using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter { /// <summary> /// Input information header for mix updates on REV7 and later /// </summary> [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct MixInParameterDirtyOnlyUpdate { /// <summary> /// Magic of the header /// </summary> /// <remarks>Never checked on hardware.</remarks> public uint Magic; /// <summary> /// The count of <see cref="MixParameter"/> following this header. /// </summary> public uint MixCount; /// <summary> /// Reserved/unused. /// </summary> private unsafe fixed byte _reserved[24]; } }