using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter { /// <summary> /// Output information for an effect version 1. /// </summary> [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct EffectOutStatusVersion1 : IEffectOutStatus { /// <summary> /// Current effect state. /// </summary> public EffectState State; /// <summary> /// Unused/Reserved. /// </summary> private unsafe fixed byte _reserved[15]; EffectState IEffectOutStatus.State { get => State; set => State = value; } } }