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9 commits

Author SHA1 Message Date
gdkchan
f77694e4f7
Implement a new physical memory manager and replace DeviceMemory (#856)
* Implement a new physical memory manager and replace DeviceMemory

* Proper generic constraints

* Fix debug build

* Add memory tests

* New CPU memory manager and general code cleanup

* Remove host memory management from CPU project, use Ryujinx.Memory instead

* Fix tests

* Document exceptions on MemoryBlock

* Fix leak on unix memory allocation

* Proper disposal of some objects on tests

* Fix JitCache not being set as initialized

* GetRef without checks for 8-bits and 16-bits CAS

* Add MemoryBlock destructor

* Throw in separate method to improve codegen

* Address PR feedback

* QueryModified improvements

* Fix memory write tracking not marking all pages as modified in some cases

* Simplify MarkRegionAsModified

* Remove XML doc for ghost param

* Add back optimization to avoid useless buffer updates

* Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper

* Some nits

* Do not perform address translation when size is 0

* Address PR feedback and format NativeInterface class

* Remove ghost parameter description

* Update Ryujinx.Cpu to .NET Core 3.1

* Address PR feedback

* Fix build

* Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified

* Typo
2020-05-04 08:54:50 +10:00
Thog
a0c06103c9
am: add IsVrModeEnabled (#1189)
* am: stub IsVrMode

Needed by SSBU 7.0.0

* Address Ac_K's comments
2020-05-01 18:51:00 +02:00
Thog
cdbb689b80
Add support for dynamic docking/undocking (#1147)
* Add support for dynamic docking/undocking

As SurfaceFlinger is now working more accurately, we can now support
dynamic configuration of docking mode :)

* Simplify a bt the code

* Fix import ordering

* Remove unused argument
2020-04-23 13:59:11 +02:00
Ac_K
25c3b8b356
Implement some calls of ISelfController (#965)
* Implement some calls of ISelfController

This PR implement some calls of ISelfController:

- EnterFatalSection
- LeaveFatalSection
- GetAccumulatedSuspendedTickValue (close #937)

According to RE of the 8.1.0 am service.

* thread safe increment/decrement

* Fix thread safe

* remove unused using
2020-03-04 00:41:41 -03:00
Thog
c464e1ec52
Stub the application copyright framebuffer api (#921)
* Stub the application copyright framebuffer api

As we currently don't support multi layers on vi/nvnflinger, this PR
implement a stub of this API.

* Address Cyuubi's comments

* Add IPC checks and comments for future reversing

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2020-02-12 00:07:13 +01:00
Thog
ea14a95524
Fix inconsistencies with UserId (#906)
* Fix inconsistencies with UserId

The account user id isn't an UUID. This PR adds a new UserId type with
the correct value ordering to avoid mismatch with LibHac's Uid. This also fix
an hardcoded value of the UserId.

As the userid has been invalid for quite some time (and to avoid forcing
users to their recreate saves), the userid has been changed to "00000000000000010000000000000000".

Also implement a stub for IApplicationFunctions::GetSaveDataSize. (see
the sources for the reason)

Fix #626

* Address jd's & Ac_k's comments
2020-02-02 14:24:17 +11:00
jduncanator
ee81ab547e Initial swkbd implementation (#826)
* am: Initial swkbd implementation

Currently only implements the full screen keyboard, inline keyboard will come later.

* Remove unnecessary logging

* Miscellaneous tidy up

* am: Always pop incoming interactive session data

* am: Add a reminder to implement the full config struct

* am: Check for a max length of zero

We should only limit/truncate text when the max length is set to a non-zero value.

* Add documentation

* am: Return IStorage not available when queue is empty

We should be returning the appropriate error code when the FIFO is empty, rather than just throwing an exception and killing the emulator.

* Fix typo

* Code style changes
2019-11-18 12:16:26 +01:00
jduncanator
35e5612766 Implement a rudimentary applets system (#804)
* Implement Player Select applet

* Initialize the Horizon system reference

* Tidy up namespaces

* Resolve nits

* Resolve nits

* Rename stack to queue

* Implement an applet FIFO

* Remove debugging log

* Log applet creation events

* Reorganise AppletFifo

* More reorganisation

* Final changes
2019-11-14 06:18:44 +01:00
Ac_K
a0720b5681 Refactoring HOS folder structure (#771)
* Refactoring HOS folder structure

Refactoring HOS folder structure:

- Added some subfolders when needed (Following structure decided in private).
- Added some `Types` folders when needed.
- Little cleanup here and there.
- Add services placeholders for every HOS services (close #766 and #753).

* Remove Types namespaces
2019-09-19 10:45:11 +10:00