// // Copyright (c) 2019-2020 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see <https://www.gnu.org/licenses/>. // using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter { /// <summary> /// Input header for splitter update. /// </summary> [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct SplitterInParameterHeader { /// <summary> /// Magic of the input header. /// </summary> public uint Magic; /// <summary> /// The count of <see cref="SplitterInParameter"/> after the header. /// </summary> public uint SplitterCount; /// <summary> /// The count of splitter destinations after the header and splitter info. /// </summary> public uint SplitterDestinationCount; /// <summary> /// Reserved/unused. /// </summary> private unsafe fixed uint _reserved[5]; /// <summary> /// The expected constant of any input splitter header. /// </summary> private const uint ValidMagic = 0x48444E53; /// <summary> /// Check if the magic is valid. /// </summary> /// <returns>Returns true if the magic is valid.</returns> public bool IsMagicValid() { return Magic == ValidMagic; } } }