using Ryujinx.Memory;
using System;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;

namespace Ryujinx.Cpu
{
    public static class MemoryHelper
    {
        public static void FillWithZeros(IVirtualMemoryManager memory, ulong position, int size)
        {
            int size8 = size & ~(8 - 1);

            for (int offs = 0; offs < size8; offs += 8)
            {
                memory.Write<long>(position + (ulong)offs, 0);
            }

            for (int offs = size8; offs < (size - size8); offs++)
            {
                memory.Write<byte>(position + (ulong)offs, 0);
            }
        }

        public unsafe static T Read<T>(IVirtualMemoryManager memory, ulong position) where T : struct
        {
            long size = Marshal.SizeOf<T>();

            byte[] data = new byte[size];

            memory.Read(position, data);

            fixed (byte* ptr = data)
            {
                return Marshal.PtrToStructure<T>((IntPtr)ptr);
            }
        }

        public unsafe static ulong Write<T>(IVirtualMemoryManager memory, ulong position, T value) where T : struct
        {
            long size = Marshal.SizeOf<T>();

            byte[] data = new byte[size];

            fixed (byte* ptr = data)
            {
                Marshal.StructureToPtr<T>(value, (IntPtr)ptr, false);
            }

            memory.Write(position, data);

            return (ulong)size;
        }

        public static string ReadAsciiString(IVirtualMemoryManager memory, ulong position, long maxSize = -1)
        {
            using (MemoryStream ms = new MemoryStream())
            {
                for (long offs = 0; offs < maxSize || maxSize == -1; offs++)
                {
                    byte value = memory.Read<byte>(position + (ulong)offs);

                    if (value == 0)
                    {
                        break;
                    }

                    ms.WriteByte(value);
                }

                return Encoding.ASCII.GetString(ms.ToArray());
            }
        }
    }
}