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15 commits

Author SHA1 Message Date
Alex Barney
aa932a6df1
Update to LibHac v0.14.3 (#2925)
* Update to LibHac v0.14.3

* Fix loading NCAs that don't have a data partition
2021-12-23 13:55:50 -03:00
Alex Barney
dadc0e59da
Update to LibHac 0.13.1 (#2475)
* Update to LibHac 0.13.1

* Recreate directories for indexed saves if they're missing on emulator start
2021-08-12 23:56:24 +02:00
Mary
208ba1dde2 Revert LibHac update
Users are facing save destruction on failing extra data update apparently
2021-07-13 16:48:54 +02:00
Alex Barney
19afb3209c
Update to LibHac 0.13.1 (#2328)
Update the LibHac dependency to version 0.13.1. This brings a ton of improvements and changes such as:
- Refactor `FsSrv` to match the official refactoring done in FS.
- Change how the `Horizon` and `HorizonClient` classes are handled. Each client created represents a different process with its own process ID and client state.
- Add FS access control to handle permissions for FS service method calls.
- Add FS program registry to keep track of the program ID, location and permissions of each process.
- Add FS program index map info manager to track the program IDs and indexes of multi-application programs.
- Add all FS IPC interfaces.
- Rewrite `Fs.Fsa` code to be more accurate.
- Rewrite a lot of `FsSrv` code to be more accurate.
- Extend directory save data to store `SaveDataExtraData`
- Extend directory save data to lock the save directory to allow only one accessor at a time.
- Improve waiting and retrying when encountering access issues in `LocalFileSystem` and `DirectorySaveDataFileSystem`.
- More `IFileSystemProxy` methods should work now.
- Probably a bunch more stuff.

On the Ryujinx side:
- Forward most `IFileSystemProxy` methods to LibHac.
- Register programs and program index map info when launching an application.
- Remove hacks and workarounds for missing LibHac functionality.
- Recreate missing save data extra data found on emulator startup.
- Create system save data that wasn't indexed correctly on an older LibHac version.

`FsSrv` now enforces access control for each process. When a process tries to open a save data file system, FS reads the save's extra data to determine who the save owner is and if the caller has permission to open the save data. Previously-created save data did not have extra data created when the save was created.
With access control checks in place, this means that processes with no permissions (most games) wouldn't be able to access their own save data. The extra data can be partially created from data in the save data indexer, which should be enough for access control purposes.
2021-07-13 01:19:28 -07:00
Mary
00ce9eea62
Fix disposing of IPC sessions server at emulation stop (#2334) 2021-06-29 19:37:13 +02:00
Mary
305f06eb71
HLE: Fix integer sign inconcistency accross the codebase (#2222)
* Make all title id instances unsigned

* Replace address and size with ulong instead of signed types

Long overdue change.
Also change some logics here and there to optimize with the new memory
manager.

* Address Ac_K's comments

* Remove uneeded cast all around

* Fixes some others misalignment
2021-04-24 12:16:01 +02:00
Mary
0746b83edf
Initial support for the new 12.x IPC system (#2182)
* Rename CommandAttribute as CommandHIpcAttribute to prepare for 12.x changes

* Implement inital support for TIPC and adds SM command ids

* *Ipc to *ipc

* Missed a ref in last commit...

* CommandAttributeTIpc to CommandAttributeTipc

* Addresses comment and fixes some bugs around

TIPC doesn't have any padding requirements as buffer C isn't a thing
Fix for RegisterService inverting two argument only on TIPC
2021-04-14 00:01:24 +02:00
Alex Barney
1bb7fdaca4
Update to LibHac 0.12.0 (#1485)
* Update to LibHac 0.12.0

* Auto-formatting. Fixed a bug in SetApplicationCopyrightImage
2020-09-01 17:08:59 -03:00
gdkchan
f77694e4f7
Implement a new physical memory manager and replace DeviceMemory (#856)
* Implement a new physical memory manager and replace DeviceMemory

* Proper generic constraints

* Fix debug build

* Add memory tests

* New CPU memory manager and general code cleanup

* Remove host memory management from CPU project, use Ryujinx.Memory instead

* Fix tests

* Document exceptions on MemoryBlock

* Fix leak on unix memory allocation

* Proper disposal of some objects on tests

* Fix JitCache not being set as initialized

* GetRef without checks for 8-bits and 16-bits CAS

* Add MemoryBlock destructor

* Throw in separate method to improve codegen

* Address PR feedback

* QueryModified improvements

* Fix memory write tracking not marking all pages as modified in some cases

* Simplify MarkRegionAsModified

* Remove XML doc for ghost param

* Add back optimization to avoid useless buffer updates

* Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper

* Some nits

* Do not perform address translation when size is 0

* Address PR feedback and format NativeInterface class

* Remove ghost parameter description

* Update Ryujinx.Cpu to .NET Core 3.1

* Address PR feedback

* Fix build

* Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified

* Typo
2020-05-04 08:54:50 +10:00
Alex Barney
21c9c04f9f
Add IMultiCommitManager (#1011)
* Update LibHac

* Add IMultiCommitManager

* Updates

* Delete NuGet.Config

* Add command version
2020-03-25 19:14:35 +11:00
Thog
5bd75477eb
Fix OpenBisFileSystem wrong buffer type (#909)
As the title say.
2020-01-27 21:09:04 +01:00
Alex Barney
63b24b4af2 Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801)
* Use savedata FS commands from LibHac

* Add EnsureSaveData. Use ApplicationControlProperty struct

* Add a function to migrate to the new directory layout

* LibHac update

* Change backup structure

* Don't create UI files in the save path

* Update RyuFs paths

* Add GetProgramIndexForAccessLog

Ryujinx only runs one program at a time, so always return values reflecting that

* Load control NCA when loading from an NSP

* Skip over UI stats when exiting

* Set TitleName and TitleId in more cases. Fix TitleID naming style

* Completely comment out GUI play stats code

* rebase

* Update LibHac

* Update LibHac

* Revert UI changes

* Do migration automatically at startup

* Rename RyuFs directory to Ryujinx

* Update RyuFs text

* Store savedata paths in the GUI

* Make "Open Save Directory" work

* Use a dummy NACP in EnsureSaveData if one is not loaded

* Remove manual migration button

* Respond to feedback

* Don't read the installer config to get a version string

* Delete nuget.config

* Exclude 'sdcard' and 'bis' during migration

Co-authored-by: Thog <thog@protonmail.com>
2020-01-05 12:49:44 +01:00
Thog
1db3a66da3 Fix LibHac.IStorage not being disposed in FileSystem proxy (#851) 2019-12-26 02:58:38 +01:00
Alex Barney
8a8ea4c8c0 Update to LibHac 0.6.0 (#792)
* Update to LibHac 0.6.0

* Create an IFileSystemProxy object from LibHac

* Rename rc -> result

* Alignment and spacing

* Result formatting

* Spacing

* Sort usings
2019-10-17 08:17:44 +02:00
Ac_K
a0720b5681 Refactoring HOS folder structure (#771)
* Refactoring HOS folder structure

Refactoring HOS folder structure:

- Added some subfolders when needed (Following structure decided in private).
- Added some `Types` folders when needed.
- Little cleanup here and there.
- Add services placeholders for every HOS services (close #766 and #753).

* Remove Types namespaces
2019-09-19 10:45:11 +10:00