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Ryujinx/Ryujinx.Graphics.GAL/IRenderer.cs
2020-01-10 02:17:34 +01:00

31 lines
659 B
C#

using Ryujinx.Graphics.Shader;
using System;
namespace Ryujinx.Graphics.GAL
{
public interface IRenderer : IDisposable
{
IPipeline Pipeline { get; }
IWindow Window { get; }
IShader CompileShader(ShaderProgram shader);
IBuffer CreateBuffer(int size);
IProgram CreateProgram(IShader[] shaders);
ISampler CreateSampler(SamplerCreateInfo info);
ITexture CreateTexture(TextureCreateInfo info);
void FlushPipelines();
Capabilities GetCapabilities();
ulong GetCounter(CounterType type);
void Initialize();
void ResetCounter(CounterType type);
}
}