mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
00579927e4
* Initial implementation of KProcess * Some improvements to the memory manager, implement back guest stack trace printing * Better GetInfo implementation, improve checking in some places with information from process capabilities * Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary * Change long -> ulong for address/size on memory related methods to avoid unnecessary casts * Attempt at implementing ldr:ro with new KProcess * Allow BSS with size 0 on ldr:ro * Add checking for memory block slab heap usage, return errors if full, exit gracefully * Use KMemoryBlockSize const from KMemoryManager * Allow all methods to read from non-contiguous locations * Fix for TransactParcelAuto * Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort * Fix wrong check for source pages count from page list on MapPhysicalMemory * Fix some issues with UnloadNro on ldr:ro
40 lines
No EOL
1.2 KiB
C#
40 lines
No EOL
1.2 KiB
C#
namespace Ryujinx.HLE.Loaders.Elf
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{
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struct ElfSymbol
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{
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public string Name { get; private set; }
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public ElfSymbolType Type { get; private set; }
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public ElfSymbolBinding Binding { get; private set; }
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public ElfSymbolVisibility Visibility { get; private set; }
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public bool IsFuncOrObject =>
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Type == ElfSymbolType.STT_FUNC ||
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Type == ElfSymbolType.STT_OBJECT;
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public bool IsGlobalOrWeak =>
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Binding == ElfSymbolBinding.STB_GLOBAL ||
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Binding == ElfSymbolBinding.STB_WEAK;
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public int SHIdx { get; private set; }
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public long Value { get; private set; }
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public long Size { get; private set; }
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public ElfSymbol(
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string Name,
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int Info,
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int Other,
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int SHIdx,
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long Value,
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long Size)
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{
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this.Name = Name;
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this.Type = (ElfSymbolType)(Info & 0xf);
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this.Binding = (ElfSymbolBinding)(Info >> 4);
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this.Visibility = (ElfSymbolVisibility)Other;
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this.SHIdx = SHIdx;
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this.Value = Value;
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this.Size = Size;
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}
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}
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} |