//
// Copyright (c) 2019-2020 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program.  If not, see <https://www.gnu.org/licenses/>.
//

using System.Runtime.InteropServices;

namespace Ryujinx.Audio.Renderer.Parameter
{
    /// <summary>
    /// Input header for splitter update.
    /// </summary>
    [StructLayout(LayoutKind.Sequential, Pack = 1)]
    public struct SplitterInParameterHeader
    {
        /// <summary>
        /// Magic of the input header.
        /// </summary>
        public uint Magic;

        /// <summary>
        /// The count of <see cref="SplitterInParameter"/> after the header.
        /// </summary>
        public uint SplitterCount;

        /// <summary>
        /// The count of splitter destinations after the header and splitter info.
        /// </summary>
        public uint SplitterDestinationCount;

        /// <summary>
        /// Reserved/unused.
        /// </summary>
        private unsafe fixed uint _reserved[5];

        /// <summary>
        /// The expected constant of any input splitter header.
        /// </summary>
        private const uint ValidMagic = 0x48444E53;

        /// <summary>
        /// Check if the magic is valid.
        /// </summary>
        /// <returns>Returns true if the magic is valid.</returns>
        public bool IsMagicValid()
        {
            return Magic == ValidMagic;
        }
    }
}