using Ryujinx.HLE.Ui;

namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
    /// <summary>
    /// TODO
    /// </summary>
    internal class SoftwareKeyboardUiState
    {
        public string InputText           = "";
        public int    CursorBegin         = 0;
        public int    CursorEnd           = 0;
        public bool   AcceptPressed       = false;
        public bool   CancelPressed       = false;
        public bool   OverwriteMode       = false;
        public bool   TypingEnabled       = true;
        public bool   ControllerEnabled   = true;
        public int    TextBoxBlinkCounter = 0;

        public RenderingSurfaceInfo SurfaceInfo = null;
    }
}