namespace Ryujinx.Graphics.Gpu.Memory { /// <summary> /// A cached entry for easily locating a buffer that is used often internally. /// </summary> class BufferCacheEntry { /// <summary> /// The CPU VA of the buffer destination. /// </summary> public ulong Address; /// <summary> /// The end GPU VA of the associated buffer, used to check if new data can fit. /// </summary> public ulong EndGpuAddress; /// <summary> /// The buffer associated with this cache entry. /// </summary> public Buffer Buffer; /// <summary> /// The UnmappedSequence of the buffer at the time of creation. /// If this differs from the value currently in the buffer, then this cache entry is outdated. /// </summary> public int UnmappedSequence; /// <summary> /// Create a new cache entry. /// </summary> /// <param name="address">The CPU VA of the buffer destination</param> /// <param name="gpuVa">The GPU VA of the buffer destination</param> /// <param name="buffer">The buffer object containing the target buffer</param> public BufferCacheEntry(ulong address, ulong gpuVa, Buffer buffer) { Address = address; EndGpuAddress = gpuVa + (buffer.EndAddress - address); Buffer = buffer; UnmappedSequence = buffer.UnmappedSequence; } } }