using Ryujinx.Audio.Renderer.Common; using Ryujinx.Common.Utilities; using System; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter { /// <summary> /// Input information for a sink. /// </summary> [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct SinkInParameter { /// <summary> /// Type of the sink. /// </summary> public SinkType Type; /// <summary> /// Set to true if the sink is used. /// </summary> [MarshalAs(UnmanagedType.I1)] public bool IsUsed; /// <summary> /// Reserved/padding. /// </summary> private ushort _reserved1; /// <summary> /// The node id of the sink. /// </summary> public int NodeId; /// <summary> /// Reserved/padding. /// </summary> private unsafe fixed ulong _reserved2[3]; /// <summary> /// Specific data storage. /// </summary> private SpecificDataStruct _specificDataStart; [StructLayout(LayoutKind.Sequential, Size = 0x120, Pack = 1)] private struct SpecificDataStruct { } /// <summary> /// Specific data changing depending of the <see cref="Type"/>. See also the <see cref="Sink"/> namespace. /// </summary> public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart); } }