//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program.  If not, see <https://www.gnu.org/licenses/>.
//

using System;

namespace Ryujinx.Audio.Renderer.Dsp.Command
{
    public class CopyMixBufferCommand : ICommand
    {
        public bool Enabled { get; set; }

        public int NodeId { get; }

        public CommandType CommandType => CommandType.CopyMixBuffer;

        public ulong EstimatedProcessingTime { get; set; }

        public ushort InputBufferIndex { get; }
        public ushort OutputBufferIndex { get; }

        public CopyMixBufferCommand(uint inputBufferIndex, uint outputBufferIndex, int nodeId)
        {
            Enabled = true;
            NodeId = nodeId;

            InputBufferIndex = (ushort)inputBufferIndex;
            OutputBufferIndex = (ushort)outputBufferIndex;
        }

        public void Process(CommandList context)
        {
            ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
            Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);

            inputBuffer.CopyTo(outputBuffer);
        }
    }
}