using Ryujinx.Graphics.GAL; namespace Ryujinx.Graphics.Gpu.State { /// <summary> /// Stencil front test state and masks. /// </summary> struct StencilTestState { public Boolean32 Enable; public StencilOp FrontSFail; public StencilOp FrontDpFail; public StencilOp FrontDpPass; public CompareOp FrontFunc; public int FrontFuncRef; public int FrontFuncMask; public int FrontMask; } }