenCacheTempFilePath(Hash128 key) => Path.Combine(GetCacheTempDataPath(), key.ToString()); private string GenCacheTempFilePath(Hash128 key) => CacheHelper.GenCacheTempFilePath(_cacheDirectory, key);
/// <summary> /// <summary>
/// Create a new cache collection. /// Create a new cache collection.
@ -162,7 +162,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
throw new NotImplementedException($"{hashType}"); throw new NotImplementedException($"{hashType}");
} }
_cacheDirectory = GenerateCachePath(baseCacheDirectory, graphicsApi, shaderProvider, cacheName); _cacheDirectory = CacheHelper.GenerateCachePath(baseCacheDirectory, graphicsApi, shaderProvider, cacheName);
_graphicsApi = graphicsApi; _graphicsApi = graphicsApi;
_hashType = hashType; _hashType = hashType;
_version = version; _version = version;
@ -178,13 +178,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
/// </summary> /// </summary>
private void Load() private void Load()
{ {
bool isInvalid = false; bool isValid = false;
if (!Directory.Exists(_cacheDirectory)) if (Directory.Exists(_cacheDirectory))
{
isInvalid = true;
}
else
{ {
string manifestPath = GetManifestPath(); string manifestPath = GetManifestPath();
@ -196,9 +192,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
{ {
Memory<byte> hashTableRaw = rawManifest.Slice(Unsafe.SizeOf<CacheManifestHeader>()); Memory<byte> hashTableRaw = rawManifest.Slice(Unsafe.SizeOf<CacheManifestHeader>());
isInvalid = !manifestHeader.IsValid(_version, _graphicsApi, _hashType, hashTableRaw.Span); isValid = manifestHeader.IsValid(_graphicsApi, _hashType, hashTableRaw.Span) && _version == manifestHeader.Version;
if (!isInvalid) if (isValid)
{ {
ReadOnlySpan<Hash128> hashTable = MemoryMarshal.Cast<byte, Hash128>(hashTableRaw.Span); ReadOnlySpan<Hash128> hashTable = MemoryMarshal.Cast<byte, Hash128>(hashTableRaw.Span);
@ -209,13 +205,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
} }
} }
} }
else
{
isInvalid = true;
}
} }
if (isInvalid) if (!isValid)
{ {
Logger.Warning?.Print(LogClass.Gpu, $"Shader collection \"{_cacheDirectory}\" got invalidated, cache will need to be rebuilt."); Logger.Warning?.Print(LogClass.Gpu, $"Shader collection \"{_cacheDirectory}\" got invalidated, cache will need to be rebuilt.");
@ -324,22 +316,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
// Update the content of the zip. // Update the content of the zip.
lock (_hashTable) lock (_hashTable)
{ {
foreach (Hash128 hash in _hashTable) CacheHelper.EnsureArchiveUpToDate(_cacheDirectory, _cacheArchive, _hashTable);
{
string cacheTempFilePath = GenCacheTempFilePath(hash);
if (File.Exists(cacheTempFilePath))
{
string cacheHash = $"{hash}";
ZipArchiveEntry entry = _cacheArchive.GetEntry(cacheHash);
entry?.Delete();
_cacheArchive.CreateEntryFromFile(cacheTempFilePath, cacheHash);
File.Delete(cacheTempFilePath);
}
}
// Close the instance to force a flush. // Close the instance to force a flush.
_cacheArchive.Dispose(); _cacheArchive.Dispose();
@ -362,56 +339,16 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
/// </summary> /// </summary>
private void SaveManifest() private void SaveManifest()
{ {
CacheManifestHeader manifestHeader = new CacheManifestHeader(_version, _graphicsApi, _hashType);
byte[] data; byte[] data;
lock (_hashTable) lock (_hashTable)
{ {
data = new byte[Unsafe.SizeOf<CacheManifestHeader>() + _hashTable.Count * Unsafe.SizeOf<Hash128>()]; data = CacheHelper.ComputeManifest(_version, _graphicsApi, _hashType, _hashTable);
// CacheManifestHeader has the same size as a Hash128.
Span<Hash128> dataSpan = MemoryMarshal.Cast<byte, Hash128>(data.AsSpan()).Slice(1);
int i = 0;
foreach (Hash128 hash in _hashTable)
{
dataSpan[i++] = hash;
} }
}
manifestHeader.UpdateChecksum(data.AsSpan().Slice(Unsafe.SizeOf<CacheManifestHeader>()));
MemoryMarshal.Write(data, ref manifestHeader);
File.WriteAllBytes(GetManifestPath(), data); File.WriteAllBytes(GetManifestPath(), data);
} }
/// <summary>
/// Generate the path to the cache directory.
/// </summary>
/// <param name="baseCacheDirectory">The base of the cache directory</param>
/// <param name="graphicsApi">The graphics api in use</param>
/// <param name="shaderProvider">The name of the shader provider in use</param>
/// <param name="cacheName">The name of the cache</param>
/// <returns>The path to the cache directory</returns>
private static string GenerateCachePath(string baseCacheDirectory, CacheGraphicsApi graphicsApi, string shaderProvider, string cacheName)
{
string graphicsApiName = graphicsApi switch
{
CacheGraphicsApi.OpenGL => "opengl",
CacheGraphicsApi.OpenGLES => "opengles",
CacheGraphicsApi.Vulkan => "vulkan",
CacheGraphicsApi.DirectX => "directx",
CacheGraphicsApi.Metal => "metal",
CacheGraphicsApi.Guest => "guest",
_ => throw new NotImplementedException(graphicsApi.ToString()),
};
return Path.Combine(baseCacheDirectory, graphicsApiName, shaderProvider, cacheName);
}
/// <summary> /// <summary>
/// Get a cached file with the given hash. /// Get a cached file with the given hash.
/// </summary> /// </summary>
@ -438,27 +375,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
if (found) if (found)
{ {
ZipArchiveEntry archiveEntry = _cacheArchive.GetEntry($"{keyHash}"); return CacheHelper.ReadFromArchive(_cacheArchive, keyHash);
if (archiveEntry != null)
{
try
{
byte[] result = new byte[archiveEntry.Length];
using (Stream archiveStream = archiveEntry.Open())
{
archiveStream.Read(result);
return result;
}
}
catch (Exception e)
{
Logger.Error?.Print(LogClass.Gpu, $"Cannot load cache file {keyHash} from archive");
Logger.Error?.Print(LogClass.Gpu, e.ToString());
}
}
} }
return null; return null;
@ -480,17 +397,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
if (found) if (found)
{ {
string cacheTempFilePath = GenCacheTempFilePath(keyHash); return CacheHelper.ReadFromFile(GetCacheTempDataPath(), keyHash);
try
{
return File.ReadAllBytes(GenCacheTempFilePath(keyHash));
}
catch (Exception e)
{
Logger.Error?.Print(LogClass.Gpu, $"Cannot load cache file at {cacheTempFilePath}");
Logger.Error?.Print(LogClass.Gpu, e.ToString());
}
} }
return null; return null;

View file

@ -0,0 +1,482 @@
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Shader.Cache
{
/// <summary>
/// Helper to manipulate the disk shader cache.
/// </summary>
static class CacheHelper
{
/// <summary>
/// Try to read the manifest header from a given file path.
/// </summary>
/// <param name="manifestPath">The path to the manifest file</param>
/// <param name="header">The manifest header read</param>
/// <returns>Return true if the manifest header was read</returns>
public static bool TryReadManifestHeader(string manifestPath, out CacheManifestHeader header)
{
header = default;
if (File.Exists(manifestPath))
{
Memory<byte> rawManifest = File.ReadAllBytes(manifestPath);
if (MemoryMarshal.TryRead(rawManifest.Span, out header))
{
return true;
}
}
return false;
}
/// <summary>
/// Try to read the manifest from a given file path.
/// </summary>
/// <param name="manifestPath">The path to the manifest file</param>
/// <param name="graphicsApi">The graphics api used by the cache</param>
/// <param name="hashType">The hash type of the cache</param>
/// <param name="header">The manifest header read</param>
/// <param name="entries">The entries read from the cache manifest</param>
/// <returns>Return true if the manifest was read</returns>
public static bool TryReadManifestFile(string manifestPath, CacheGraphicsApi graphicsApi, CacheHashType hashType, out CacheManifestHeader header, out HashSet<Hash128> entries)
{
header = default;
entries = new HashSet<Hash128>();
if (File.Exists(manifestPath))
{
Memory<byte> rawManifest = File.ReadAllBytes(manifestPath);
if (MemoryMarshal.TryRead(rawManifest.Span, out header))
{
Memory<byte> hashTableRaw = rawManifest.Slice(Unsafe.SizeOf<CacheManifestHeader>());
bool isValid = header.IsValid(graphicsApi, hashType, hashTableRaw.Span);
if (isValid)
{
ReadOnlySpan<Hash128> hashTable = MemoryMarshal.Cast<byte, Hash128>(hashTableRaw.Span);
foreach (Hash128 hash in hashTable)
{
entries.Add(hash);
}
}
return isValid;
}
}
return false;
}
/// <summary>
/// Compute a cache manifest from runtime data.
/// </summary>
/// <param name="version">The version of the cache</param>
/// <param name="graphicsApi">The graphics api used by the cache</param>
/// <param name="hashType">The hash type of the cache</param>
/// <param name="entries">The entries in the cache</param>
/// <returns>The cache manifest from runtime data</returns>
public static byte[] ComputeManifest(ulong version, CacheGraphicsApi graphicsApi, CacheHashType hashType, HashSet<Hash128> entries)
{
if (hashType != CacheHashType.XxHash128)
{
throw new NotImplementedException($"{hashType}");
}
CacheManifestHeader manifestHeader = new CacheManifestHeader(version, graphicsApi, hashType);
byte[] data = new byte[Unsafe.SizeOf<CacheManifestHeader>() + entries.Count * Unsafe.SizeOf<Hash128>()];
// CacheManifestHeader has the same size as a Hash128.
Span<Hash128> dataSpan = MemoryMarshal.Cast<byte, Hash128>(data.AsSpan()).Slice(1);
int i = 0;
foreach (Hash128 hash in entries)
{
dataSpan[i++] = hash;
}
manifestHeader.UpdateChecksum(data.AsSpan().Slice(Unsafe.SizeOf<CacheManifestHeader>()));
MemoryMarshal.Write(data, ref manifestHeader);
return data;
}
/// <summary>
/// Get the base directory of the shader cache for a given title id.
/// </summary>
/// <param name="titleId">The title id of the target application</param>
/// <returns>The base directory of the shader cache for a given title id</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static string GetBaseCacheDirectory(string titleId) => Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "shader");
/// <summary>
/// Get the temp path to the cache data directory.
/// </summary>
/// <param name="cacheDirectory">The cache directory</param>
/// <returns>The temp path to the cache data directory</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static string GetCacheTempDataPath(string cacheDirectory) => Path.Combine(cacheDirectory, "temp");
/// <summary>
/// The path to the cache archive file.
/// </summary>
/// <param name="cacheDirectory">The cache directory</param>
/// <returns>The path to the cache archive file</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static string GetArchivePath(string cacheDirectory) => Path.Combine(cacheDirectory, "cache.zip");
/// <summary>
/// The path to the cache manifest file.
/// </summary>
/// <param name="cacheDirectory">The cache directory</param>
/// <returns>The path to the cache manifest file</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static string GetManifestPath(string cacheDirectory) => Path.Combine(cacheDirectory, "cache.info");
/// <summary>
/// Create a new temp path to the given cached file via its hash.
/// </summary>
/// <param name="cacheDirectory">The cache directory</param>
/// <param name="key">The hash of the cached data</param>
/// <returns>New path to the given cached file</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static string GenCacheTempFilePath(string cacheDirectory, Hash128 key) => Path.Combine(GetCacheTempDataPath(cacheDirectory), key.ToString());
/// <summary>
/// Generate the path to the cache directory.
/// </summary>
/// <param name="baseCacheDirectory">The base of the cache directory</param>
/// <param name="graphicsApi">The graphics api in use</param>
/// <param name="shaderProvider">The name of the shader provider in use</param>
/// <param name="cacheName">The name of the cache</param>
/// <returns>The path to the cache directory</returns>
public static string GenerateCachePath(string baseCacheDirectory, CacheGraphicsApi graphicsApi, string shaderProvider, string cacheName)
{
string graphicsApiName = graphicsApi switch
{
CacheGraphicsApi.OpenGL => "opengl",
CacheGraphicsApi.OpenGLES => "opengles",
CacheGraphicsApi.Vulkan => "vulkan",
CacheGraphicsApi.DirectX => "directx",
CacheGraphicsApi.Metal => "metal",
CacheGraphicsApi.Guest => "guest",
_ => throw new NotImplementedException(graphicsApi.ToString()),
};
return Path.Combine(baseCacheDirectory, graphicsApiName, shaderProvider, cacheName);
}
/// <summary>
/// Read a cached file with the given hash that is present in the archive.
/// </summary>
/// <param name="archive">The archive in use</param>
/// <param name="entry">The given hash</param>
/// <returns>The cached file if present or null</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static byte[] ReadFromArchive(ZipArchive archive, Hash128 entry)
{
if (archive != null)
{
ZipArchiveEntry archiveEntry = archive.GetEntry($"{entry}");
if (archiveEntry != null)
{
try
{
byte[] result = new byte[archiveEntry.Length];
using (Stream archiveStream = archiveEntry.Open())
{
archiveStream.Read(result);
return result;
}
}
catch (Exception e)
{
Logger.Error?.Print(LogClass.Gpu, $"Cannot load cache file {entry} from archive");
Logger.Error?.Print(LogClass.Gpu, e.ToString());
}
}
}
return null;
}
/// <summary>
/// Read a cached file with the given hash that is not present in the archive.
/// </summary>
/// <param name="cacheDirectory">The cache directory</param>
/// <param name="entry">The given hash</param>
/// <returns>The cached file if present or null</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static byte[] ReadFromFile(string cacheDirectory, Hash128 entry)
{
string cacheTempFilePath = GenCacheTempFilePath(cacheDirectory, entry);
try
{
return File.ReadAllBytes(cacheTempFilePath);
}
catch (Exception e)
{
Logger.Error?.Print(LogClass.Gpu, $"Cannot load cache file at {cacheTempFilePath}");
Logger.Error?.Print(LogClass.Gpu, e.ToString());
}
return null;
}
/// <summary>
/// Compute the guest program code for usage while dumping to disk or hash.
/// </summary>
/// <param name="cachedShaderEntries">The guest shader entries to use</param>
/// <param name="tfd">The transform feedback descriptors</param>
/// <param name="forHashCompute">Used to determine if the guest program code is generated for hashing</param>
/// <returns>The guest program code for usage while dumping to disk or hash</returns>
private static byte[] ComputeGuestProgramCode(ReadOnlySpan<GuestShaderCacheEntry> cachedShaderEntries, TransformFeedbackDescriptor[] tfd, bool forHashCompute = false)
{
using (MemoryStream stream = new MemoryStream())
{
BinaryWriter writer = new BinaryWriter(stream);
foreach (GuestShaderCacheEntry cachedShaderEntry in cachedShaderEntries)
{
if (cachedShaderEntry != null)
{
// Code (and Code A if present)
stream.Write(cachedShaderEntry.Code);
if (forHashCompute)
{
// Guest GPU accessor header (only write this for hashes, already present in the header for dumps)
writer.WriteStruct(cachedShaderEntry.Header.GpuAccessorHeader);
}
// Texture descriptors
foreach (GuestTextureDescriptor textureDescriptor in cachedShaderEntry.TextureDescriptors.Values)
{
writer.WriteStruct(textureDescriptor);
}
}
}
// Transformation feedback
if (tfd != null)
{
foreach (TransformFeedbackDescriptor transform in tfd)
{
writer.WriteStruct(new GuestShaderCacheTransformFeedbackHeader(transform.BufferIndex, transform.Stride, transform.VaryingLocations.Length));
writer.Write(transform.VaryingLocations);
}
}
return stream.ToArray();
}
}
/// <summary>
/// Compute a guest hash from shader entries.
/// </summary>
/// <param name="cachedShaderEntries">The guest shader entries to use</param>
/// <param name="tfd">The optional transform feedback descriptors</param>
/// <returns>A guest hash from shader entries</returns>
public static Hash128 ComputeGuestHashFromCache(ReadOnlySpan<GuestShaderCacheEntry> cachedShaderEntries, TransformFeedbackDescriptor[] tfd = null)
{
return XXHash128.ComputeHash(ComputeGuestProgramCode(cachedShaderEntries, tfd, true));
}
/// <summary>
/// Read transform feedback descriptors from guest.
/// </summary>
/// <param name="data">The raw guest transform feedback descriptors</param>
/// <param name="header">The guest shader program header</param>
/// <returns>The transform feedback descriptors read from guest</returns>
public static TransformFeedbackDescriptor[] ReadTransformationFeedbackInformations(ref ReadOnlySpan<byte> data, GuestShaderCacheHeader header)
{
if (header.TransformFeedbackCount != 0)
{
TransformFeedbackDescriptor[] result = new TransformFeedbackDescriptor[header.TransformFeedbackCount];
for (int i = 0; i < result.Length; i++)
{
GuestShaderCacheTransformFeedbackHeader feedbackHeader = MemoryMarshal.Read<GuestShaderCacheTransformFeedbackHeader>(data);
result[i] = new TransformFeedbackDescriptor(feedbackHeader.BufferIndex, feedbackHeader.Stride, data.Slice(Unsafe.SizeOf<GuestShaderCacheTransformFeedbackHeader>(), feedbackHeader.VaryingLocationsLength).ToArray());
data = data.Slice(Unsafe.SizeOf<GuestShaderCacheTransformFeedbackHeader>() + feedbackHeader.VaryingLocationsLength);
}
return result;
}
return null;
}
/// <summary>
/// Create a new instance of <see cref="GuestGpuAccessorHeader"/> from an gpu accessor.
/// </summary>
/// <param name="gpuAccessor">The gpu accessor</param>
/// <returns>A new instance of <see cref="GuestGpuAccessorHeader"/></returns>
public static GuestGpuAccessorHeader CreateGuestGpuAccessorCache(IGpuAccessor gpuAccessor)
{
return new GuestGpuAccessorHeader
{
ComputeLocalSizeX = gpuAccessor.QueryComputeLocalSizeX(),
ComputeLocalSizeY = gpuAccessor.QueryComputeLocalSizeY(),
ComputeLocalSizeZ = gpuAccessor.QueryComputeLocalSizeZ(),
ComputeLocalMemorySize = gpuAccessor.QueryComputeLocalMemorySize(),
ComputeSharedMemorySize = gpuAccessor.QueryComputeSharedMemorySize(),
PrimitiveTopology = gpuAccessor.QueryPrimitiveTopology(),
};
}
/// <summary>
/// Create guest shader cache entries from the runtime contexts.
/// </summary>
/// <param name="memoryManager">The GPU memory manager in use</param>
/// <param name="shaderContexts">The runtime contexts</param>
/// <returns>Guest shader cahe entries from the runtime contexts</returns>
public static GuestShaderCacheEntry[] CreateShaderCacheEntries(MemoryManager memoryManager, ReadOnlySpan<TranslatorContext> shaderContexts)
{
GuestShaderCacheEntry[] entries = new GuestShaderCacheEntry[shaderContexts.Length];
for (int i = 0; i < shaderContexts.Length; i++)
{
TranslatorContext context = shaderContexts[i];
if (context == null)
{
continue;
}
int sizeA = context.AddressA == 0 ? 0 : context.SizeA;
byte[] code = new byte[context.Size + sizeA];
memoryManager.GetSpan(context.Address, context.Size).CopyTo(code);
if (context.AddressA != 0)
{
memoryManager.GetSpan(context.AddressA, context.SizeA).CopyTo(code.AsSpan().Slice(context.Size, context.SizeA));
}
GuestGpuAccessorHeader gpuAccessorHeader = CreateGuestGpuAccessorCache(context.GpuAccessor);
if (context.GpuAccessor is GpuAccessor)
{
gpuAccessorHeader.TextureDescriptorCount = context.TextureHandlesForCache.Count;
}
GuestShaderCacheEntryHeader header = new GuestShaderCacheEntryHeader(context.Stage, context.Size, sizeA, gpuAccessorHeader);
GuestShaderCacheEntry entry = new GuestShaderCacheEntry(header, code);
if (context.GpuAccessor is GpuAccessor gpuAccessor)
{
foreach (int textureHandle in context.TextureHandlesForCache)
{
GuestTextureDescriptor textureDescriptor = ((Image.TextureDescriptor)gpuAccessor.GetTextureDescriptor(textureHandle)).ToCache();
textureDescriptor.Handle = (uint)textureHandle;
entry.TextureDescriptors.Add(textureHandle, textureDescriptor);
}
}
entries[i] = entry;
}
return entries;
}
/// <summary>
/// Create a guest shader program.
/// </summary>
/// <param name="shaderCacheEntries">The entries composing the guest program dump</param>
/// <param name="tfd">The transform feedback descriptors in use</param>
/// <returns>The resulting guest shader program</returns>
public static byte[] CreateGuestProgramDump(GuestShaderCacheEntry[] shaderCacheEntries, TransformFeedbackDescriptor[] tfd = null)
{
using (MemoryStream resultStream = new MemoryStream())
{
BinaryWriter resultStreamWriter = new BinaryWriter(resultStream);
byte transformFeedbackCount = 0;
if (tfd != null)
{
transformFeedbackCount = (byte)tfd.Length;
}
// Header
resultStreamWriter.WriteStruct(new GuestShaderCacheHeader((byte)shaderCacheEntries.Length, transformFeedbackCount));
// Write all entries header
foreach (GuestShaderCacheEntry entry in shaderCacheEntries)
{
if (entry == null)
{
resultStreamWriter.WriteStruct(new GuestShaderCacheEntryHeader());
}
else
{
resultStreamWriter.WriteStruct(entry.Header);
}
}
// Finally, write all program code and all transform feedback information.
resultStreamWriter.Write(ComputeGuestProgramCode(shaderCacheEntries, tfd));
return resultStream.ToArray();
}
}
/// <summary>
/// Save temporary files not in archive.
/// </summary>
/// <param name="baseCacheDirectory">The base of the cache directory</param>
/// <param name="archive">The archive to use</param>
/// <param name="entries">The entries in the cache</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void EnsureArchiveUpToDate(string baseCacheDirectory, ZipArchive archive, HashSet<Hash128> entries)
{
foreach (Hash128 hash in entries)
{
string cacheTempFilePath = GenCacheTempFilePath(baseCacheDirectory, hash);
if (File.Exists(cacheTempFilePath))
{
string cacheHash = $"{hash}";
ZipArchiveEntry entry = archive.GetEntry(cacheHash);
entry?.Delete();
archive.CreateEntryFromFile(cacheTempFilePath, cacheHash);
File.Delete(cacheTempFilePath);
}
}
}
}
}

View file

@ -29,7 +29,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
/// <summary> /// <summary>
/// Version of the guest cache shader (to increment when guest cache structure change). /// Version of the guest cache shader (to increment when guest cache structure change).
/// </summary> /// </summary>
private const ulong GuestCacheVersion = 1717; private const ulong GuestCacheVersion = 1759;
/// <summary> /// <summary>
/// Create a new cache manager instance /// Create a new cache manager instance
@ -45,7 +45,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
_hashType = hashType; _hashType = hashType;
_shaderProvider = shaderProvider; _shaderProvider = shaderProvider;
string baseCacheDirectory = Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "shader"); string baseCacheDirectory = CacheHelper.GetBaseCacheDirectory(titleId);
CacheMigration.Run(baseCacheDirectory, graphicsApi, hashType, shaderProvider);
_guestProgramCache = new CacheCollection(baseCacheDirectory, _hashType, CacheGraphicsApi.Guest, "", "program", GuestCacheVersion); _guestProgramCache = new CacheCollection(baseCacheDirectory, _hashType, CacheGraphicsApi.Guest, "", "program", GuestCacheVersion);
_hostProgramCache = new CacheCollection(baseCacheDirectory, _hashType, _graphicsApi, _shaderProvider, "host", shaderCodeGenVersion); _hostProgramCache = new CacheCollection(baseCacheDirectory, _hashType, _graphicsApi, _shaderProvider, "host", shaderCodeGenVersion);
@ -80,16 +82,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
_hostProgramCache.Synchronize(); _hostProgramCache.Synchronize();
} }
/// <summary>
/// Computes the hash of some data using the current cache hashing algorithm.
/// </summary>
/// <param name="data">Some data to generate a hash for.</param>
/// <returns>The hash of some data using the current hashing algorithm of the cache</returns>
public Hash128 ComputeHash(ReadOnlySpan<byte> data)
{
return XXHash128.ComputeHash(data);
}
/// <summary> /// <summary>
/// Save a shader program not present in the program cache. /// Save a shader program not present in the program cache.
/// </summary> /// </summary>

View file

@ -0,0 +1,158 @@
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
namespace Ryujinx.Graphics.Gpu.Shader.Cache
{
/// <summary>
/// Class handling shader cache migrations.
/// </summary>
static class CacheMigration
{
/// <summary>
/// Check if the given cache version need to recompute its hash.
/// </summary>
/// <param name="version">The version in use</param>
/// <param name="newVersion">The new version after migration</param>
/// <returns>True if a hash recompute is needed</returns>
public static bool NeedHashRecompute(ulong version, out ulong newVersion)
{
const ulong TargetBrokenVersion = 1717;
const ulong TargetFixedVersion = 1759;
newVersion = TargetFixedVersion;
if (version == TargetBrokenVersion)
{
return true;
}
return false;
}
/// <summary>
/// Move a file with the name of a given hash to another in the cache archive.
/// </summary>
/// <param name="archive">The archive in use</param>
/// <param name="oldKey">The old key</param>
/// <param name="newKey">The new key</param>
private static void MoveEntry(ZipArchive archive, Hash128 oldKey, Hash128 newKey)
{
ZipArchiveEntry oldGuestEntry = archive.GetEntry($"{oldKey}");
if (oldGuestEntry != null)
{
ZipArchiveEntry newGuestEntry = archive.CreateEntry($"{newKey}");
using (Stream oldStream = oldGuestEntry.Open())
using (Stream newStream = newGuestEntry.Open())
{
oldStream.CopyTo(newStream);
}
oldGuestEntry.Delete();
}
}
/// <summary>
/// Recompute all the hashes of a given cache.
/// </summary>
/// <param name="guestBaseCacheDirectory">The guest cache directory path</param>
/// <param name="hostBaseCacheDirectory">The host cache directory path</param>
/// <param name="graphicsApi">The graphics api in use</param>
/// <param name="hashType">The hash type in use</param>
/// <param name="newVersion">The version to write in the host and guest manifest after migration</param>
private static void RecomputeHashes(string guestBaseCacheDirectory, string hostBaseCacheDirectory, CacheGraphicsApi graphicsApi, CacheHashType hashType, ulong newVersion)
{
string guestManifestPath = CacheHelper.GetManifestPath(guestBaseCacheDirectory);
string hostManifestPath = CacheHelper.GetManifestPath(hostBaseCacheDirectory);
if (CacheHelper.TryReadManifestFile(guestManifestPath, CacheGraphicsApi.Guest, hashType, out _, out HashSet<Hash128> guestEntries))
{
CacheHelper.TryReadManifestFile(hostManifestPath, graphicsApi, hashType, out _, out HashSet<Hash128> hostEntries);
Logger.Info?.Print(LogClass.Gpu, "Shader cache hashes need to be recomputed, performing migration...");
string guestArchivePath = CacheHelper.GetArchivePath(guestBaseCacheDirectory);
string hostArchivePath = CacheHelper.GetArchivePath(hostBaseCacheDirectory);
ZipArchive guestArchive = ZipFile.Open(guestArchivePath, ZipArchiveMode.Update);
ZipArchive hostArchive = ZipFile.Open(hostArchivePath, ZipArchiveMode.Update);
CacheHelper.EnsureArchiveUpToDate(guestBaseCacheDirectory, guestArchive, guestEntries);
CacheHelper.EnsureArchiveUpToDate(hostBaseCacheDirectory, hostArchive, hostEntries);
int programIndex = 0;
HashSet<Hash128> newEntries = new HashSet<Hash128>();
foreach (Hash128 oldHash in guestEntries)
{
byte[] guestProgram = CacheHelper.ReadFromArchive(guestArchive, oldHash);
Logger.Info?.Print(LogClass.Gpu, $"Migrating shader {oldHash} ({programIndex + 1} / {guestEntries.Count})");
if (guestProgram != null)
{
ReadOnlySpan<byte> guestProgramReadOnlySpan = guestProgram;
ReadOnlySpan<GuestShaderCacheEntry> cachedShaderEntries = GuestShaderCacheEntry.Parse(ref guestProgramReadOnlySpan, out GuestShaderCacheHeader fileHeader);
TransformFeedbackDescriptor[] tfd = CacheHelper.ReadTransformationFeedbackInformations(ref guestProgramReadOnlySpan, fileHeader);
Hash128 newHash = CacheHelper.ComputeGuestHashFromCache(cachedShaderEntries, tfd);
if (newHash != oldHash)
{
MoveEntry(guestArchive, oldHash, newHash);
MoveEntry(hostArchive, oldHash, newHash);
}
else
{
Logger.Warning?.Print(LogClass.Gpu, $"Same hashes for shader {oldHash}");
}
newEntries.Add(newHash);
}
programIndex++;
}
byte[] newGuestManifestContent = CacheHelper.ComputeManifest(newVersion, CacheGraphicsApi.Guest, hashType, newEntries);
byte[] newHostManifestContent = CacheHelper.ComputeManifest(newVersion, graphicsApi, hashType, newEntries);
File.WriteAllBytes(guestManifestPath, newGuestManifestContent);
File.WriteAllBytes(hostManifestPath, newHostManifestContent);
guestArchive.Dispose();
hostArchive.Dispose();
}
}
/// <summary>
/// Check and run cache migration if needed.
/// </summary>
/// <param name="baseCacheDirectory">The base path of the cache</param>
/// <param name="graphicsApi">The graphics api in use</param>
/// <param name="hashType">The hash type in use</param>
/// <param name="shaderProvider">The shader provider name of the cache</param>
public static void Run(string baseCacheDirectory, CacheGraphicsApi graphicsApi, CacheHashType hashType, string shaderProvider)
{
string guestBaseCacheDirectory = CacheHelper.GenerateCachePath(baseCacheDirectory, CacheGraphicsApi.Guest, "", "program");
string hostBaseCacheDirectory = CacheHelper.GenerateCachePath(baseCacheDirectory, graphicsApi, shaderProvider, "host");
if (CacheHelper.TryReadManifestHeader(CacheHelper.GetManifestPath(guestBaseCacheDirectory), out CacheManifestHeader header))
{
if (NeedHashRecompute(header.Version, out ulong newVersion))
{
RecomputeHashes(guestBaseCacheDirectory, hostBaseCacheDirectory, graphicsApi, hashType, newVersion);
}
}
}
}
}

View file

@ -84,14 +84,14 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
/// <summary> /// <summary>
/// Check the validity of the header. /// Check the validity of the header.
/// </summary> /// </summary>
/// <param name="version">The target version in use</param>
/// <param name="graphicsApi">The target graphics api in use</param> /// <param name="graphicsApi">The target graphics api in use</param>
/// <param name="hashType">The target hash type in use</param> /// <param name="hashType">The target hash type in use</param>
/// <param name="data">The data after this header</param> /// <param name="data">The data after this header</param>
/// <returns>True if the header is valid</returns> /// <returns>True if the header is valid</returns>
public bool IsValid(ulong version, CacheGraphicsApi graphicsApi, CacheHashType hashType, ReadOnlySpan<byte> data) /// <remarks>This doesn't check that versions match</remarks>
public bool IsValid(CacheGraphicsApi graphicsApi, CacheHashType hashType, ReadOnlySpan<byte> data)
{ {
return Version == version && GraphicsApi == graphicsApi && HashType == hashType && TableChecksum == CalculateCrc16(data); return GraphicsApi == graphicsApi && HashType == hashType && TableChecksum == CalculateCrc16(data);
} }
} }
} }

View file

@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
/// </summary> /// </summary>
/// <param name="header">The header of the cached shader entry</param> /// <param name="header">The header of the cached shader entry</param>
/// <param name="code">The code of this shader</param> /// <param name="code">The code of this shader</param>
private GuestShaderCacheEntry(GuestShaderCacheEntryHeader header, byte[] code) public GuestShaderCacheEntry(GuestShaderCacheEntryHeader header, byte[] code)
{ {
Header = header; Header = header;
Code = code; Code = code;

View file

@ -9,9 +9,6 @@ using Ryujinx.Graphics.Shader.Translation;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.IO;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Shader namespace Ryujinx.Graphics.Gpu.Shader
{ {
@ -37,7 +34,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary> /// <summary>
/// Version of the codegen (to be changed when codegen or guest format change). /// Version of the codegen (to be changed when codegen or guest format change).
/// </summary> /// </summary>
private const ulong ShaderCodeGenVersion = 1717; private const ulong ShaderCodeGenVersion = 1759;
/// <summary> /// <summary>
/// Creates a new instance of the shader cache. /// Creates a new instance of the shader cache.
@ -165,7 +162,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
ShaderCodeHolder[] shaders = new ShaderCodeHolder[cachedShaderEntries.Length]; ShaderCodeHolder[] shaders = new ShaderCodeHolder[cachedShaderEntries.Length];
List<ShaderProgram> shaderPrograms = new List<ShaderProgram>(); List<ShaderProgram> shaderPrograms = new List<ShaderProgram>();
TransformFeedbackDescriptor[] tfd = ReadTransformationFeedbackInformations(ref guestProgramReadOnlySpan, fileHeader); TransformFeedbackDescriptor[] tfd = CacheHelper.ReadTransformationFeedbackInformations(ref guestProgramReadOnlySpan, fileHeader);
TranslationFlags flags = DefaultFlags; TranslationFlags flags = DefaultFlags;
@ -347,14 +344,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
bool isShaderCacheEnabled = _cacheManager != null; bool isShaderCacheEnabled = _cacheManager != null;
byte[] programCode = null;
Hash128 programCodeHash = default; Hash128 programCodeHash = default;
GuestShaderCacheEntryHeader[] shaderCacheEntries = null; GuestShaderCacheEntry[] shaderCacheEntries = null;
if (isShaderCacheEnabled) if (isShaderCacheEnabled)
{ {
// Compute hash and prepare data for shader disk cache comparison. // Compute hash and prepare data for shader disk cache comparison.
GetProgramInformations(null, shaderContexts, out programCode, out programCodeHash, out shaderCacheEntries); shaderCacheEntries = CacheHelper.CreateShaderCacheEntries(_context.MemoryManager, shaderContexts);
programCodeHash = CacheHelper.ComputeGuestHashFromCache(shaderCacheEntries);
} }
ShaderBundle cpShader; ShaderBundle cpShader;
@ -381,7 +378,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (isShaderCacheEnabled) if (isShaderCacheEnabled)
{ {
_cpProgramsDiskCache.Add(programCodeHash, cpShader); _cpProgramsDiskCache.Add(programCodeHash, cpShader);
_cacheManager.SaveProgram(ref programCodeHash, CreateGuestProgramDump(programCode, shaderCacheEntries, null), hostProgramBinary); _cacheManager.SaveProgram(ref programCodeHash, CacheHelper.CreateGuestProgramDump(shaderCacheEntries), hostProgramBinary);
} }
} }
@ -451,14 +448,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
bool isShaderCacheEnabled = _cacheManager != null; bool isShaderCacheEnabled = _cacheManager != null;
byte[] programCode = null;
Hash128 programCodeHash = default; Hash128 programCodeHash = default;
GuestShaderCacheEntryHeader[] shaderCacheEntries = null; GuestShaderCacheEntry[] shaderCacheEntries = null;
if (isShaderCacheEnabled) if (isShaderCacheEnabled)
{ {
// Compute hash and prepare data for shader disk cache comparison. // Compute hash and prepare data for shader disk cache comparison.
GetProgramInformations(tfd, shaderContexts, out programCode, out programCodeHash, out shaderCacheEntries); shaderCacheEntries = CacheHelper.CreateShaderCacheEntries(_context.MemoryManager, shaderContexts);
programCodeHash = CacheHelper.ComputeGuestHashFromCache(shaderCacheEntries, tfd);
} }
ShaderBundle gpShaders; ShaderBundle gpShaders;
@ -507,7 +504,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (isShaderCacheEnabled) if (isShaderCacheEnabled)
{ {
_gpProgramsDiskCache.Add(programCodeHash, gpShaders); _gpProgramsDiskCache.Add(programCodeHash, gpShaders);
_cacheManager.SaveProgram(ref programCodeHash, CreateGuestProgramDump(programCode, shaderCacheEntries, tfd), hostProgramBinary); _cacheManager.SaveProgram(ref programCodeHash, CacheHelper.CreateGuestProgramDump(shaderCacheEntries, tfd), hostProgramBinary);
} }
} }
@ -766,191 +763,5 @@ namespace Ryujinx.Graphics.Gpu.Shader
_cacheManager?.Dispose(); _cacheManager?.Dispose();
} }
/// <summary>
/// Create a guest shader program.
/// </summary>
/// <param name="programCode">The program code of the shader code</param>
/// <param name="shaderCacheEntries">The resulting guest shader entries header</param>
/// <param name="tfd">The transform feedback descriptors in use</param>
/// <returns>The resulting guest shader program</returns>
private static byte[] CreateGuestProgramDump(ReadOnlySpan<byte> programCode, GuestShaderCacheEntryHeader[] shaderCacheEntries, TransformFeedbackDescriptor[] tfd)
{
using (MemoryStream resultStream = new MemoryStream())
{
BinaryWriter resultStreamWriter = new BinaryWriter(resultStream);
byte transformFeedbackCount = 0;
if (tfd != null)
{
transformFeedbackCount = (byte)tfd.Length;
}
// Header
resultStreamWriter.WriteStruct(new GuestShaderCacheHeader((byte)shaderCacheEntries.Length, transformFeedbackCount));
// Write all entries header
foreach (GuestShaderCacheEntryHeader entry in shaderCacheEntries)
{
resultStreamWriter.WriteStruct(entry);
}
// Finally, write all program code and all transform feedback information.
resultStreamWriter.Write(programCode);
return resultStream.ToArray();
}
}
/// <summary>
/// Write transform feedback guest information to the given stream.
/// </summary>
/// <param name="stream">The stream to write data to</param>
/// <param name="tfd">The current transform feedback descriptors used</param>
private static void WriteTransformationFeedbackInformation(Stream stream, TransformFeedbackDescriptor[] tfd)
{
if (tfd != null)
{
BinaryWriter writer = new BinaryWriter(stream);
foreach (TransformFeedbackDescriptor transform in tfd)
{
writer.WriteStruct(new GuestShaderCacheTransformFeedbackHeader(transform.BufferIndex, transform.Stride, transform.VaryingLocations.Length));
writer.Write(transform.VaryingLocations);
}
}
}
/// <summary>
/// Read transform feedback descriptors from guest.
/// </summary>
/// <param name="data">The raw guest transform feedback descriptors</param>
/// <param name="header">The guest shader program header</param>
/// <returns>The transform feedback descriptors read from guest</returns>
private static TransformFeedbackDescriptor[] ReadTransformationFeedbackInformations(ref ReadOnlySpan<byte> data, GuestShaderCacheHeader header)
{
if (header.TransformFeedbackCount != 0)
{
TransformFeedbackDescriptor[] result = new TransformFeedbackDescriptor[header.TransformFeedbackCount];
for (int i = 0; i < result.Length; i++)
{
GuestShaderCacheTransformFeedbackHeader feedbackHeader = MemoryMarshal.Read<GuestShaderCacheTransformFeedbackHeader>(data);
result[i] = new TransformFeedbackDescriptor(feedbackHeader.BufferIndex, feedbackHeader.Stride, data.Slice(Unsafe.SizeOf<GuestShaderCacheTransformFeedbackHeader>(), feedbackHeader.VaryingLocationsLength).ToArray());
data = data.Slice(Unsafe.SizeOf<GuestShaderCacheTransformFeedbackHeader>() + feedbackHeader.VaryingLocationsLength);
}
return result;
}
return null;
}
/// <summary>
/// Create a new instance of <see cref="GuestGpuAccessorHeader"/> from an gpu accessor.
/// </summary>
/// <param name="gpuAccessor">The gpu accessor</param>
/// <returns>a new instance of <see cref="GuestGpuAccessorHeader"/></returns>
private static GuestGpuAccessorHeader CreateGuestGpuAccessorCache(IGpuAccessor gpuAccessor)
{
return new GuestGpuAccessorHeader
{
ComputeLocalSizeX = gpuAccessor.QueryComputeLocalSizeX(),
ComputeLocalSizeY = gpuAccessor.QueryComputeLocalSizeY(),
ComputeLocalSizeZ = gpuAccessor.QueryComputeLocalSizeZ(),
ComputeLocalMemorySize = gpuAccessor.QueryComputeLocalMemorySize(),
ComputeSharedMemorySize = gpuAccessor.QueryComputeSharedMemorySize(),
PrimitiveTopology = gpuAccessor.QueryPrimitiveTopology(),
};
}
/// <summary>
/// Write the guest GpuAccessor informations to the given stream.
/// </summary>
/// <param name="stream">The stream to write the guest GpuAcessor</param>
/// <param name="shaderContext">The shader tranlator context in use</param>
/// <returns>The guest gpu accessor header</returns>
private static GuestGpuAccessorHeader WriteGuestGpuAccessorCache(Stream stream, TranslatorContext shaderContext)
{
BinaryWriter writer = new BinaryWriter(stream);
GuestGpuAccessorHeader header = CreateGuestGpuAccessorCache(shaderContext.GpuAccessor);
// If we have a full gpu accessor, cache textures descriptors
if (shaderContext.GpuAccessor is GpuAccessor gpuAccessor)
{
HashSet<int> textureHandlesInUse = shaderContext.TextureHandlesForCache;
header.TextureDescriptorCount = textureHandlesInUse.Count;
foreach (int textureHandle in textureHandlesInUse)
{
GuestTextureDescriptor textureDescriptor = ((Image.TextureDescriptor)gpuAccessor.GetTextureDescriptor(textureHandle)).ToCache();
textureDescriptor.Handle = (uint)textureHandle;
writer.WriteStruct(textureDescriptor);
}
}
return header;
}
/// <summary>
/// Get the shader program information for use on the shader cache.
/// </summary>
/// <param name="tfd">The current transform feedback descriptors used</param>
/// <param name="shaderContexts">The shader translators context in use</param>
/// <param name="programCode">The resulting raw shader program code</param>
/// <param name="programCodeHash">The resulting raw shader program code hash</param>
/// <param name="entries">The resulting guest shader entries header</param>
private void GetProgramInformations(TransformFeedbackDescriptor[] tfd, ReadOnlySpan<TranslatorContext> shaderContexts, out byte[] programCode, out Hash128 programCodeHash, out GuestShaderCacheEntryHeader[] entries)
{
GuestShaderCacheEntryHeader ComputeStage(Stream stream, TranslatorContext context)
{
if (context == null)
{
return new GuestShaderCacheEntryHeader();
}
ReadOnlySpan<byte> data = _context.MemoryManager.GetSpan(context.Address, context.Size);
stream.Write(data);
int size = data.Length;
int sizeA = 0;
if (context.AddressA != 0)
{
data = _context.MemoryManager.GetSpan(context.AddressA, context.SizeA);
sizeA = data.Length;
stream.Write(data);
}
GuestGpuAccessorHeader gpuAccessorHeader = WriteGuestGpuAccessorCache(stream, context);
return new GuestShaderCacheEntryHeader(context.Stage, size, sizeA, gpuAccessorHeader);
}
entries = new GuestShaderCacheEntryHeader[shaderContexts.Length];
using (MemoryStream stream = new MemoryStream())
{
for (int i = 0; i < shaderContexts.Length; i++)
{
entries[i] = ComputeStage(stream, shaderContexts[i]);
}
WriteTransformationFeedbackInformation(stream, tfd);
programCode = stream.ToArray();
programCodeHash = _cacheManager.ComputeHash(programCode);
}
}
} }
} }