using Ryujinx.Common.Memory; using System; using System.Runtime.InteropServices; using static Ryujinx.Audio.Renderer.Common.BehaviourParameter; namespace Ryujinx.Audio.Renderer.Parameter { /// <summary> /// Output information for behaviour. /// </summary> /// <remarks>This is used to report errors to the user during <see cref="Server.AudioRenderSystem.Update(Memory{byte}, Memory{byte}, ReadOnlyMemory{byte})"/> processing.</remarks> [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct BehaviourErrorInfoOutStatus { /// <summary> /// The reported errors. /// </summary> public Array10<ErrorInfo> ErrorInfos; /// <summary> /// The amount of error that got reported. /// </summary> public uint ErrorInfosCount; /// <summary> /// Reserved/unused. /// </summary> private unsafe fixed uint _reserved[3]; } }