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https://github.com/Ryujinx/Ryujinx.git
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Do not throw for invalid ASTC compressed textures
This commit is contained in:
parent
769c02235f
commit
fd196b3d19
2 changed files with 31 additions and 13 deletions
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@ -253,7 +253,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (!_context.Capabilities.SupportsAstcCompression && _info.FormatInfo.Format.IsAstc())
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if (!_context.Capabilities.SupportsAstcCompression && _info.FormatInfo.Format.IsAstc())
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{
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{
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data = AstcDecoder.DecodeToRgba8(
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if (!AstcDecoder.TryDecodeToRgba8(
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data,
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data,
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_info.FormatInfo.BlockWidth,
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_info.FormatInfo.BlockWidth,
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_info.FormatInfo.BlockHeight,
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_info.FormatInfo.BlockHeight,
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@ -261,7 +261,13 @@ namespace Ryujinx.Graphics.Gpu.Image
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_info.Width,
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_info.Width,
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_info.Height,
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_info.Height,
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_depth,
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_depth,
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_info.Levels);
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_info.Levels,
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out Span<byte> decoded))
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{
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// TODO: Error.
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}
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data = decoded;
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}
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}
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HostTexture.SetData(data);
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HostTexture.SetData(data);
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@ -47,16 +47,19 @@ namespace Ryujinx.Graphics.Texture.Astc
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}
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}
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}
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}
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public static Span<byte> DecodeToRgba8(
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public static bool TryDecodeToRgba8(
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Span<byte> data,
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Span<byte> data,
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int blockWidth,
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int blockWidth,
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int blockHeight,
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int blockHeight,
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int blockDepth,
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int blockDepth,
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int width,
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int width,
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int height,
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int height,
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int depth,
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int depth,
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int levels)
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int levels,
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out Span<byte> decoded)
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{
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{
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bool success = true;
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using (MemoryStream inputStream = new MemoryStream(data.ToArray()))
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using (MemoryStream inputStream = new MemoryStream(data.ToArray()))
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{
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{
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BinaryReader binReader = new BinaryReader(inputStream);
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BinaryReader binReader = new BinaryReader(inputStream);
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@ -85,7 +88,14 @@ namespace Ryujinx.Graphics.Texture.Astc
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{
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{
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int[] decompressedData = new int[144];
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int[] decompressedData = new int[144];
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DecompressBlock(binReader.ReadBytes(0x10), decompressedData, blockWidth, blockHeight);
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try
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{
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DecompressBlock(binReader.ReadBytes(0x10), decompressedData, blockWidth, blockHeight);
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}
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catch (Exception)
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{
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success = false;
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}
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int decompressedWidth = Math.Min(blockWidth, width - i);
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int decompressedWidth = Math.Min(blockWidth, width - i);
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int decompressedHeight = Math.Min(blockHeight, height - j);
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int decompressedHeight = Math.Min(blockHeight, height - j);
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@ -112,9 +122,11 @@ namespace Ryujinx.Graphics.Texture.Astc
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height = Math.Max(1, height >> 1);
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height = Math.Max(1, height >> 1);
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}
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}
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return outputStream.ToArray();
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decoded = outputStream.ToArray();
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}
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}
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}
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}
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return success;
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}
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}
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public static bool DecompressBlock(
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public static bool DecompressBlock(
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