namespace Ryujinx.Audio.SoundIo { /// <summary> /// Represents the remaining bytes left buffered for a specific buffer tag /// </summary> internal class SoundIoBuffer { /// <summary> /// The buffer tag this <see cref="SoundIoBuffer"/> represents /// </summary> public long Tag { get; private set; } /// <summary> /// The remaining bytes still to be released /// </summary> public int Length { get; set; } /// <summary> /// Constructs a new instance of a <see cref="SoundIoBuffer"/> /// </summary> /// <param name="tag">The buffer tag</param> /// <param name="length">The size of the buffer</param> public SoundIoBuffer(long tag, int length) { Tag = tag; Length = length; } } }